活体流沙
Living Sand
SpectreY
Area失落之城克斯, The Ziggurat Refuge
Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Packs
  • The Ziggurat Refuge: 干瘪的巫妖, 活体流沙
  • 生命
    130%
    抗性
    0 0 0 0
    伤害
    130%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 16
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolem
    等级
    65
    生命
    8,467
    [护甲]
    2,023
    闪避值
    440
    伤害
    276
    法术伤害
    276
    命中
    1,974
    攻击间隔
    1.5
    经验值
    27,959
    Minion Life
    8,167
    Minion Damage
    1,078
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 221–331
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    可触发, 攻击
    Base Damage: 221–331
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolem"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Living Sand
    Construct
    SpectreN
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • Living Sand
  • 生命
    130%
    抗性
    0 0 0 0
    伤害
    130%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 16
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemStrongbox
    等级
    68
    生命
    10,084
    [护甲]
    2,413
    闪避值
    477
    伤害
    303
    法术伤害
    303
    命中
    2,180
    攻击间隔
    1.5
    经验值
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 242–364
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    可触发, 攻击
    Base Damage: 242–364
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemStrongbox"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    活体流沙
    Construct
    Living Sand
    SpectreY
    Area失落之城克斯, Keth
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • 失落之城克斯, Keth: 干瘪的巫妖, 活体流沙
  • 生命
    130%
    抗性
    0 0 0 0
    伤害
    130%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 22
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemHidden__
    等级
    53
    生命
    4,033
    [护甲]
    976
    闪避值
    314
    伤害
    187
    法术伤害
    187
    命中
    1,306
    攻击间隔
    1.5
    经验值
    13,390
    Minion Life
    5,387
    Minion Damage
    565
    Minion Armour
    976
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 149–224
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSpikeSlam
    可触发, 攻击
    Base Damage: 149–224
    暴击几率: 5%
    攻击伤害: 130%
    攻击间隔: 1.5 秒
    冷却时间: 7.5 秒
    攻击伤害总增 30%
    +15 近战打击范围
    action attack or cast time uses animation length [1]
    is area damage [1]
    SandGolemSpikeSlamCreateSpike
    可触发
    GTSandGolemSpikeSlamSpikes
    可触发
    GASandGolemEmergeSlam
    可触发, 攻击
    Base Damage: 149–224
    暴击几率: 5%
    攻击间隔: 1.5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "face;
    	epk;"
    	on_state_face_1 = "FaceNearestPlayer();"
    }
    
    Preload 
    {
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } );
    	"
    }
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge_sand_01 );
    		PauseAnimation();
    		DisableRendering();
    		IfVarietyContains( SandGolemSummoned,
    		{
    			SandRune.PlayAnimation( start );
    			SandRune.QueueAnimation( idle );
    		} );
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		EnableRendering();
    		SandRune.PlayAnimation( end );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_or_create_state_epk_2 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    	"
    
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemHidden__"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSpikeSlam",
            "GTSandGolemSpikeSlamSpikes",
            "SandGolemSpikeSlamCreateSpike",
            "GASandGolemEmergeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSpikeSlam"] = {
        name = "GASandGolemSpikeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSandGolemSpikeSlamSpikes"] = {
        name = "GTSandGolemSpikeSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandGolemSpikeSlamCreateSpike"] = {
        name = "SandGolemSpikeSlamCreateSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemEmergeSlam"] = {
        name = "GASandGolemEmergeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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