Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Sentinelle royale
CategoryConstructFabrication
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Royal Sentinel
Spectre
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Vie
250%
+99%
Résistance
IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
300%
Précision
100%
Attack Distance
9 ~ 15
Temps d'attaque
2.355 Second
Damage Spread
±10%
Expérience
200%
Model Size
120%
Type
VaalSentinelBoss
Metadata
VaalSentinelBoss
Réservation
84
Résistance
IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Réservation
42.3%
Résistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Niveau
68
Vie
20,643
4,802
Damage
699
Dégâts des sorts
699
Précision
2,502
Temps d'attaque
2.355
Expérience
57,268
Minion Life
17,325
Minion Damage
2,906
Minion Armour
9,580
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 629—769
Chances de Touche critique: 5%
Temps d'attaque: 2.355 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAVaalSentinelUnarmedBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 629—769
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 2.355 sec.
Temps de recharge: 6 sec.
100% Davantage de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Foudre
+4.5 mètres à la Portée des Frappes de Mêlée
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack, AttackInPlace
Base Damage: 629—769
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 2.355 sec.
100% Davantage de Dégâts d'Attaque
Convertit 60% des Dégâts Physiques en Dégâts de Foudre
+4.5 mètres à la Portée des Frappes de Mêlée
action attack or cast time uses animation length [1]
is area damage [1]
EAAVaalSentinelUnarmedBossFootSlam
Attack
Base Damage: 629—769
Chances de Touche critique: 5%
Temps d'attaque: 2.355 sec.
Temps de recharge: 10 sec.
+5 mètres à la Portée des Frappes de Mêlée
GASVaalSentinelUnarmedBossFootSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 629—769
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 2.355 sec.
25% Davantage de Dégâts d'Attaque
Convertit 70% des Dégâts Physiques en Dégâts de Foudre
is area damage [1]
voll slam damage +% final at centre [20]
GAVaalSentinelUnarmedBossFootSlamWave
Triggerable, Attack, AttackInPlace
Base Damage: 629—769
Chances de Touche critique: 5%
Dégâts d'Attaque: 250%
Temps d'attaque: 2.355 sec.
150% Davantage de Dégâts d'Attaque
Convertit 70% des Dégâts Physiques en Dégâts de Foudre
Repousse les Ennemis
is area damage [1]
CTS1BossFightStart
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Royal Sentinel",
    life = 2.5,
    damage = 3,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GAVaalSentinelUnarmedBossFistSlam",
        "CTS1BossFightStart",
        "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        "GASVaalSentinelUnarmedBossFootSlamImpact",
        "GAVaalSentinelUnarmedBossFootSlamWave",
        "EAAVaalSentinelUnarmedBossFootSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlam"] = {
    name = "GAVaalSentinelUnarmedBossFistSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1BossFightStart"] = {
    name = "CTS1BossFightStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASVaalSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
    name = "GAVaalSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
    name = "EAAVaalSentinelUnarmedBossFootSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Sentinelle royale
CategoryConstructFabrication
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Royal Sentinel
Spectre
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Packs
  • Sentinelle royale
  • Vie
    250%
    +99%
    Résistance
    IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    300%
    Précision
    100%
    Attack Distance
    9 ~ 15
    Temps d'attaque
    2.355 Second
    Damage Spread
    ±10%
    Expérience
    200%
    Model Size
    120%
    Type
    VaalSentinelBossSTANDALONE
    Metadata
    VaalSentinelBossSTANDALONE
    Réservation
    84
    Résistance
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Réservation
    42.3%
    Résistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Niveau
    68
    Vie
    20,643
    4,802
    Damage
    699
    Dégâts des sorts
    699
    Précision
    2,502
    Temps d'attaque
    2.355
    Expérience
    57,268
    Minion Life
    17,325
    Minion Damage
    2,906
    Minion Armour
    9,580
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 629—769
    Chances de Touche critique: 5%
    Temps d'attaque: 2.355 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalSentinelUnarmedBossFistSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 629—769
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 2.355 sec.
    Temps de recharge: 6 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Foudre
    +4.5 mètres à la Portée des Frappes de Mêlée
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalSentinelUnarmedBossFistSlamFrontalCone
    Triggerable, Attack, AttackInPlace
    Base Damage: 629—769
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 2.355 sec.
    100% Davantage de Dégâts d'Attaque
    Convertit 60% des Dégâts Physiques en Dégâts de Foudre
    +4.5 mètres à la Portée des Frappes de Mêlée
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAVaalSentinelUnarmedBossFootSlam
    Attack
    Base Damage: 629—769
    Chances de Touche critique: 5%
    Temps d'attaque: 2.355 sec.
    Temps de recharge: 10 sec.
    +5 mètres à la Portée des Frappes de Mêlée
    GASVaalSentinelUnarmedBossFootSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 629—769
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 2.355 sec.
    25% Davantage de Dégâts d'Attaque
    Convertit 70% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAVaalSentinelUnarmedBossFootSlamWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 629—769
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 250%
    Temps d'attaque: 2.355 sec.
    150% Davantage de Dégâts d'Attaque
    Convertit 70% des Dégâts Physiques en Dégâts de Foudre
    Repousse les Ennemis
    is area damage [1]
    CTS1BossFightStart
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Royal Sentinel",
        life = 2.5,
        damage = 3,
        damageSpread = 0.1,
        attackTime = 2.355,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "GAVaalSentinelUnarmedBossFistSlam",
            "CTS1BossFightStart",
            "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
            "GASVaalSentinelUnarmedBossFootSlamImpact",
            "GAVaalSentinelUnarmedBossFootSlamWave",
            "EAAVaalSentinelUnarmedBossFootSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFistSlam"] = {
        name = "GAVaalSentinelUnarmedBossFistSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1BossFightStart"] = {
        name = "CTS1BossFightStart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
        name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
        name = "GASVaalSentinelUnarmedBossFootSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
        name = "GAVaalSentinelUnarmedBossFootSlamWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
        name = "EAAVaalSentinelUnarmedBossFootSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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