Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Царский часовой
CategoryConstructМеханизм
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Royal Sentinel
Spectre
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Здоровье
250%
Сопротивление
IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
300%
Меткость
100%
Attack Distance
9 ~ 15
Время атаки
2.355 Second
Damage Spread
±10%
Опыт
200%
Model Size
120%
Type
VaalSentinelBoss
Metadata
VaalSentinelBoss
Удержано ресурсов
84
Сопротивление
IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Удержано ресурсов
42.3%
Сопротивление
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Уровень
68
Здоровье
20,643
Damage
699
Урон от чар
699
Меткость
2,502
Время атаки
2.355
Опыт
57,268
Minion Life
17,325
Minion Damage
2,906
Minion Armour
9,580
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Обычная атака
Base Damage: 629769
Время атаки: 2.355 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAVaalSentinelUnarmedBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 629769
Урон от атаки: 200%
Время атаки: 2.355 сек.
Перезарядка: 6 сек.
Наносит на 100% больше урона атаками
60% физического урона становится уроном от молнии
+4.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack, AttackInPlace
Base Damage: 629769
Урон от атаки: 200%
Время атаки: 2.355 сек.
Наносит на 100% больше урона атаками
60% физического урона становится уроном от молнии
+4.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
EAAVaalSentinelUnarmedBossFootSlam
Attack
Base Damage: 629769
Время атаки: 2.355 сек.
Перезарядка: 10 сек.
+5 м к дальности ударов ближнего боя
GASVaalSentinelUnarmedBossFootSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 629769
Урон от атаки: 125%
Время атаки: 2.355 сек.
Наносит на 25% больше урона атаками
70% физического урона становится уроном от молнии
is area damage [1]
voll slam damage +% final at centre [20]
GAVaalSentinelUnarmedBossFootSlamWave
Triggerable, Attack, AttackInPlace
Base Damage: 629769
Урон от атаки: 250%
Время атаки: 2.355 сек.
Наносит на 150% больше урона атаками
70% физического урона становится уроном от молнии
is area damage [1]
CTS1BossFightStart
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Royal Sentinel",
    life = 2.5,
    damage = 3,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GAVaalSentinelUnarmedBossFistSlam",
        "CTS1BossFightStart",
        "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        "GASVaalSentinelUnarmedBossFootSlamImpact",
        "GAVaalSentinelUnarmedBossFootSlamWave",
        "EAAVaalSentinelUnarmedBossFootSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlam"] = {
    name = "GAVaalSentinelUnarmedBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1BossFightStart"] = {
    name = "CTS1BossFightStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASVaalSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
    name = "GAVaalSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
    name = "EAAVaalSentinelUnarmedBossFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Царский часовой
CategoryConstructМеханизм
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Royal Sentinel
Spectre
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Packs
  • Царский часовой
  • Здоровье
    250%
    Сопротивление
    IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    300%
    Меткость
    100%
    Attack Distance
    9 ~ 15
    Время атаки
    2.355 Second
    Damage Spread
    ±10%
    Опыт
    200%
    Model Size
    120%
    Type
    VaalSentinelBossSTANDALONE
    Metadata
    VaalSentinelBossSTANDALONE
    Удержано ресурсов
    84
    Сопротивление
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Удержано ресурсов
    42.3%
    Сопротивление
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Уровень
    68
    Здоровье
    20,643
    Damage
    699
    Урон от чар
    699
    Меткость
    2,502
    Время атаки
    2.355
    Опыт
    57,268
    Minion Life
    17,325
    Minion Damage
    2,906
    Minion Armour
    9,580
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Обычная атака
    Base Damage: 629769
    Время атаки: 2.355 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalSentinelUnarmedBossFistSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 629769
    Урон от атаки: 200%
    Время атаки: 2.355 сек.
    Перезарядка: 6 сек.
    Наносит на 100% больше урона атаками
    60% физического урона становится уроном от молнии
    +4.5 м к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalSentinelUnarmedBossFistSlamFrontalCone
    Triggerable, Attack, AttackInPlace
    Base Damage: 629769
    Урон от атаки: 200%
    Время атаки: 2.355 сек.
    Наносит на 100% больше урона атаками
    60% физического урона становится уроном от молнии
    +4.5 м к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAVaalSentinelUnarmedBossFootSlam
    Attack
    Base Damage: 629769
    Время атаки: 2.355 сек.
    Перезарядка: 10 сек.
    +5 м к дальности ударов ближнего боя
    GASVaalSentinelUnarmedBossFootSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 629769
    Урон от атаки: 125%
    Время атаки: 2.355 сек.
    Наносит на 25% больше урона атаками
    70% физического урона становится уроном от молнии
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAVaalSentinelUnarmedBossFootSlamWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 629769
    Урон от атаки: 250%
    Время атаки: 2.355 сек.
    Наносит на 150% больше урона атаками
    70% физического урона становится уроном от молнии
    is area damage [1]
    CTS1BossFightStart
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Royal Sentinel",
        life = 2.5,
        damage = 3,
        damageSpread = 0.1,
        attackTime = 2.355,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "GAVaalSentinelUnarmedBossFistSlam",
            "CTS1BossFightStart",
            "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
            "GASVaalSentinelUnarmedBossFootSlamImpact",
            "GAVaalSentinelUnarmedBossFootSlamWave",
            "EAAVaalSentinelUnarmedBossFootSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFistSlam"] = {
        name = "GAVaalSentinelUnarmedBossFistSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1BossFightStart"] = {
        name = "CTS1BossFightStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
        name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
        name = "GASVaalSentinelUnarmedBossFootSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
        name = "GAVaalSentinelUnarmedBossFootSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
        name = "EAAVaalSentinelUnarmedBossFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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