Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Sentinela Real
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Royal Sentinel
Spectre
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Vida
250%
Resistência
IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
300%
Precisão
100%
Attack Distance
9 ~ 15
Tempo de Ataque
2.355 Second
Damage Spread
±10%
Experiência
200%
Model Size
120%
Type
VaalSentinelBoss
Metadata
VaalSentinelBoss
Reserva
84
Resistência
IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
42.3%
Resistência
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nível
68
Vida
20,643
Damage
699
Dano Mágico
699
Precisão
2,502
Tempo de Ataque
2.355
Experiência
57,268
Minion Life
17,325
Minion Damage
2,906
Minion Armour
9,580
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 629—769
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.355 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAVaalSentinelUnarmedBossFistSlam
Triggerable, Attack, AttackInPlace
Base Damage: 629—769
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 2.355 s
Tempo de Recarga: 6 s
Causa +100% de dano de ataque
Converte 60% do dano físico em dano elétrico
+4.5 metros para o alcance do golpe corpo a corpo
action attack or cast time uses animation length [1]
is area damage [1]
GAVaalSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack, AttackInPlace
Base Damage: 629—769
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 2.355 s
Causa +100% de dano de ataque
Converte 60% do dano físico em dano elétrico
+4.5 metros para o alcance do golpe corpo a corpo
action attack or cast time uses animation length [1]
is area damage [1]
EAAVaalSentinelUnarmedBossFootSlam
Attack
Base Damage: 629—769
Chance de Golpe Crítico: 5%
Tempo de Ataque: 2.355 s
Tempo de Recarga: 10 s
+5 metros para o alcance do golpe corpo a corpo
GASVaalSentinelUnarmedBossFootSlamImpact
Triggerable, Attack, AttackInPlace
Base Damage: 629—769
Chance de Golpe Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 2.355 s
Causa +25% de dano de ataque
Converte 70% do dano físico em dano elétrico
is area damage [1]
voll slam damage +% final at centre [20]
GAVaalSentinelUnarmedBossFootSlamWave
Triggerable, Attack, AttackInPlace
Base Damage: 629—769
Chance de Golpe Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 2.355 s
Causa +150% de dano de ataque
Converte 70% do dano físico em dano elétrico
Empurra os inimigos
is area damage [1]
CTS1BossFightStart
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Royal Sentinel",
    life = 2.5,
    damage = 3,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GAVaalSentinelUnarmedBossFistSlam",
        "CTS1BossFightStart",
        "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        "GASVaalSentinelUnarmedBossFootSlamImpact",
        "GAVaalSentinelUnarmedBossFootSlamWave",
        "EAAVaalSentinelUnarmedBossFootSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlam"] = {
    name = "GAVaalSentinelUnarmedBossFistSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1BossFightStart"] = {
    name = "CTS1BossFightStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASVaalSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
    name = "GAVaalSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
    name = "EAAVaalSentinelUnarmedBossFootSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Sentinela Real
CategoryConstructConstruto
IconEnemyArmourStrong IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
Royal Sentinel
Spectre
Tagsconstruct, humanoid, incursion_unique_sentinel, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
Packs
  • Sentinela Real
  • Vida
    250%
    Resistência
    IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    300%
    Precisão
    100%
    Attack Distance
    9 ~ 15
    Tempo de Ataque
    2.355 Second
    Damage Spread
    ±10%
    Experiência
    200%
    Model Size
    120%
    Type
    VaalSentinelBossSTANDALONE
    Metadata
    VaalSentinelBossSTANDALONE
    Reserva
    84
    Resistência
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    42.3%
    Resistência
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nível
    68
    Vida
    20,643
    Damage
    699
    Dano Mágico
    699
    Precisão
    2,502
    Tempo de Ataque
    2.355
    Experiência
    57,268
    Minion Life
    17,325
    Minion Damage
    2,906
    Minion Armour
    9,580
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 629—769
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.355 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAVaalSentinelUnarmedBossFistSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 629—769
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.355 s
    Tempo de Recarga: 6 s
    Causa +100% de dano de ataque
    Converte 60% do dano físico em dano elétrico
    +4.5 metros para o alcance do golpe corpo a corpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAVaalSentinelUnarmedBossFistSlamFrontalCone
    Triggerable, Attack, AttackInPlace
    Base Damage: 629—769
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 2.355 s
    Causa +100% de dano de ataque
    Converte 60% do dano físico em dano elétrico
    +4.5 metros para o alcance do golpe corpo a corpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAVaalSentinelUnarmedBossFootSlam
    Attack
    Base Damage: 629—769
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 2.355 s
    Tempo de Recarga: 10 s
    +5 metros para o alcance do golpe corpo a corpo
    GASVaalSentinelUnarmedBossFootSlamImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 629—769
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 125%
    Tempo de Ataque: 2.355 s
    Causa +25% de dano de ataque
    Converte 70% do dano físico em dano elétrico
    is area damage [1]
    voll slam damage +% final at centre [20]
    GAVaalSentinelUnarmedBossFootSlamWave
    Triggerable, Attack, AttackInPlace
    Base Damage: 629—769
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 2.355 s
    Causa +150% de dano de ataque
    Converte 70% do dano físico em dano elétrico
    Empurra os inimigos
    is area damage [1]
    CTS1BossFightStart
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalSentinelBoss/VaalSentinelBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Royal Sentinel",
        life = 2.5,
        damage = 3,
        damageSpread = 0.1,
        attackTime = 2.355,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "GAVaalSentinelUnarmedBossFistSlam",
            "CTS1BossFightStart",
            "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
            "GASVaalSentinelUnarmedBossFootSlamImpact",
            "GAVaalSentinelUnarmedBossFootSlamWave",
            "EAAVaalSentinelUnarmedBossFootSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFistSlam"] = {
        name = "GAVaalSentinelUnarmedBossFistSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1BossFightStart"] = {
        name = "CTS1BossFightStart",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFistSlamFrontalCone"] = {
        name = "GAVaalSentinelUnarmedBossFistSlamFrontalCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, 60, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASVaalSentinelUnarmedBossFootSlamImpact"] = {
        name = "GASVaalSentinelUnarmedBossFootSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {70, 20, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalSentinelUnarmedBossFootSlamWave"] = {
        name = "GAVaalSentinelUnarmedBossFootSlamWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "global_knockback",
        },
        levels = {
            [1] = {70, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAVaalSentinelUnarmedBossFootSlam"] = {
        name = "EAAVaalSentinelUnarmedBossFootSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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