Zalmarath, o Colosso
Área: A Caverna do Titã
Ponto de Atordoamento aumentado em 300%
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Zalmarath, the Colossus
Spectre | N |
---|---|
Area | A Caverna do Titã, A Caverna do Titã, A Caverna do Titã |
Tags | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vida
300%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
313%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
6 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
TitanBoss
Metadata
TitanBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
54
Vida
11,424
Armadura
2,972
Evasão
323
Energy Shield
0
Damage
465
Dano Mágico
465
Precisão
677
Attack Time
6
Experiência
27,493
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASTitanBossSwordOuter
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 6 seg
Causa 25% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordMid
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 6 seg
Causa 25% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordInner
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 6 seg
Causa 25% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossArmSweepSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 6 seg
Recarga: 15 seg
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossArmSweepSlamLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 6 seg
Recarga: 15 seg
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordThrustLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 6 seg
Causa 25% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [80]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordThrustMid
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 6 seg
Causa 25% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordThrustRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 6 seg
Causa 25% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTitanBossSwordThrustMidRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 125%
Attack Time: 6 seg
Causa 25% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [160]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTitanBossHammerFistLeft
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossHammerFistMid
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossHammerFistRight
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossMultiStabLeft
Recarga: 3 seg
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossMultiStabRight
Recarga: 3 seg
action attack or cast time uses animation length [1]
action do not face target [1]
action do not face target [1]
EASTitanBossFlameWalkLeft
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be interrupted [1]
EASTitanBossFlameWalkRight
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be interrupted [1]
EASTitanBossLaserBeam
Recarga: 20 seg
action attack or cast time uses animation length [1]
action do not face target [1]
skill cannot be interrupted [1]
action do not face target [1]
skill cannot be interrupted [1]
EASTitanBossLaserBeamRoof
Recarga: 30 seg
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [200]
action do not face target [1]
spell maximum action distance +% [200]
EASTitanFissueSlam
Recarga: 12.5 seg
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [200]
action do not face target [1]
spell maximum action distance +% [200]
EASTitanBossWalkRight
action attack or cast time uses animation length [1]
EASTitanBossWalkLeft
action attack or cast time uses animation length [1]
EASTitanSweepEndToIdle
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 6 seg
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTitanSweepEndToSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 6 seg
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GATitanBossStab
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 225%
Attack Time: 6 seg
Causa 125% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GATitanBossSlap
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 180%
Attack Time: 6 seg
Causa 80% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
TitanBossMultiStabImpact
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 225%
Attack Time: 6 seg
Causa 125% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
TitanBossArmSweepStabImpact
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 6 seg
Causa 100% mais Dano de Ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
TitanBossHammerSlamImpact
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 6 seg
Causa 100% mais Dano de Ataque
Distância do Empurrão aumentada em 300%
Empurra Inimigos ao Acertar
is area damage [1]
Distância do Empurrão aumentada em 300%
Empurra Inimigos ao Acertar
is area damage [1]
GTTitanBossFlameWalkFire
Triggerable
GTTitanBossRoofFall
Triggerable
action do not face target [1]
MPSTitanBossFlameWalkFire
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 6.083 a 9.125 de Dano de Fogo
Causa 3.802 a 11.41 de Dano de Raio
Ricocheteia 15 Vezes
action do not face target [1]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
monster projectile variation [1025]
num chains applies to max num ballistic bounces [1]
projectile ballistic angle from reference event [1]
projectile spread radius [150]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 3.802 a 11.41 de Dano de Raio
Ricocheteia 15 Vezes
action do not face target [1]
base is projectile [1]
base skill cannot be avoided by dodge roll [1]
monster projectile variation [1025]
num chains applies to max num ballistic bounces [1]
projectile ballistic angle from reference event [1]
projectile spread radius [150]
projectile uses contact position [1]
use scaled contact offset [1]
MDTitanBossLaserTarget
Multicastable, Triggerable
action do not face target [1]
SOTitanBossStalagmite
Triggerable
MDTitanBossLaserTargetLeftBack
Multicastable, Triggerable
action do not face target [1]
GATitanBossRockFall
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 6 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GSTitanBossMegaBlast
Triggerable, Spell, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Causa 7.908 a 11.86 de Dano de Fogo
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GATitanBossFissureDamage
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 10%
Attack Time: 6 seg
Causa 90% menos Dano de Ataque
Converte 60% do Dano Físico para Dano de Fogo
is area damage [1]
Converte 60% do Dano Físico para Dano de Fogo
is area damage [1]
GATitanArmSlam
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 220%
Attack Time: 6 seg
Recarga: 8 seg
Causa 120% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
EGTitanBossSpawnWisps
Triggerable
action attack or cast time uses animation length [1]
GATitanArmSlam2
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 213%
Attack Time: 6 seg
Recarga: 8 seg
Causa 113% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GATitanArmSlam3
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 213%
Attack Time: 6 seg
Recarga: 8 seg
Causa 113% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GATitanBossChiselSlam
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 200%
Attack Time: 6 seg
Recarga: 9 seg
Causa 100% mais Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [100]
GATitanBossRockFallLarge
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 6 seg
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
GTTitanBossRoofFallShatter
Triggerable
action do not face target [1]
GTTitanBossThrustRockSpray
Triggerable
action attack or cast time uses animation length [1]
MPWTitanBossRockSpray
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 80%
Attack Time: 6 seg
Causa 20% menos Dano de Ataque
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1122]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [80]
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1122]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
spell maximum action distance +% [80]
CGETitanBossFissureFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 24.7 de Dano de Fogo Base por segundo
active skill area of effect radius +% final [-80]
base skill effect duration [1000]
ground fire art variation [1001]
active skill area of effect radius +% final [-80]
base skill effect duration [1000]
ground fire art variation [1001]
MPWTitanBossRockThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 80%
Attack Time: 6 seg
Recarga: 10 seg
Causa 20% menos Dano de Ataque
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1123]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [100]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1123]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact position [1]
spell maximum action distance +% [100]
use scaled contact offset [1]
GPATitanRockSpray
Triggerable, Attack
Base Damage: 372–558
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 60%
Attack Time: 6 seg
Causa 40% menos Dano de Ataque
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [150]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile spread radius [32]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [150]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile spread radius [32]
projectile uses contact position [1]
use scaled contact offset [1]
SOStationaryLaserTarget
Triggerable
Recarga: 10 seg
action do not face target [1]
GSTitanBossLaserImpact
Triggerable, Spell, Damage
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 3.65 a 5.475 de Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [150]
MDTitanBossLaserTargetBackRight
Multicastable, Triggerable
action do not face target [1]
EASTitanBossLaserTargetBackRight
action attack or cast time uses animation length [1]
EASTitanBossLaserTargetBackLeft
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { update_max_entity_size = true force_placement = true /* collision_hull_type = "projectile" */ blocking = false } Pathfinding { immobile = false } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 set_curse_orb_additional_height = -100 set_curse_orb_additional_radius = 250 set_monster_delay_item_drops_millis = 4800 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { define_shared_state = "emerged;" } BaseEvents { } Functions { lock_height = "LockHeight( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { selection_height_override = 600.0 allow_attached_arrows = false visual_size_index = 3 use_ao_lights = true } Targetable { no_highlight = true } BaseEvents {} StateMachine { create_state_emerged_0 = "SetRangeCheckingForGlobalAudioParams( False );" create_state_emerged_1 = " Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_state_emerged_1 = "SetRangeCheckingForGlobalAudioParams( True );" } Actor { on_start_Emerge = "PlayCharacterAudioEvent( TitanSeenApproaching );" on_end_Emerge = "SetStaticLifeBarVisibilty( True );" on_effect_custom_event_projectile_fired_for_MPWTitanBossRockThrow = " projectile.Do( () { SetRandomYaw(); SetRandomRoll(); SetXYTilt( Random( 360 ), Random( 360 ) ); } ); " } GlobalAudioParamEvents { player_in_range_param = "TitanInRange" life_percent_param = "TitanLifePercentage" range = 150 life_percent_is_boolean = true } Preload { preload_environment = "G2_7_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TitanBoss/TitanBoss"] = { name = "Zalmarath, the Colossus", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.2, attackTime = 6, attackRange = 80, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MAASTitanBossArmSweepSlamLeft", "MAASTitanBossArmSweepSlam", "MAASTitanBossSwordThrustLeft", "MAASTitanBossSwordThrustMid", "MAASTitanBossSwordThrustMidRight", "MAASTitanBossSwordThrustRight", "MAASTitanBossSwordOuter", "MAASTitanBossSwordMid", "MAASTitanBossSwordInner", "GPATitanRockSpray", "MPWTitanBossRockSpray", "MPWTitanBossRockThrow", "CGETitanBossFissureFire", "GATitanBossRockFall", "GATitanBossRockFallLarge", "GSTitanBossMegaBlast", "GATitanBossFissureDamage", "GATitanArmSlam", "GSTitanBossLaserImpact", "GATitanArmSlam2", "GATitanArmSlam3", "GATitanBossChiselSlam", "EASTitanBossLaserBeamRoof", "EASTitanFissueSlam", "EASTitanBossWalkRight", "EASTitanBossWalkLeft", "EASTitanBossMultiStabRight", "EASTitanBossHammerFistLeft", "EASTitanBossHammerFistMid", "EASTitanBossHammerFistRight", "EASTitanSweepEndToIdle", "EASTitanSweepEndToSlam", "EASTitanBossLaserTargetBackRight", "EASTitanBossLaserTargetBackLeft", "MDTitanBossLaserTargetBackRight", "EGTitanBossSpawnWisps", "SOStationaryLaserTarget", "GTTitanBossRoofFallShatter", "GTTitanBossThrustRockSpray", "EASTitanBossMultiStabLeft", "EASTitanBossFlameWalkLeft", "EASTitanBossFlameWalkRight", "EASTitanBossLaserBeam", "GATitanBossStab", "GATitanBossSlap", "TitanBossMultiStabImpact", "TitanBossArmSweepStabImpact", "TitanBossHammerSlamImpact", "MPSTitanBossFlameWalkFire", "GTTitanBossFlameWalkFire", "GTTitanBossRoofFall", "SOTitanBossStalagmite", "MDTitanBossLaserTarget", "MDTitanBossLaserTargetLeftBack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossArmSweepSlamLeft"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossArmSweepSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordThrustLeft"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordThrustMid"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {160, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordThrustMidRight"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {160, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordThrustRight"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {160, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordOuter"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordMid"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASTitanBossSwordInner"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {80, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPATitanRockSpray"] = { name = "GPATitanRockSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {150, 32, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTitanBossRockSpray"] = { name = "MPWTitanBossRockSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {1122, 80, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWTitanBossRockThrow"] = { name = "MPWTitanBossRockThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "base_number_of_projectiles", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "action_do_not_face_target", "use_scaled_contact_offset", }, levels = { [1] = {1123, 100, 30, 15, 1, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGETitanBossFissureFire"] = { name = "CGETitanBossFissureFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -80, 1000, 1001, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossRockFall"] = { name = "GATitanBossRockFall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossRockFallLarge"] = { name = "GATitanBossRockFallLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTitanBossMegaBlast"] = { name = "GSTitanBossMegaBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossFissureDamage"] = { name = "GATitanBossFissureDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {60, baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanArmSlam"] = { name = "GATitanArmSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, 150, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTitanBossLaserImpact"] = { name = "GSTitanBossLaserImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 150, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanArmSlam2"] = { name = "GATitanArmSlam2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, 150, baseMultiplier = 2.13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanArmSlam3"] = { name = "GATitanArmSlam3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, 150, baseMultiplier = 2.13, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossChiselSlam"] = { name = "GATitanBossChiselSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {60, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossLaserBeamRoof"] = { name = "EASTitanBossLaserBeamRoof", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanFissueSlam"] = { name = "EASTitanFissueSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossWalkRight"] = { name = "EASTitanBossWalkRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossWalkLeft"] = { name = "EASTitanBossWalkLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossMultiStabRight"] = { name = "EASTitanBossMultiStabRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossHammerFistLeft"] = { name = "EASTitanBossHammerFistLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossHammerFistMid"] = { name = "EASTitanBossHammerFistMid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossHammerFistRight"] = { name = "EASTitanBossHammerFistRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanSweepEndToIdle"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanSweepEndToSlam"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_do_not_face_target", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossLaserTargetBackRight"] = { name = "EASTitanBossLaserTargetBackRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossLaserTargetBackLeft"] = { name = "EASTitanBossLaserTargetBackLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDTitanBossLaserTargetBackRight"] = { name = "MDTitanBossLaserTargetBackRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGTitanBossSpawnWisps"] = { name = "EGTitanBossSpawnWisps", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOStationaryLaserTarget"] = { name = "SOStationaryLaserTarget", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTitanBossRoofFallShatter"] = { name = "GTTitanBossRoofFallShatter", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTitanBossThrustRockSpray"] = { name = "GTTitanBossThrustRockSpray", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossMultiStabLeft"] = { name = "EASTitanBossMultiStabLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossFlameWalkLeft"] = { name = "EASTitanBossFlameWalkLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 9, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossFlameWalkRight"] = { name = "EASTitanBossFlameWalkRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 9, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTitanBossLaserBeam"] = { name = "EASTitanBossLaserBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossStab"] = { name = "GATitanBossStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GATitanBossSlap"] = { name = "GATitanBossSlap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TitanBossMultiStabImpact"] = { name = "TitanBossMultiStabImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TitanBossArmSweepStabImpact"] = { name = "TitanBossArmSweepStabImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {150, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TitanBossHammerSlamImpact"] = { name = "TitanBossHammerSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "is_area_damage", "global_knockback", }, levels = { [1] = {300, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSTitanBossFlameWalkFire"] = { name = "MPSTitanBossFlameWalkFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "monster_projectile_variation", "number_of_chains", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "projectile_ballistic_angle_from_reference_event", "action_do_not_face_target", "num_chains_applies_to_max_num_ballistic_bounces", "base_skill_cannot_be_avoided_by_dodge_roll", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 150, 1025, 15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTitanBossFlameWalkFire"] = { name = "GTTitanBossFlameWalkFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTTitanBossRoofFall"] = { name = "GTTitanBossRoofFall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOTitanBossStalagmite"] = { name = "SOTitanBossStalagmite", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDTitanBossLaserTarget"] = { name = "MDTitanBossLaserTarget", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDTitanBossLaserTargetLeftBack"] = { name = "MDTitanBossLaserTargetLeftBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ponto de Atordoamento aumentado em 300%
Id | LargeBossLightStunThreshold |
---|---|
Family | LargeBossLightStunThreshold |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Zalmarath, o Colosso
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Zalmarath, the Colossus
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, construct, humanoid, immobile, mud_blood, not_dex, not_int, titan_boss |
Vida
300%
Armadura
+100%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
313%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
6 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
TitanBoss
Metadata
TitanBossCorrupted
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { update_max_entity_size = true force_placement = true /* collision_hull_type = "projectile" */ blocking = false } Pathfinding { immobile = false } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 set_curse_orb_additional_height = -100 set_curse_orb_additional_radius = 250 set_monster_delay_item_drops_millis = 4800 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { define_shared_state = "emerged;" } BaseEvents { } Functions { lock_height = "LockHeight( arg1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Render { selection_height_override = 600.0 allow_attached_arrows = false visual_size_index = 3 use_ao_lights = true } Targetable { no_highlight = true } BaseEvents {} StateMachine { create_state_emerged_0 = "SetRangeCheckingForGlobalAudioParams( False );" create_state_emerged_1 = " Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } ); " on_state_emerged_1 = "SetRangeCheckingForGlobalAudioParams( True );" } Actor { on_start_Emerge = "PlayCharacterAudioEvent( TitanSeenApproaching );" on_end_Emerge = "SetStaticLifeBarVisibilty( True );" on_effect_custom_event_projectile_fired_for_MPWTitanBossRockThrow = " projectile.Do( () { SetRandomYaw(); SetRandomRoll(); SetXYTilt( Random( 360 ), Random( 360 ) ); } ); " } GlobalAudioParamEvents { player_in_range_param = "TitanInRange" life_percent_param = "TitanLifePercentage" range = 150 life_percent_is_boolean = true } Preload { preload_environment = "G2_7_boss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TitanBoss/TitanBossCorrupted"] = { name = "Zalmarath, the Colossus", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.2, attackTime = 6, attackRange = 80, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { }, modList = { }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |