反芻禿鷹
野獸
stance movement speed +% final [80]
Regurgitating Vulture
SpectreY
Area戴斯哈, 卡里交匯道, [DNT] River Barrens
Tagsallows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio
Packs
  • 戴斯哈, 卡里交匯道, [DNT] River Barrens: 反芻禿鷹
  • 生命
    135%
    抗性
    0 30 -30 0
    傷害
    135%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    8 ~ 16
    攻擊時間
    1.725 Second
    Damage Spread
    ±20%
    經驗值
    135%
    Model Size
    100%
    Type
    VultureRegurgitator
    Metadata
    VultureRegurgitator_
    等級
    55
    生命
    4,759
    傷害
    207
    法術傷害
    207
    命中
    1,494
    攻擊時間
    1.725
    經驗值
    15,864
    召喚物生命
    6,014
    召喚物傷害
    655
    召喚物護甲
    1,105
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 166–249
    暴擊率: 5%
    攻擊時間: 1.725 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VultureRegurgitatorMortar
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 166–249
    暴擊率: 5%
    攻擊時間: 1.725 秒
    冷卻時間: 2 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1144]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    GAVultureRegurgitateImpact
    可觸發, 攻擊
    Base Damage: 166–249
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊時間: 1.725 秒
    中毒機率增加 50%
    造成 30% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    MDDVultureRegurgDecompose
    範圍, 傷害, 可觸發
    造成 101.5152.3 物理傷害
    爆炸造成的火焰傷害等同 1% 屍體的最大生命
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-60]
    base skill effect duration [3500]
    corpse skill has triggers [1]
    is area damage [1]
    upheaval number of spikes [2]
    CGEVultureRegurgGasCloud
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    每秒造成 220.3 基本混沌傷害
    active skill area of effect radius +% final [-15]
    base skill effect duration [8000]
    ground caustic art variation [1028]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 200
    	set_base_heavy_stun_duration_ms = 2800
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    
    StateMachine
    {
    	define_state = "consumed_corpse;"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VultureRegurgitator/VultureRegurgitator_"] = {
        name = "Regurgitating Vulture",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.725,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEVultureRegurgGasCloud",
            "GAVultureRegurgitateImpact",
            "VultureRegurgitatorMortar",
            "MDDVultureRegurgDecompose",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEVultureRegurgGasCloud"] = {
        name = "CGEVultureRegurgGasCloud",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -15, 1028, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVultureRegurgitateImpact"] = {
        name = "GAVultureRegurgitateImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "poison_chance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VultureRegurgitatorMortar"] = {
        name = "VultureRegurgitatorMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1144, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDDVultureRegurgDecompose"] = {
        name = "MDDVultureRegurgDecompose",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 3500, 2, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [80]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 80 Max: 80 Global
  • Edit

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