Изрыгающий стервятник
Зверь
stance movement speed +% final [80]
Regurgitating Vulture
SpectreY
AreaДешар, Убежище в зиккурате, Дешар
Tagsallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Packs
  • Дешар, Дешар: Изрыгающий стервятник
  • Убежище в зиккурате: Злобный стервятник, Изрыгающий стервятник
  • Здоровье
    135%
    Сопротивление
    0 30 -30 0
    Damage
    135%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    8 ~ 16
    Время атаки
    1.725 Second
    Damage Spread
    ±20%
    Опыт
    135%
    Model Size
    100%
    Type
    VultureRegurgitator
    Metadata
    VultureRegurgitator_
    Уровень
    65
    Здоровье
    8,793
    Броня
    2,023
    Уклонение
    440
    Damage
    287
    Урон от чар
    287
    Меткость
    1,974
    Время атаки
    1.725
    Опыт
    29,034
    Minion Life
    8,481
    Minion Damage
    1,119
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 229–344
    Шанс крит. попадания: 5%
    Время атаки: 1.725 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VultureRegurgitatorMortar
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 229–344
    Шанс крит. попадания: 5%
    Время атаки: 1.725 сек.
    Перезарядка: 2 сек.
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1144]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    GAVultureRegurgitateImpact
    Triggerable, Attack
    Base Damage: 229–344
    Шанс крит. попадания: 5%
    Урон от атаки: 130%
    Время атаки: 1.725 сек.
    50% увеличение шанса отравить
    Наносит на 30% больше урона атаками
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    MDDVultureRegurgDecompose
    Area, Damage, Triggerable
    Наносит от 139.6 до 209.4 физического урона
    Взрыв наносит базовый урон от огня, равный 1% от максимума здоровья трупа
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-60]
    base skill effect duration [3500]
    corpse skill has triggers [1]
    is area damage [1]
    upheaval number of spikes [2]
    CGEVultureRegurgGasCloud
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Наносит 303 базового урона хаосом в секунду
    active skill area of effect radius +% final [-15]
    base skill effect duration [8000]
    ground caustic art variation [1028]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 2800
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    
    StateMachine
    {
    	define_state = "consumed_corpse;"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureRegurgitator/VultureRegurgitator_"] = {
        name = "Regurgitating Vulture",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.725,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEVultureRegurgGasCloud",
            "GAVultureRegurgitateImpact",
            "VultureRegurgitatorMortar",
            "MDDVultureRegurgDecompose",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVultureRegurgGasCloud"] = {
        name = "CGEVultureRegurgGasCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -15, 1028, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureRegurgitateImpact"] = {
        name = "GAVultureRegurgitateImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "poison_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureRegurgitatorMortar"] = {
        name = "VultureRegurgitatorMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1144, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDDVultureRegurgDecompose"] = {
        name = "MDDVultureRegurgDecompose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 3500, 2, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [80]
    IdStanceMovementSpeed80_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • Edit

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