Entwined Hulk
SpectreY
AreaThe Venom Crypts, The Ziggurat Refuge, The Venom Crypts
Tagsbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Packs
  • The Venom Crypts, The Venom Crypts: Entwined Hulk
  • The Ziggurat Refuge: Entwined Hulk, Scorpion Monkey
  • 生命
    250%
    [护甲]
    +80%
    抗性
    -30 0 0 0
    伤害
    200%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 21
    攻击间隔
    1.62 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    170%
    Type
    SnakeHulk
    Metadata
    SnakeHulk
    等级
    65
    生命
    16,283
    [护甲]
    3,641
    闪避值
    440
    伤害
    425
    法术伤害
    425
    命中
    1,974
    攻击间隔
    1.62
    经验值
    53,768
    Minion Life
    15,705
    Minion Damage
    1,658
    Minion Armour
    6,878
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 340–510
    暴击几率: 5%
    攻击间隔: 1.62 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeHulkDualStrike
    攻击, 双持, 近战单一目标, 近战, ThresholdJewelArea
    双持打击
    Base Damage: 340–510
    暴击几率: 5%
    攻击伤害: 120%
    攻击间隔: 1.62 秒
    冷却时间: 4 秒
    使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
    攻击伤害总增 20%
    将物理伤害的 25% 转化为混沌伤害
    action attack or cast time uses animation length [1]
    skill double hits when dual wielding [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeHulk/SnakeHulk"] = {
        name = "Entwined Hulk",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "SnakeHulkDualStrike",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeHulkDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_double_hits_when_dual_wielding",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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