Würgegeier
Gebiet: Deshar
stance movement speed +% final [80]
Regurgitating Vulture
Spectre | N |
---|---|
Area | Deshar, Deshar |
Tags | allows_additional_projectiles, allows_inc_aoe, avian_beast, beast, flying, melee, physical_affinity, ranged, red_blood, slow_movement, Snap_onhit_audio |
Packs |
Leben
135%
Ailment Threshold
%
Widerstand
0
30
-30
0
Damage
135%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 16
Attack Time
1.725 Second
Damage Spread
±20%
Erfahrung
135%
Model Size
100%
Type
VultureRegurgitator
Metadata
VultureRegurgitator_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
56
Leben
5,667
Rüstung
1,682
Ausweichen
343
Energieschild
0
Damage
214
Zauberschaden
214
Genauigkeit
0
Attack Time
1.725
Erfahrung
16,937
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 172–257
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.725 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VultureRegurgitatorMortar
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 172–257
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.725 Sek.
Abklingzeit: 2 Sek.
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1144]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1144]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
GAVultureRegurgitateImpact
Triggerable, Attack
Base Damage: 172–257
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 130%
Attack Time: 1.725 Sek.
50% erhöhte Chance auf Vergiften
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
Verursacht 30% mehr Angriffsschaden
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
MDDVultureRegurgDecompose
Area, Damage, Triggerable
Verursacht 16.14 bis 24.21 physischen Schaden
Explosion verursacht Basis-Feuerschaden in Höhe von 1% des maximalen Lebens der Leiche
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-60]
base skill effect duration [3500]
corpse skill has triggers [1]
is area damage [1]
upheaval number of spikes [2]
Explosion verursacht Basis-Feuerschaden in Höhe von 1% des maximalen Lebens der Leiche
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-60]
base skill effect duration [3500]
corpse skill has triggers [1]
is area damage [1]
upheaval number of spikes [2]
CGEVultureRegurgGasCloud
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 35 Basis-Chaosschaden pro Sekunde
active skill area of effect radius +% final [-15]
base skill effect duration [8000]
ground caustic art variation [1028]
is area damage [1]
active skill area of effect radius +% final [-15]
base skill effect duration [8000]
ground caustic art variation [1028]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 200 set_base_heavy_stun_duration_ms = 2800 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { } StateMachine { define_state = "consumed_corpse;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/VultureRegurgitator/VultureRegurgitatorAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VultureRegurgitator/VultureRegurgitator_"] = { name = "Regurgitating Vulture", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 1.725, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "CGEVultureRegurgGasCloud", "GAVultureRegurgitateImpact", "VultureRegurgitatorMortar", "MDDVultureRegurgDecompose", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEVultureRegurgGasCloud"] = { name = "CGEVultureRegurgGasCloud", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "ground_caustic_art_variation", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, -15, 1028, 8000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVultureRegurgitateImpact"] = { name = "GAVultureRegurgitateImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "poison_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VultureRegurgitatorMortar"] = { name = "VultureRegurgitatorMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1144, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDDVultureRegurgDecompose"] = { name = "MDDVultureRegurgDecompose", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corpse_explosion_monster_life_%", "base_skill_effect_duration", "upheaval_number_of_spikes", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 3500, 2, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [80]
Id | StanceMovementSpeed80_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |