Spectre | Y |
---|---|
Area | ケス, ジッグラトの避難所 |
Tags | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Packs |
ライフ
130%
耐性
0
0
0
0
Damage
130%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
120%
Type
SandGolem
Metadata
SandGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
70
ライフ
11,331
アーマー
3,877
回避力
502
Damage
322
スペルダメージ
322
命中
2,328
Attack Time
1.5
経験値
45,031
Minion Life
15,946
Minion Damage
2,811
Minion Armour
3,877
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 258–387
クリティカルヒット率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GASandGolemSlam
Triggerable, Attack
Base Damage: 258–387
クリティカルヒット率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_base_heavy_stun_duration_ms = 3650 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' ); AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' ); " } Preload { preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk" preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk" preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk" preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk" preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao" preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk" preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao" } /* Animated { on_end_death_sand_01 = " this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao ); death_sand.MatchWindOrientation(); death_sand.RotateBy( 180 ); " } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/MudGolem/SandGolem"] = { name = "Living Sand", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GASandGolemSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASandGolemSlam"] = { name = "GASandGolemSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
生ける砂
エリア: ケス
Living Sand
Spectre | Y |
---|---|
Area | ケス, ケス |
Tags | allows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement |
Packs |
ライフ
130%
耐性
0
0
0
0
Damage
130%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
6 ~ 22
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
120%
Type
SandGolem
Metadata
SandGolemHidden__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
53
ライフ
4,715
アーマー
1,396
回避力
314
Damage
187
スペルダメージ
187
命中
1,306
Attack Time
1.5
経験値
13,390
Minion Life
7,584
Minion Damage
895
Minion Armour
1,396
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 149–224
クリティカルヒット率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GASandGolemSpikeSlam
Triggerable, Attack
Base Damage: 149–224
クリティカルヒット率: 5%
アタックダメージ: 130%
Attack Time: 1.5 秒
クールダウン時間: 7.5 秒
アタックダメージが30%上昇する
近接ストライク距離 +15
action attack or cast time uses animation length [1]
is area damage [1]
SandGolemSpikeSlamCreateSpike
Triggerable
GTSandGolemSpikeSlamSpikes
Triggerable
GASandGolemEmergeSlam
Triggerable, Attack
Base Damage: 149–224
クリティカルヒット率: 5%
Attack Time: 1.5 秒
Object Type
version 2 extends "Metadata/Monsters/MudGolem/SandGolem" Actor { basic_action = "Emerge" } Transitionable {} StateMachine { define_shared_state = "face; epk;" on_state_face_1 = "FaceNearestPlayer();" } Preload { preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/MudGolem/SandGolem" BaseEvents { on_construction_complete = " IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } ); " } Transitionable { create_untransitioned = " PlayAnimation( emerge_sand_01 ); PauseAnimation(); DisableRendering(); IfVarietyContains( SandGolemSummoned, { SandRune.PlayAnimation( start ); SandRune.QueueAnimation( idle ); } ); " create_transitioned = " EnableTargetable(); AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' ); " on_transition = " EnableTargetable(); EnableRendering(); SandRune.PlayAnimation( end ); " } StateMachine { on_or_create_state_epk_1 = " AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' ); AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' ); " on_or_create_state_epk_2 = " AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' ); RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' ); " on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' ); RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MudGolem/SandGolemHidden__"] = { name = "Living Sand", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 22, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GASandGolemSpikeSlam", "GTSandGolemSpikeSlamSpikes", "SandGolemSpikeSlamCreateSpike", "GASandGolemEmergeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASandGolemSpikeSlam"] = { name = "GASandGolemSpikeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSandGolemSpikeSlamSpikes"] = { name = "GTSandGolemSpikeSlamSpikes", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandGolemSpikeSlamCreateSpike"] = { name = "SandGolemSpikeSlamCreateSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASandGolemEmergeSlam"] = { name = "GASandGolemEmergeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.