Abutre Regurgitador
Área: Deshar
stance movement speed +% final [80]
Regurgitating Vulture
Spectre | N |
---|---|
Area | Deshar, Deshar |
Tags | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Packs |
Vida
135%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
8 ~ 16
Attack Time
1.725 Second
Damage Spread
±20%
Experiência
135%
Model Size
100%
Type
VultureRegurgitator
Metadata
VultureRegurgitator_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
56
Vida
5,667
Armadura
1,682
Evasão
343
Energy Shield
0
Damage
214
Dano Mágico
214
Precisão
726
Attack Time
1.725
Experiência
16,937
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 172–257
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.725 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureRegurgitatorMortar
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 172–257
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.725 seg
Recarga: 2 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1144]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1144]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
GAVultureRegurgitateImpact
Triggerable, Attack
Base Damage: 172–257
Chance de [Critical|Acerto Crítico]: 5%
Dano de Ataque: 130%
Attack Time: 1.725 seg
Chance de Envenenar aumentada em 50%
Causa 30% mais Dano de Ataque
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
Causa 30% mais Dano de Ataque
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MDDVultureRegurgDecompose
Area, Damage, Triggerable
Causa 16.14 a 24.21 de Dano Físico
Explosão causa Dano de Fogo base igual a 1% da Vida máxima do cadáver
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-60]
base skill effect duration [3500]
corpse skill has triggers [1]
is area damage [1]
upheaval number of spikes [2]
Explosão causa Dano de Fogo base igual a 1% da Vida máxima do cadáver
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-60]
base skill effect duration [3500]
corpse skill has triggers [1]
is area damage [1]
upheaval number of spikes [2]
CGEVultureRegurgGasCloud
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 35 de Dano de Caos Base por segundo
active skill area of effect radius +% final [-15]
base skill effect duration [8000]
ground caustic art variation [1028]
is area damage [1]
active skill area of effect radius +% final [-15]
base skill effect duration [8000]
ground caustic art variation [1028]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 200 set_base_heavy_stun_duration_ms = 2800 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } StateMachine { define_state = "consumed_corpse;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureRegurgitator/VultureRegurgitator_"] = { name = "Regurgitating Vulture", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.725, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEVultureRegurgGasCloud", "GAVultureRegurgitateImpact", "VultureRegurgitatorMortar", "MDDVultureRegurgDecompose", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEVultureRegurgGasCloud"] = { name = "CGEVultureRegurgGasCloud", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, -15, 1028, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVultureRegurgitateImpact"] = { name = "GAVultureRegurgitateImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "poison_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VultureRegurgitatorMortar"] = { name = "VultureRegurgitatorMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1144, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDDVultureRegurgDecompose"] = { name = "MDDVultureRegurgDecompose", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 3500, 2, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [80]
Id | StanceMovementSpeed80_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |