IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Brutamontes Enredado
Spectre
AreaAs Criptas Venenosas, Aldeia Kriar, Refúgio Místico, O Refúgio Zigurate
Tagsbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Packs
  • As Criptas Venenosas, Aldeia Kriar: Brutamontes Enredado
  • Refúgio Místico: Brutamontes Enredado
  • O Refúgio Zigurate: Brutamontes Enredado, Macaco-escorpião
  • Vida
    250%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    Precisão
    100%
    Attack Distance
    6 ~ 21
    Tempo de Ataque
    1.62 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    170%
    Type
    SnakeHulk
    Metadata
    SnakeHulk
    Nível
    65
    Vida
    16,388
    Damage
    425
    Dano Mágico
    425
    Precisão
    2,228
    Tempo de Ataque
    1.62
    Experiência
    53,768
    Minion Life
    15,705
    Minion Damage
    1,658
    Minion Armour
    6,878
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 340510
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.62 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SnakeHulkDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Melee, ThresholdJewelArea, AttackInPlace
    Ataque Combinado
    Base Damage: 340510
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 120%
    Tempo de Ataque: 1.62 s
    Tempo de Recarga: 4 s
    Você desfere um golpe com ambas as armas, causando o dano combinado delas. Requer duas armas. Não funciona com varinhas.
    Causa +20% de dano de ataque
    Converte 25% do dano físico em dano de caos
    action attack or cast time uses animation length [1]
    skill double hits when dual wielding [1]
    visual hit effect chaos is green [1]
    icondualswing

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeHulk/SnakeHulk"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Entwined Hulk",
        life = 2.5,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "SnakeHulkDualStrike",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeHulkDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_double_hits_when_dual_wielding",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2300
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    Brutamontes Enredado
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong IconEnemyResistanceFireWeak
    Entwined Hulk
    Spectre
    Tagsbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
    Vida
    250%
    Resistência
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    200%
    Precisão
    100%
    Attack Distance
    6 ~ 21
    Tempo de Ataque
    1.62 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    170%
    Type
    SnakeHulk
    Metadata
    SnakeHulkRunemarked
    Nível
    68
    Vida
    20,643
    Damage
    466
    Dano Mágico
    466
    Precisão
    2,502
    Tempo de Ataque
    1.62
    Experiência
    71,585
    Minion Life
    17,325
    Minion Damage
    1,938
    Minion Armour
    8,204
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 373559
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.62 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SnakeHulkDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Melee, ThresholdJewelArea, AttackInPlace
    Ataque Combinado
    Base Damage: 373559
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 120%
    Tempo de Ataque: 1.62 s
    Tempo de Recarga: 4 s
    Você desfere um golpe com ambas as armas, causando o dano combinado delas. Requer duas armas. Não funciona com varinhas.
    Causa +20% de dano de ataque
    Converte 25% do dano físico em dano de caos
    action attack or cast time uses animation length [1]
    skill double hits when dual wielding [1]
    visual hit effect chaos is green [1]
    icondualswing

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeHulk/Runemarked/SnakeHulkRunemarked"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Entwined Hulk",
        life = 2.5,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "SnakeHulkDualStrike",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeHulkDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_double_hits_when_dual_wielding",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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