Entwined Hulk
SpectreY
AreaThe Venom Crypts, The Ziggurat Refuge, The Venom Crypts
Tagsbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Packs
  • The Venom Crypts, The Venom Crypts: Entwined Hulk
  • The Ziggurat Refuge: Entwined Hulk, Scorpion Monkey
  • 生命
    250%
    Armour
    +80%
    Ailment Threshold
    %
    抗性
    -30 0 0 0
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    6 ~ 21
    Attack Time
    1.62 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    170%
    Type
    SnakeHulk
    Metadata
    SnakeHulk
    等级
    70
    生命
    21,790
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    496
    法术伤害
    496
    命中
    0
    Attack Time
    1.62
    经验值
    86,598
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 397–595
    暴击几率: 5%
    Attack Time: 1.62 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeHulkDualStrike
    攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
    双持打击
    Base Damage: 397–595
    暴击几率: 5%
    攻击伤害: 120%
    Attack Time: 1.62 秒
    冷却时间: 4 秒
    使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
    攻击伤害总增 20%
    将物理伤害的 25% 转化为混沌伤害
    action attack or cast time uses animation length [1]
    skill double hits when dual wielding [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeHulk/SnakeHulk"] = {
        name = "Entwined Hulk",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "SnakeHulkDualStrike",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeHulkDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_double_hits_when_dual_wielding",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }