Spectre | Y |
---|---|
Area | 凱斯城, 高地神塔庇護所 |
Tags | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Packs |
生命
130%
Ailment Threshold
%
抗性
0
0
0
0
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
130%
Model Size
120%
Type
SandGolem
Metadata
SandGolem
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
11,331
護甲
3,877
閃避值
502
能量護盾
0
傷害
322
法術傷害
322
命中
0
Attack Time
1.5
經驗值
45,031
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 258–387
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GASandGolemSlam
可觸發, 攻擊
Base Damage: 258–387
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3650 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' ); AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' ); " } Preload { preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk" preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk" preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk" preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk" preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao" preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk" preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao" } /* Animated { on_end_death_sand_01 = " this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao ); death_sand.MatchWindOrientation(); death_sand.RotateBy( 180 ); " } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/MudGolem/SandGolem"] = { name = "Living Sand", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GASandGolemSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASandGolemSlam"] = { name = "GASandGolemSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
砂靈
地區: 凱斯城
Living Sand
Spectre | Y |
---|---|
Area | 凱斯城, 凱斯城 |
Tags | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Packs |
生命
130%
Ailment Threshold
%
抗性
0
0
0
0
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
6 ~ 22
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
130%
Model Size
120%
Type
SandGolem
Metadata
SandGolemHidden__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
53
生命
4,715
護甲
1,396
閃避值
314
能量護盾
0
傷害
187
法術傷害
187
命中
0
Attack Time
1.5
經驗值
13,390
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 149–224
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GASandGolemSpikeSlam
可觸發, 攻擊
Base Damage: 149–224
[Critical|暴擊]率: 5%
攻擊傷害: 130%
Attack Time: 1.5 秒
冷卻時間: 7.5 秒
造成 30% 更多攻擊傷害
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
+15 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
SandGolemSpikeSlamCreateSpike
可觸發
GTSandGolemSpikeSlamSpikes
可觸發
GASandGolemEmergeSlam
可觸發, 攻擊
Base Damage: 149–224
[Critical|暴擊]率: 5%
Attack Time: 1.5 秒
Object Type
version 2 extends "Metadata/Monsters/MudGolem/SandGolem" Actor { basic_action = "Emerge" } Transitionable {} StateMachine { define_shared_state = "face; epk;" on_state_face_1 = "FaceNearestPlayer();" } Preload { preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/MudGolem/SandGolem" BaseEvents { on_construction_complete = " IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } ); " } Transitionable { create_untransitioned = " PlayAnimation( emerge_sand_01 ); PauseAnimation(); DisableRendering(); IfVarietyContains( SandGolemSummoned, { SandRune.PlayAnimation( start ); SandRune.QueueAnimation( idle ); } ); " create_transitioned = " EnableTargetable(); AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' ); " on_transition = " EnableTargetable(); EnableRendering(); SandRune.PlayAnimation( end ); " } StateMachine { on_or_create_state_epk_1 = " AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' ); AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' ); " on_or_create_state_epk_2 = " AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' ); RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' ); " on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' ); RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MudGolem/SandGolemHidden__"] = { name = "Living Sand", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 22, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GASandGolemSpikeSlam", "GTSandGolemSpikeSlamSpikes", "SandGolemSpikeSlamCreateSpike", "GASandGolemEmergeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASandGolemSpikeSlam"] = { name = "GASandGolemSpikeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSandGolemSpikeSlamSpikes"] = { name = "GTSandGolemSpikeSlamSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandGolemSpikeSlamCreateSpike"] = { name = "SandGolemSpikeSlamCreateSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASandGolemEmergeSlam"] = { name = "GASandGolemEmergeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }