Brutamontes Enredado
Entwined Hulk
| Spectre | |
|---|---|
| Area | As Criptas Venenosas, Aldeia Kriar, Refúgio Místico, O Refúgio Zigurate |
| Tags | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
| Packs |
Vida
250%
+80%
Resistência
Damage
200%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 21
Tempo de Ataque
1.62 Second
Damage Spread
±20%
Experiência
250%
Model Size
170%
Type
SnakeHulk
Metadata
SnakeHulk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
16,388
3,641
663
Damage
425
Dano Mágico
425
Precisão
2,228
Tempo de Ataque
1.62
Experiência
53,768
Minion Life
15,705
Minion Damage
1,658
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 340—510
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.62 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeHulkDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Melee, ThresholdJewelArea, AttackInPlace
Ataque Combinado
Base Damage: 340—510
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.62 s
Tempo de Recarga: 4 s
Você desfere um golpe com ambas as armas, causando o dano combinado delas. Requer duas armas. Não funciona com varinhas.
Causa +20% de dano de ataque
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
visual hit effect chaos is green [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2300
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SnakeHulk/SnakeHulk"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Entwined Hulk",
life = 2.5,
damage = 2,
damageSpread = 0.2,
attackTime = 1.62,
attackRange = 21,
accuracy = 1,
skillList = {
"SnakeHulkDualStrike",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SnakeHulkDualStrike"] = {
name = "Dual Strike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.DualWieldOnly] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_double_hits_when_dual_wielding",
"visual_hit_effect_chaos_is_green",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2300 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false |
Brutamontes Enredado
Morto-vivo
Entwined Hulk
| Spectre | |
|---|---|
| Tags | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Vida
250%
+80%
Resistência
Damage
200%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
6 ~ 21
Tempo de Ataque
1.62 Second
Damage Spread
±20%
Experiência
250%
Model Size
170%
Type
SnakeHulk
Metadata
SnakeHulkRunemarked
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
20,643
4,343
708
Damage
466
Dano Mágico
466
Precisão
2,502
Tempo de Ataque
1.62
Experiência
71,585
Minion Life
17,325
Minion Damage
1,938
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 373—559
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.62 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeHulkDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Melee, ThresholdJewelArea, AttackInPlace
Ataque Combinado
Base Damage: 373—559
Chance de Golpe Crítico: 5%
Dano de Ataque: 120%
Tempo de Ataque: 1.62 s
Tempo de Recarga: 4 s
Você desfere um golpe com ambas as armas, causando o dano combinado delas. Requer duas armas. Não funciona com varinhas.
Causa +20% de dano de ataque
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
visual hit effect chaos is green [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SnakeHulk/Runemarked/SnakeHulkRunemarked"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Entwined Hulk",
life = 2.5,
damage = 2,
damageSpread = 0.2,
attackTime = 1.62,
attackRange = 21,
accuracy = 1,
skillList = {
"SnakeHulkDualStrike",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SnakeHulkDualStrike"] = {
name = "Dual Strike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.DualWieldOnly] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_chaos",
"skill_double_hits_when_dual_wielding",
"visual_hit_effect_chaos_is_green",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












