IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
皇家哨兵
CategoryConstruct构造体
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Royal Sentinel
SpectreN
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
生命
250%
+99%
抗性
IconEnemyResistanceFire75 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
300%
命中
100%
暴击 Chance
5%
Attack Distance
9 ~ 15
攻击间隔
2.355 Second
Damage Spread
±10%
经验值
250%
Model Size
120%
Type
VaalSentinelBoss
Metadata
VaalSentinelBoss
等级
68
生命
19,393
4,802
伤害
699
法术伤害
699
命中
2,502
攻击间隔
2.355
经验值
71,585
召唤物生命
17,325
召唤物伤害
2,906
召唤物护甲
9,580
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 629—769
暴击率: 5%
攻击间隔: 2.355 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAVaalSentinelUnarmedBossFistSlam
可触发, 攻击, AttackInPlace
Base Damage: 629—769
暴击率: 5%
攻击伤害: 200%
攻击间隔: 2.355 秒
冷却时间: 6 秒
攻击伤害总增 100%
将[物理]伤害的 60% 转化为[闪电]伤害
+45 近战打击范围
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalSentinelUnarmedBossFistSlamFrontalCone
可触发, 攻击, AttackInPlace
Base Damage: 629—769
暴击率: 5%
攻击伤害: 200%
攻击间隔: 2.355 秒
攻击伤害总增 100%
将[物理]伤害的 60% 转化为[闪电]伤害
+45 近战打击范围
action attack or cast time uses animation length [1]
is area damage [1]
EAAVaalSentinelUnarmedBossFootSlam
冷却时间: 10 秒
+50 近战打击范围
GASVaalSentinelUnarmedBossFootSlamImpact
可触发, 攻击, AttackInPlace
Base Damage: 629—769
暴击率: 5%
攻击伤害: 125%
攻击间隔: 2.355 秒
攻击伤害总增 25%
将[物理]伤害的 70% 转化为[闪电]伤害
is area damage [1]
voll slam damage +% final at centre [20]
GAVaalSentinelUnarmedBossFootSlamWave
可触发, 攻击, AttackInPlace
Base Damage: 629—769
暴击率: 5%
攻击伤害: 250%
攻击间隔: 2.355 秒
攻击伤害总增 150%
将[物理]伤害的 70% 转化为[闪电]伤害
击退敌人
is area damage [1]
CTS1BossFightStart
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Royal Sentinel",
    life = 2.5,
    damage = 3,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GAVaalSentinelUnarmedBossFistSlam",
        "CTS1BossFightStart",
        "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        "GASVaalSentinelUnarmedBossFootSlamImpact",
        "GAVaalSentinelUnarmedBossFootSlamWave",
        "EAAVaalSentinelUnarmedBossFootSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlam"] = {
    name = "GAVaalSentinelUnarmedBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1BossFightStart"] = {
    name = "CTS1BossFightStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASVaalSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
    name = "GAVaalSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
    name = "EAAVaalSentinelUnarmedBossFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
皇家哨兵
CategoryConstruct构造体
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Royal Sentinel
SpectreN
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Packs
  • 皇家哨兵
  • 生命
    250%
    +99%
    抗性
    IconEnemyResistanceFire75 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    300%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    9 ~ 15
    攻击间隔
    2.355 Second
    Damage Spread
    ±10%
    经验值
    250%
    Model Size
    120%
    Type
    VaalSentinelBossSTANDALONE
    Metadata
    VaalSentinelBossSTANDALONE
    等级
    68
    生命
    19,393
    4,802
    伤害
    699
    法术伤害
    699
    命中
    2,502
    攻击间隔
    2.355
    经验值
    71,585
    召唤物生命
    17,325
    召唤物伤害
    2,906
    召唤物护甲
    9,580
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 629—769
    暴击率: 5%
    攻击间隔: 2.355 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalSentinelUnarmedBossFistSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 629—769
    暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 2.355 秒
    冷却时间: 6 秒
    攻击伤害总增 100%
    将[物理]伤害的 60% 转化为[闪电]伤害
    +45 近战打击范围
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalSentinelUnarmedBossFistSlamFrontalCone
    可触发, 攻击, AttackInPlace
    Base Damage: 629—769
    暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 2.355 秒
    攻击伤害总增 100%
    将[物理]伤害的 60% 转化为[闪电]伤害
    +45 近战打击范围
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAVaalSentinelUnarmedBossFootSlam
    冷却时间: 10 秒
    +50 近战打击范围
    GASVaalSentinelUnarmedBossFootSlamImpact
    可触发, 攻击, AttackInPlace
    Base Damage: 629—769
    暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 2.355 秒
    攻击伤害总增 25%
    将[物理]伤害的 70% 转化为[闪电]伤害
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAVaalSentinelUnarmedBossFootSlamWave
    可触发, 攻击, AttackInPlace
    Base Damage: 629—769
    暴击率: 5%
    攻击伤害: 250%
    攻击间隔: 2.355 秒
    攻击伤害总增 150%
    将[物理]伤害的 70% 转化为[闪电]伤害
    击退敌人
    is area damage [1]
    CTS1BossFightStart
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Royal Sentinel",
        life = 2.5,
        damage = 3,
        damageSpread = 0.1,
        attackTime = 2.355,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "GAVaalSentinelUnarmedBossFistSlam",
            "CTS1BossFightStart",
            "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
            "GASVaalSentinelUnarmedBossFootSlamImpact",
            "GAVaalSentinelUnarmedBossFootSlamWave",
            "EAAVaalSentinelUnarmedBossFootSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFistSlam"] = {
        name = "GAVaalSentinelUnarmedBossFistSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1BossFightStart"] = {
        name = "CTS1BossFightStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
        name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
        name = "GASVaalSentinelUnarmedBossFootSlamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
        name = "GAVaalSentinelUnarmedBossFootSlamWave",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
        name = "EAAVaalSentinelUnarmedBossFootSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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