Buitre regurgitante
Regurgitating Vulture
| Spectre | Y |
|---|---|
| Area | Deshar, El cruce de Khari, [DNT] River Barrens |
| Tags | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
| Packs |
Vida
135%
Resistencia
Damage
135%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
8 ~ 16
Tiempo de ataque
1.725 Second
Damage Spread
±20%
Experiencia
135%
Model Size
100%
Type
VultureRegurgitator
Metadata
VultureRegurgitator_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
55
Vida
4,759
1,105
524
Damage
207
Daño de hechizos
207
Precisión
1,494
Tiempo de ataque
1.725
Experiencia
15,864
Minion Life
6,014
Minion Damage
655
Minion Armour
1,105
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 166—249
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.725 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureRegurgitatorMortar
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 166—249
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.725 seg
Tiempo de recarga: 2 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1144]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
GAVultureRegurgitateImpact
Triggerable, Attack, AttackInPlace
Base Damage: 166—249
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.725 seg
Probabilidad de envenenar aumentada un 50%
Inflige un 30% más de daño de ataques
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MDDVultureRegurgDecompose
Area, Damage, Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-60]
base skill effect duration [3500]
corpse skill has triggers [1]
is area damage [1]
upheaval number of spikes [2]
CGEVultureRegurgGasCloud
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige 220.3 de daño de caos por segundo
active skill area of effect radius +% final [-15]
base skill effect duration [8000]
ground caustic art variation [1028]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 200
set_base_heavy_stun_duration_ms = 2800
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable
{
}
StateMachine
{
define_state = "consumed_corpse;"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao' ); } );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureRegurgitator/VultureRegurgitator_"] = {
name = "Regurgitating Vulture",
life = 1.35,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.725,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"CGEVultureRegurgGasCloud",
"GAVultureRegurgitateImpact",
"VultureRegurgitatorMortar",
"MDDVultureRegurgDecompose",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEVultureRegurgGasCloud"] = {
name = "CGEVultureRegurgGasCloud",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"ground_caustic_art_variation",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1, -15, 1028, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVultureRegurgitateImpact"] = {
name = "GAVultureRegurgitateImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"poison_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_is_projectile",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VultureRegurgitatorMortar"] = {
name = "VultureRegurgitatorMortar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_target_distance",
},
levels = {
[1] = {1144, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDDVultureRegurgDecompose"] = {
name = "MDDVultureRegurgDecompose",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"corpse_explosion_monster_life_%",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"active_skill_area_of_effect_radius_+%_final",
"action_attack_or_cast_time_uses_animation_length",
"is_area_damage",
"corpse_skill_has_triggers",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 3500, 2, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
stance movement speed +% final [80]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Bestia