Königlicher Wächter
Konstrukt
Royal Sentinel
| Spectre | N |
|---|---|
| Tags | construct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
Leben
375%
+100%
Widerstand
Damage
313%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
9 ~ 15
Angriffszeit
2.355 Second
Damage Spread
±10%
Erfahrung
250%
Model Size
120%
Type
VaalSentinelBoss
Metadata
VaalSentinelBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
29,089
4,826
708
Damage
730
Zauberschaden
730
Genauigkeit
2,502
Angriffszeit
2.355
Erfahrung
71,585
Minion Life
25,988
Minion Damage
3,032
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 657—803
Angriffszeit: 2.355 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalSentinelUnarmedBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 657—803
Angriffszeit: 2.355 Sek.
Abklingzeit: 6 Sek.
Stößt Gegner zurück
action attack or cast time uses animation length [1]
is area damage [1]
GASVaalSentinelUnarmedBossFootSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 657—803
Angriffsschaden: 170%
Angriffszeit: 2.355 Sek.
Verursacht 70% mehr Angriffsschaden
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBoss"] = {
name = "Royal Sentinel",
life = 3.75,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.13,
damageSpread = 0.1,
attackTime = 2.355,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"GAVaalSentinelUnarmedBossFistSlam",
"GAVaalSentinelUnarmedBossFistSlamFrontalCone",
"GASVaalSentinelUnarmedBossFootSlamImpact",
"GAVaalSentinelUnarmedBossFootSlamWave",
"EAAVaalSentinelUnarmedBossFootSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlam"] = {
name = "GAVaalSentinelUnarmedBossFistSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, 70, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
name = "GASVaalSentinelUnarmedBossFootSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {70, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
name = "GAVaalSentinelUnarmedBossFootSlamWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
name = "EAAVaalSentinelUnarmedBossFootSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.