Sentinela Real
Construto
Royal Sentinel
SpectreN
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Vida
375%
Resistência
75 -30 0 0
Damage
313%
Precisão
100%
Attack Distance
9 ~ 15
Tempo de Ataque
2.355 Second
Damage Spread
±10%
Experiência
250%
Model Size
120%
Type
VaalSentinelBoss
Metadata
VaalSentinelBoss
Nível
68
Vida
29,089
Damage
730
Dano Mágico
730
Precisão
2,502
Tempo de Ataque
2.355
Experiência
71,585
Minion Life
25,988
Minion Damage
3,032
Minion Armour
9,652
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 657—803
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.355 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalSentinelUnarmedBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 657—803
Chance de Acerto Crítico: 5%
Tempo de Ataque: 2.355 seg
Recarga: 6 seg
Converte 50% do Dano Físico para Dano de Fogo
+45 ao Alcance de Golpes Corpo a Corpo
Empurra os Inimigos
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack, AttackInPlace
Base Damage: 657—803
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 2.355 seg
Causa 100% mais Dano com Ataque
Converte 70% do Dano Físico para Dano de Raio
+45 ao Alcance de Golpes Corpo a Corpo
Empurra os Inimigos
action attack or cast time uses animation length [1]
is area damage [1]
EAAVaalSentinelUnarmedBossFootSlam
Recarga: 10 seg
+50 ao Alcance de Golpes Corpo a Corpo
GASVaalSentinelUnarmedBossFootSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 657—803
Chance de Acerto Crítico: 5%
Dano de Ataque: 170%
Tempo de Ataque: 2.355 seg
Causa 70% mais Dano com Ataque
Converte 70% do Dano Físico para Dano de Raio
is area damage [1]
GAVaalSentinelUnarmedBossFootSlamWave
Triggerable, Attack, AttackInPlace
Base Damage: 657—803
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 2.355 seg
Causa 150% mais Dano com Ataque
Converte 70% do Dano Físico para Dano de Raio
Empurra os Inimigos
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBoss"] = {
    name = "Royal Sentinel",
    life = 3.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GAVaalSentinelUnarmedBossFistSlam",
        "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        "GASVaalSentinelUnarmedBossFootSlamImpact",
        "GAVaalSentinelUnarmedBossFootSlamWave",
        "EAAVaalSentinelUnarmedBossFootSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlam"] = {
    name = "GAVaalSentinelUnarmedBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 70, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASVaalSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {70, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
    name = "GAVaalSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
    name = "EAAVaalSentinelUnarmedBossFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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