絡まった大男
Entwined Hulk
SpectreY
Area毒の地下聖堂, ジッグラトの避難所, 毒の地下聖堂
Tagsbeast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement
Packs
  • 毒の地下聖堂, 毒の地下聖堂: 絡まった大男
  • ジッグラトの避難所: 絡まった大男, スコーピオンモンキー
  • ライフ
    250%
    アーマー
    +80%
    耐性
    -30 0 0 0
    Damage
    200%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 21
    アタックタイム
    1.62 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    170%
    Type
    SnakeHulk
    Metadata
    SnakeHulk
    レベル
    65
    ライフ
    16,283
    アーマー
    3,641
    回避力
    440
    Damage
    425
    スペルダメージ
    425
    命中力
    1,974
    アタックタイム
    1.62
    経験値
    53,768
    Minion Life
    15,705
    Minion Damage
    1,658
    Minion Armour
    6,878
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 340–510
    クリティカルヒット率: 5%
    アタックタイム: 1.62 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeHulkDualStrike
    Attack, DualWieldOnly, MeleeSingleTarget, Melee, ThresholdJewelArea
    デュアルストライク
    Base Damage: 340–510
    クリティカルヒット率: 5%
    アタックダメージ: 120%
    アタックタイム: 1.62 秒
    クールダウン時間: 4 秒
    両方の武器で攻撃し、両武器のダメージを強力な一撃として与える。二刀流でのみ使用可能で、ワンドでは使用できない。
    アタックダメージが20%上昇する
    物理ダメージの25%を混沌ダメージに変換する
    action attack or cast time uses animation length [1]
    skill double hits when dual wielding [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao"
    
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SnakeHulk/SnakeHulk"] = {
        name = "Entwined Hulk",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.62,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "SnakeHulkDualStrike",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeHulkDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "skill_double_hits_when_dual_wielding",
            "visual_hit_effect_chaos_is_green",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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