Скрученный великан
Entwined Hulk
Spectre | Y |
---|---|
Area | Ядовитые крипты, Деревня Криар, Заросли, Убежище в зиккурате |
Tags | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Packs |
Здоровье
250%
+80%
Сопротивление




Damage
200%
Меткость
100%
Критические попадания Chance
5%
Attack Distance
6 ~ 21
Время атаки
1.62 Second
Damage Spread
±20%
Опыт
250%
Model Size
170%
Type
SnakeHulk
Metadata
SnakeHulk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
65
Здоровье
16,283
3,641
663
Damage
425
Урон от чар
425
Меткость
2,214
Время атаки
1.62
Опыт
53,768
Minion Life
15,705
Minion Damage
1,658
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 340–510
Шанс крит. попадания: 5%
Время атаки: 1.62 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnakeHulkDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Melee, ThresholdJewelArea
Парный удар
Base Damage: 340–510
Шанс крит. попадания: 5%
Урон от атаки: 120%
Время атаки: 1.62 сек.
Перезарядка: 4 сек.
Герой атакует двумя оружиями сразу, нанося парный удар. Умение требует два одноручных оружия. Не работает с жезлами.
Наносит на 20% больше урона атаками
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SnakeHulk/SnakeHulk"] = { name = "Entwined Hulk", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.62, attackRange = 21, accuracy = 1, skillList = { "SnakeHulkDualStrike", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeHulkDualStrike"] = { name = "Dual Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_double_hits_when_dual_wielding", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.