Оживший песок
Механизм
Living Sand
SpectreY
AreaКет, Пустошь, Убежище в зиккурате
Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Packs
  • Убежище в зиккурате: Высохший лич, Оживший песок
  • Здоровье
    130%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Меткость
    100%
    Attack Distance
    6 ~ 16
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolem
    Уровень
    65
    Здоровье
    8,467
    Damage
    276
    Урон от чар
    276
    Меткость
    2,214
    Время атаки
    1.5
    Опыт
    27,959
    Minion Life
    8,167
    Minion Damage
    1,078
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 221–331
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    Triggerable, Attack
    Base Damage: 221–331
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolem"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Оживший песок
    Механизм
    Living Sand
    SpectreN
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • Оживший песок
  • Здоровье
    130%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Меткость
    100%
    Attack Distance
    6 ~ 16
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemStrongbox
    Уровень
    68
    Здоровье
    10,084
    Damage
    303
    Урон от чар
    303
    Меткость
    2,464
    Время атаки
    1.5
    Опыт
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 242–364
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    Triggerable, Attack
    Base Damage: 242–364
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemStrongbox"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Оживший песок
    Механизм
    Living Sand
    SpectreY
    AreaКет, Кхарийский перевал
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • Кет: Высохший лич, Оживший песок
  • Кхарийский перевал: Высохший лич, Оживший песок
  • Здоровье
    130%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Меткость
    100%
    Attack Distance
    6 ~ 22
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemHidden__
    Уровень
    54
    Здоровье
    4,299
    Damage
    193
    Урон от чар
    193
    Меткость
    1,472
    Время атаки
    1.5
    Опыт
    14,296
    Minion Life
    5,587
    Minion Damage
    597
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 155–232
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSpikeSlam
    Triggerable, Attack
    Base Damage: 155–232
    Урон от атаки: 130%
    Время атаки: 1.5 сек.
    Перезарядка: 7.5 сек.
    Наносит на 30% больше урона атаками
    +15 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]
    SandGolemSpikeSlamCreateSpike
    Triggerable
    GTSandGolemSpikeSlamSpikes
    Triggerable
    GASandGolemEmergeSlam
    Triggerable, Attack
    Base Damage: 155–232
    Время атаки: 1.5 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "face;
    	epk;"
    	on_state_face_1 = "FaceNearestPlayer();"
    }
    
    Preload 
    {
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } );
    	"
    }
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge_sand_01 );
    		PauseAnimation();
    		DisableRendering();
    		IfVarietyContains( SandGolemSummoned,
    		{
    			SandRune.PlayAnimation( start );
    			SandRune.QueueAnimation( idle );
    		} );
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		EnableRendering();
    		SandRune.PlayAnimation( end );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_or_create_state_epk_2 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    	"
    
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemHidden__"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSpikeSlam",
            "GTSandGolemSpikeSlamSpikes",
            "SandGolemSpikeSlamCreateSpike",
            "GASandGolemEmergeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSpikeSlam"] = {
        name = "GASandGolemSpikeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSandGolemSpikeSlamSpikes"] = {
        name = "GTSandGolemSpikeSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandGolemSpikeSlamCreateSpike"] = {
        name = "SandGolemSpikeSlamCreateSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemEmergeSlam"] = {
        name = "GASandGolemEmergeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.