Verflochtener Riese

Gebiet: Die Giftgrüfte, Die Zikkurat-Zuflucht
Entwined Hulk
Spectre | Y |
---|---|
Area | Die Giftgrüfte, Die Zikkurat-Zuflucht, Die Giftgrüfte |
Tags | beast, Beast_onhit_audio, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, undead, very_slow_movement |
Packs |
Leben
250%
Rüstung
+80%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
6 ~ 21
Angriffszeit
1.62 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
170%
Type
SnakeHulk
Metadata
SnakeHulk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
70
Leben
21,790
Rüstung
6,979
Ausweichwert
502
Damage
496
Zauberschaden
496
Genauigkeit
2,328
Angriffszeit
1.62
Erfahrung
86,598
Minion Life
30,665
Minion Damage
4,325
Minion Armour
13,182
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 397–595
Kritische Trefferchance: 5%
Angriffszeit: 1.62 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnakeHulkDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Zweifachschlag
Base Damage: 397–595
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffszeit: 1.62 Sek.
Abklingzeit: 4 Sek.
Greift mit beiden Waffen an, um mit einem Schlag den Schaden beider Waffen zuzufügen. Kann nur mit zwei Waffen verwendet werden. Funktioniert nicht mit Zauberstäben.
Verursacht 20% mehr Angriffsschaden
Wandelt 25% des physischen Schadens in Chaosschaden um
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
visual hit effect chaos is green [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SnakeHulk/SnakeHulkAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SnakeHulk/SnakeHulk"] = { name = "Entwined Hulk", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.62, attackRange = 21, accuracy = 1, skillList = { "SnakeHulkDualStrike", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeHulkDualStrike"] = { name = "Dual Strike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_chaos", "skill_double_hits_when_dual_wielding", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.