王家のセンチネル
コンストラクト
Royal Sentinel
| Spectre | N |
|---|---|
| Tags | construct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
ライフ
250%
+99%
耐性
Damage
300%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
9 ~ 15
アタックタイム
2.355 Second
Damage Spread
±10%
経験値
250%
Model Size
120%
Type
VaalSentinelBoss
Metadata
VaalSentinelBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,393
4,802
708
Damage
699
スペルダメージ
699
命中力
2,502
アタックタイム
2.355
経験値
71,585
Minion Life
17,325
Minion Damage
2,906
Minion Armour
9,580
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 629—769
クリティカルヒット率: 5%
アタックタイム: 2.355 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAVaalSentinelUnarmedBossFootSlam
クールダウン時間: 10 秒
近接ストライク距離 +50
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBoss"] = {
name = "Royal Sentinel",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3,
damageSpread = 0.1,
attackTime = 2.355,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"GAVaalSentinelUnarmedBossFistSlam",
"GAVaalSentinelUnarmedBossFistSlamFrontalCone",
"GASVaalSentinelUnarmedBossFootSlamImpact",
"GAVaalSentinelUnarmedBossFootSlamWave",
"EAAVaalSentinelUnarmedBossFootSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlam"] = {
name = "GAVaalSentinelUnarmedBossFistSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
name = "GASVaalSentinelUnarmedBossFootSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
name = "GAVaalSentinelUnarmedBossFootSlamWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
name = "EAAVaalSentinelUnarmedBossFootSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
王家のセンチネル
コンストラクト
Royal Sentinel
| Spectre | N |
|---|---|
| Tags | construct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement |
| Packs |
ライフ
250%
+99%
耐性
Damage
300%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
9 ~ 15
アタックタイム
2.355 Second
Damage Spread
±10%
経験値
250%
Model Size
120%
Type
VaalSentinelBossSTANDALONE
Metadata
VaalSentinelBossSTANDALONE
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,393
4,802
708
Damage
699
スペルダメージ
699
命中力
2,502
アタックタイム
2.355
経験値
71,585
Minion Life
17,325
Minion Damage
2,906
Minion Armour
9,580
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 629—769
クリティカルヒット率: 5%
アタックタイム: 2.355 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAVaalSentinelUnarmedBossFootSlam
クールダウン時間: 10 秒
近接ストライク距離 +50
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBossSTANDALONE"] = {
name = "Royal Sentinel",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3,
damageSpread = 0.1,
attackTime = 2.355,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"GAVaalSentinelUnarmedBossFistSlam",
"GAVaalSentinelUnarmedBossFistSlamFrontalCone",
"GASVaalSentinelUnarmedBossFootSlamImpact",
"GAVaalSentinelUnarmedBossFootSlamWave",
"EAAVaalSentinelUnarmedBossFootSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlam"] = {
name = "GAVaalSentinelUnarmedBossFistSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
name = "GASVaalSentinelUnarmedBossFootSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
name = "GAVaalSentinelUnarmedBossFootSlamWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
name = "EAAVaalSentinelUnarmedBossFootSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.