Mastodonte entrelacé
Entwined Hulk
Spectre | Y |
---|---|
Area | Les Cryptes du Venin, Le Refuge de la Ziggourat, Les Cryptes du Venin |
Tags | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Packs |
Vie
250%
Armure
+80%
Ailment Threshold
%
Résistance
-30
0
0
0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 21
Attack Time
1.62 Second
Damage Spread
±20%
Expérience
250%
Model Size
170%
Type
SnakeHulk
Metadata
SnakeHulk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
21,790
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
496
Dégâts des sorts
496
Précision
0
Attack Time
1.62
Expérience
86,598
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 397–595
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.62 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeHulkDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Frappes simultanées
Base Damage: 397–595
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.62 sec.
Temps de recharge: 4 sec.
Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
20% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Chaos
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
visual hit effect chaos is green [1]
Convertit 25% des Dégâts Physiques en Dégâts de Chaos
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SnakeHulk/SnakeHulk"] = { name = "Entwined Hulk", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.62, attackRange = 21, accuracy = 1, skillList = { "SnakeHulkDualStrike", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeHulkDualStrike"] = { name = "Dual Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_double_hits_when_dual_wielding", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }