Оживший песок
Living Sand
SpectreY
AreaКет, Убежище в зиккурате
Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Packs
  • Убежище в зиккурате: Высохший лич, Оживший песок
  • Здоровье
    130%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    6 ~ 16
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolem
    Уровень
    70
    Здоровье
    11,331
    Броня
    3,877
    Уклонение
    502
    Damage
    322
    Урон от чар
    322
    Меткость
    2,328
    Время атаки
    1.5
    Опыт
    45,031
    Minion Life
    15,946
    Minion Damage
    2,811
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 258–387
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    Triggerable, Attack
    Base Damage: 258–387
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    Перезарядка: 6 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolem"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Оживший песок
    Область: Кет
    Living Sand
    SpectreY
    AreaКет, Кет
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • Кет, Кет: Высохший лич, Оживший песок
  • Здоровье
    130%
    Сопротивление
    0 0 0 0
    Damage
    130%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    6 ~ 22
    Время атаки
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemHidden__
    Уровень
    53
    Здоровье
    4,715
    Броня
    1,396
    Уклонение
    314
    Damage
    187
    Урон от чар
    187
    Меткость
    1,306
    Время атаки
    1.5
    Опыт
    13,390
    Minion Life
    7,584
    Minion Damage
    895
    Minion Armour
    1,396
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 149–224
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSpikeSlam
    Triggerable, Attack
    Base Damage: 149–224
    Шанс крит. попадания: 5%
    Урон от атаки: 130%
    Время атаки: 1.5 сек.
    Перезарядка: 7.5 сек.
    Наносит на 30% больше урона атаками
    +15 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]
    SandGolemSpikeSlamCreateSpike
    Triggerable
    GTSandGolemSpikeSlamSpikes
    Triggerable
    GASandGolemEmergeSlam
    Triggerable, Attack
    Base Damage: 149–224
    Шанс крит. попадания: 5%
    Время атаки: 1.5 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "face;
    	epk;"
    	on_state_face_1 = "FaceNearestPlayer();"
    }
    
    Preload 
    {
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } );
    	"
    }
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge_sand_01 );
    		PauseAnimation();
    		DisableRendering();
    		IfVarietyContains( SandGolemSummoned,
    		{
    			SandRune.PlayAnimation( start );
    			SandRune.QueueAnimation( idle );
    		} );
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		EnableRendering();
    		SandRune.PlayAnimation( end );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_or_create_state_epk_2 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    	"
    
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemHidden__"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSpikeSlam",
            "GTSandGolemSpikeSlamSpikes",
            "SandGolemSpikeSlamCreateSpike",
            "GASandGolemEmergeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSpikeSlam"] = {
        name = "GASandGolemSpikeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSandGolemSpikeSlamSpikes"] = {
        name = "GTSandGolemSpikeSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandGolemSpikeSlamCreateSpike"] = {
        name = "SandGolemSpikeSlamCreateSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemEmergeSlam"] = {
        name = "GASandGolemEmergeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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