살아있는 모래
Living Sand
SpectreY
Area케스, 인적 없는, 지구라트 피난처
Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
Packs
  • 지구라트 피난처: 바싹 마른 리치, 살아있는 모래
  • 생명력
    130%
    저항
    0 0 0 0
    Damage
    130%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolem
    레벨
    65
    생명력
    8,467
    Damage
    276
    주문 피해
    276
    정확도
    2,214
    공격 속도
    1.5
    경험치
    27,959
    Minion Life
    8,167
    Minion Damage
    1,078
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 221–331
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    Triggerable, Attack
    Base Damage: 221–331
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 6 초
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolem"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3650
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse, false
    살아있는 모래
    구조물
    Living Sand
    SpectreN
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • 살아있는 모래
  • 생명력
    130%
    저항
    0 0 0 0
    Damage
    130%
    정확도
    100%
    Attack Distance
    6 ~ 16
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemStrongbox
    레벨
    68
    생명력
    10,084
    Damage
    303
    주문 피해
    303
    정확도
    2,464
    공격 속도
    1.5
    경험치
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 242–364
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSlam
    Triggerable, Attack
    Base Damage: 242–364
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    재사용 대기시간: 6 초
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3650
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Monsters/MudGolem/emerge_fadein_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/death_fadeout_sand.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao"
    	preload_epk = "Metadata/Monsters/MudGolem/Effects/Epk/death_sand_01.epk"
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_slam_circle_grd.ao"
    }
    
    /* Animated
    {
    	on_end_death_sand_01 =
    	"
    		this.death_sand = PlayEffect( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/SandGolem/act_death.ao );
    		death_sand.MatchWindOrientation();
    		death_sand.RotateBy( 180 );
    	"
    } */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemStrongbox"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSlam"] = {
        name = "GASandGolemSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    살아있는 모래
    구조물
    Living Sand
    SpectreY
    Area케스, 카리 교차로
    Tagsallows_inc_aoe, Beast_onhit_audio, cannot_be_monolith, construct, melee, monster_barely_moves, physical_affinity, very_slow_movement
    Packs
  • 케스: 바싹 마른 리치, 살아있는 모래
  • 카리 교차로: 바싹 마른 리치, 살아있는 모래
  • 생명력
    130%
    저항
    0 0 0 0
    Damage
    130%
    정확도
    100%
    Attack Distance
    6 ~ 22
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    130%
    Model Size
    120%
    Type
    SandGolem
    Metadata
    SandGolemHidden__
    레벨
    54
    생명력
    4,299
    Damage
    193
    주문 피해
    193
    정확도
    1,472
    공격 속도
    1.5
    경험치
    14,296
    Minion Life
    5,587
    Minion Damage
    597
    Minion Armour
    1,039
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 155–232
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GASandGolemSpikeSlam
    Triggerable, Attack
    Base Damage: 155–232
    치명타 명중 확률: 5%
    공격 피해: 130%
    공격 속도: 1.5 초
    재사용 대기시간: 7.5 초
    주는 공격 피해 30% 증폭
    근접 타격 범위 +15
    action attack or cast time uses animation length [1]
    is area damage [1]
    SandGolemSpikeSlamCreateSpike
    Triggerable
    GTSandGolemSpikeSlamSpikes
    Triggerable
    GASandGolemEmergeSlam
    Triggerable, Attack
    Base Damage: 155–232
    치명타 명중 확률: 5%
    공격 속도: 1.5 초

    Object Type

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "face;
    	epk;"
    	on_state_face_1 = "FaceNearestPlayer();"
    }
    
    Preload 
    {
    	preload_animated_object = "Metadata/Monsters/MudGolem/Effects/Ao/sand_emerge_new.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MudGolem/SandGolem"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfTransitioned( {}, { this.SandRune = PlayEffect( 'Metadata/Monsters/MudGolem/Effects/Ao/sand_rune.ao' ); } );
    	"
    }
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge_sand_01 );
    		PauseAnimation();
    		DisableRendering();
    		IfVarietyContains( SandGolemSummoned,
    		{
    			SandRune.PlayAnimation( start );
    			SandRune.QueueAnimation( idle );
    		} );
    	"
    
    	create_transitioned =
    	"
    		EnableTargetable();
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_transition =
    	"
    		EnableTargetable();
    		EnableRendering();
    		SandRune.PlayAnimation( end );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		AddEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	"
    
    	on_or_create_state_epk_2 =
    	"
    		AddEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    		RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );
    	"
    
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Monsters/MudGolem/Effects/Epk/drip_sand.epk' );
    	RemoveEffectPack( 'Metadata/Monsters/MudGolem/emerge_fadein_sand.epk' );"
    }
    
    Targetable
    {
    	targetable = false
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MudGolem/SandGolemHidden__"] = {
        name = "Living Sand",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASandGolemSpikeSlam",
            "GTSandGolemSpikeSlamSpikes",
            "SandGolemSpikeSlamCreateSpike",
            "GASandGolemEmergeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemSpikeSlam"] = {
        name = "GASandGolemSpikeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSandGolemSpikeSlamSpikes"] = {
        name = "GTSandGolemSpikeSlamSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandGolemSpikeSlamCreateSpike"] = {
        name = "SandGolemSpikeSlamCreateSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASandGolemEmergeSlam"] = {
        name = "GASandGolemEmergeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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