เฮสพีเรีย วายุอาคม
มนุษย์monster dropped item rarity +% [1500]
Hesperia, the Arcane Tempest
| Spectre | N |
|---|---|
| Tags | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
พลังชีวิต
113%
Energy Shield From Life
65%
ค่าต้านทาน
Damage
175%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
4 ~ 12
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ExileSorceress2
Metadata
ExileSorceress2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
8,765
2,413
5,698
Damage
408
ความเสียหายเวท
408
ความแม่นยำ
2,502
1.005
ค่าประสบการณ์
71,585
Minion Life
7,831
Minion Energy Shield
5,090
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FreezingShardsRogueExile
Projectile, ProjectilesFromUser, Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, Invokable, Cold, Unleashable, UsableWhileMoving
สะเก็ดแช่แข็ง
โอกาสปะทะคริติคอล: 7%
ยิงโพรเจกไทล์น้ำแข็งออกมาเป็นวงโค้ง ศัตรูตัวเดียวสามารถถูกปะทะได้ด้วยโพรเจกไทล์หลายลูก
เพิ่มการสะสมค่าแช่แข็ง อีก 50%
ยิงโพรเจกไทล์ 7 ลูก
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
FireboltRogueExileSorceress2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Unleashable, AreaSpell, Invokable, UsableWhileMoving
ลูกพลังไฟ
โอกาสปะทะคริติคอล: 5%
ปล่อยโพรเจกไทล์ไฟเข้าหาเป้าหมาย โพรเจกไทล์จะระเบิดเมื่อกระทบเพื่อสร้างความเสียหายต่อศัตรูในพื้นที่ขนาดเล็ก
เวทที่เสริม จะได้รับ ผนึก 1 ระดับทุก 200% ของเวลาร่าย สูงสุด 2 ระดับ
เวทที่เสริม ปลดปล่อยผนึก เมื่อร่าย เพื่อทำให้ผลของสกิลเกิดซ้ำต่อจำนวน ผนึก ที่สูญเสียไป
เวทที่เสริม ปลดปล่อยผนึก เมื่อร่าย เพื่อทำให้ผลของสกิลเกิดซ้ำต่อจำนวน ผนึก ที่สูญเสียไป
สกิลนี้ สร้างความเสียหาย ลดลง อีก 50% เมื่อมันเกิดซ้ำ
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile maximum range override [100]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
SparkRogueExileSorceress2
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving
ประกายสายฟ้า
โอกาสปะทะคริติคอล: 7%
ปล่อยโพรเจกไทล์ประกายสายฟ้าออกมาเป็นฝอย มันจะเคลื่อนไปตามพื้นอย่างไร้กฎเกณฑ์จนกว่าจะปะทะศัตรูหรือหมดเวลา สกิลนี้สามารถกลืนกิน ชุบพลังน้ำแข็ง 1 ลูกหากเป็นไปได้เพื่อปล่อยสายฟ้าออกมาจำนวนมากกระจายรอบวงได้
ยิงโพรเจกไทล์ 4 ลูก
โพรเจกไทล์ มีระยะเวลา 2 วินาที
โพรเจกไทล์ ที่ยิงออกมาพร้อมกัน ปะทะเป้าหมายเดียวกันได้สูงสุด 1 ครั้งทุก 0.25 วินาที
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
damage hit effect index [1009]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [20]
LightningBoltRogueExileSorceress2
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Area, AreaSpell, Cascadable, UsableWhileMoving
อสนีบาต
โอกาสปะทะคริติคอล: 6%
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 200%
การกระทบ มีรัศมี 0.8 เมตร
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
SolarOrbRogueExileSorceress2
Spell, Damage, Fire, Area, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Orb, Duration, UsableWhileMoving, Limit, Sustained, Unleashable
ลูกแก้วสุริยะ
โอกาสปะทะคริติคอล: 5%
สร้างลูกแก้วไฟที่ปล่อยคลื่นพลังไฟออกมาเป็นระยะ และสร้างสถานะ ลุกไหม้ ต่อศัตรูที่อยู่ติดกับลูกแก้วนี้ สกิล ระเบิดเพลิง (Flameblast) สามารถเลือกลูกแก้วสุริยะเป็นเป้าหมายในการร่ายออกมาแทนตัวคุณได้
สกิลที่เสริม มีจำนวนจำกัด +1
ปล่อยคลื่นพลังทุก 1.4 วินาที
สกิลที่เสริม มีระยะเวลาการส่งผลของสกิล ลดลง อีก 50%
ระเบิด มีรัศมี 2.3 เมตร
ลูกแก้ว มีระยะเวลา 10 วินาที
ลูกแก้วสุริยะ มีจำนวนจำกัด 1 ลูก
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
FlameblastRogueExileSorceress2
Spell, Damage, Area, Totemable, Fire, Channel, AreaSpell, Nova, UsableWhileMoving, Cascadable, GainsStages, Cooldown
ระเบิดเพลิง
โอกาสปะทะคริติคอล: 5%
คูลดาวน์: 10 {วิ}
แชนเนลเพื่อสะสมพลังทำลายล้างรอบตัวคุณ
การปล่อยพลังนี้ออกมาจะสร้างระเบิดล้างผลาญที่มีขนาดใหญ่ขึ้นและรุนแรงขึ้นตามระยะเวลาที่คุณแชนเนล
เพิ่มความเสียหาย อีก 100% ต่อจำนวนสเตจ
ม็อดที่ส่งผลต่อ ความเร็วในการร่าย ส่งผลต่อ ค่าใช้งานของสกิลนี้ เช่นกัน
สูงสุด 10 สเตจ
ระเบิด มีรัศมี 0.4 เมตร ต่อจำนวนสเตจ
base minimum channel time ms [490]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
channel skill end animation duration override ms [600]
channel start lock cancelling scales with cast speed [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
LightningWarpRogueExileSorceress2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Lightning, AreaSpell, Multicastable, Unleashable, UsableWhileMoving, CreatesGroundEffect, GeneratesInfusion, Movement, GeneratesRemnants, GamepadDoNotForceSkillAtLocation
วาร์ปสายฟ้า
โอกาสปะทะคริติคอล: 6%
เลือกศัตรูหนึ่งตัวเป็นเป้าหมาย ถ้าเป้าหมายมีพลังชีวิตต่ำกว่าระดับปลิดชีพจะทำการเทเลพอร์ตคุณเข้าไปในร่างกายของเป้าหมายโดยทันทีซึ่งจะเกิดการระเบิดออกมาอย่างรุนแรง หรือไม่เช่นนั้นจะสร้างสถานะดีบัฟบนตัวเป้าหมายแทนซึ่งจะทำให้เกิดผลเช่นเดียวกันเมื่อเป้าหมายถูกทำให้พลังชีวิตลดต่ำกว่าระดับปลิดชีพในระยะเวลาของสถานะดีบัฟ สามารถใช้กับโพรเจกไทล์ของบอลสายฟ้า (Ball Lightning) ได้เช่นกัน สกิลนี้เมื่อเกิดการเทเลพอร์ตจะทำลายเป้าหมายและระเบิดสร้างความเสียหาย สายฟ้า ต่อศัตรูรอบตัว
การเลือกศัตรูเป็นเป้าหมายจะสร้าง พื้นช็อค ขึ้นมาอีกด้วย
สกิลนี้จะสร้าง ชุบพลังสายฟ้า 1 ลูกหากใช้สำเร็จ
สกิลนี้จะไฮไลท์ศัตรูที่ปลิดชีพได้
ลดพื้นที่ส่งผล อีก 50%
ระเบิดและพื้นช็อค มีรัศมี 3 เมตร
พื้นช็อค มีระยะเวลา 8 วินาที
active skill show cull range [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
BallLightningRogueExileSorceress2
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, CreatesGroundEffect, Duration
บอลสายฟ้า
โอกาสปะทะคริติคอล: 6%
ยิงโพรเจกไทล์เคลื่อนไหวช้าที่เคลื่อนที่ผ่านศัตรู โพรเจกไทล์นี้จะไม่ปะทะศัตรูด้วยตัวเอง แต่จะปล่อยพลังสายฟ้าฟาดไปยังศัตรูที่อยู่ใกล้ซ้ำๆ สกิลนี้สามารถกลืนกิน ชุบพลังไฟ 1 ลูกหากเป็นไปได้เพื่อให้โพรเจกไทล์ที่ยิงออกมาช้าลงอย่างต่อเนื่อง และสร้าง พื้นลุกไหม้ ไปตามทางที่ผ่าน จากนั้นจะระเบิดสร้างความเสียหาย ไฟ ในพื้นที่หลังจากสลายหายไป
ปะทะศัตรูในระยะทุก 0.2 วินาที
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 1000%
สายฟ้าฟาด เล็งศัตรูในระยะ 1.8 เมตร
active skill consumes a fire infusion [1]
ball lightning infused acceleration [-40]
ball lightning infused burning ground interval ms [500]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
precise cursor targeting uses contact point height offset [1]
FrostboltRogueExileSorceress2
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving
บอลเยือกแข็ง
โอกาสปะทะคริติคอล: 7%
ยิงโพรเจกไทล์เจาะทะลุที่เคลื่อนที่เชื่องช้าที่มีประสิทธิภาพในการสร้างสถานะ หนาวเย็น ให้ศัตรูสูง และจะระเบิดเมื่อกระทบกับพื้นผิว
เจาะทะลุ ทุกเป้าหมาย
พื้นหนาวเย็น มีรัศมี 0.9 เมตร
base is projectile [1]
base skill effect duration [4000]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact position [1]
IceNovaRogueExileSorceress2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Unleashable, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable, Duration, CreatesGroundEffect
น้ำแข็งกระจาย
โอกาสปะทะคริติคอล: 7%
เสกคลื่นน้ำแข็งออกมารอบทิศทางเพื่อผลักศัตรูออกไปตามความใกล้เคียง การร่าย น้ำแข็งกระจาย ที่เล็งใกล้กับตำแหน่งของโพรเจกไทล์ของบอลเยือกแข็ง (Frostbolt) จะทำให้สกิลนี้แผ่ขยายออกมาจากบอลน้ำแข็งแทนตัวคุณ สกิลนี้สามารถกลืนกิน ชุบพลังน้ำแข็ง 1 ลูกหากเป็นไปได้เพื่อทิ้งพื้นหนาวเย็นออกมา
เพิ่มการสะสมค่าแช่แข็ง อีก 100%
ผลักศัตรูออกไป
พลังกระจาย มีรัศมี 3.2 เมตร
active skill consumes a cold infusion [1]
base skill effect duration [6000]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted
ระยะการกลิ้งหลบ +4.6 เมตร
สร้างความเสียหาย โจมตี ลดลง อีก 10%
ความเร็วในการร่ายของสกิลนี้ ไม่สามารถเปลี่ยนแปลงได้
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Sorceress"
}Object Type Codes
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
Functions
{
combat_dialogue =
"
Roll( 1, 2, ()
{
Call( element_combat_dialogue, VariableExistsInGroup( 'Fire', arg2 ), VariableExistsInGroup( 'Cold', arg2 ), VariableExistsInGroup( 'Lightning', arg2 ) );
} );
"
element_combat_dialogue =
"
If( arg1, (){ PlayTextAudio( RogueExile_Hesperia_CombatFire_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
If( arg2, (){ PlayTextAudio( RogueExile_Hesperia_CombatIce_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
If( arg3, (){ PlayTextAudio( RogueExile_Hesperia_CombatLightning_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
"
player_engaged_random = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"
}
Brackets
{
player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Marauder
player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Warrior
player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Witch
player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Sorceress
player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Ranger
player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Huntress
player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Duelist
player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Mercenary
player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Shadow
player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Monk
player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Templar
player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Druid
player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Marauder
player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Warrior
player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Witch
player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Sorceress
player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Ranger
player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Huntress
player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Duelist
player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Mercenary
player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Shadow
player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Monk
player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Templar
player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Druid
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileSorceress2"] = {
name = "Hesperia, the Arcane Tempest",
life = 1.13,
energyShield = 0.65,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 12,
accuracy = 1,
skillList = {
"FireboltRogueExileSorceress2",
"FreezingShardsRogueExile",
"DodgeRollRogueExileGeneric",
"SolarOrbRogueExileSorceress2",
"FlameblastRogueExileSorceress2",
"LightningWarpRogueExileSorceress2",
"BallLightningRogueExileSorceress2",
"FrostboltRogueExileSorceress2",
"IceNovaRogueExileSorceress2",
"LightningBoltRogueExileSorceress2",
"SparkRogueExileSorceress2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireboltRogueExileSorceress2"] = {
name = "Firebolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launch a fiery [Projectile] towards a target. The [Projectile] explodes on impact, damaging foes in a small area.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Invokable] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "firebolt",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"projectile_maximum_range_override",
"support_spell_rapid_fire_repeat_use_damage_+%_final",
"unleash_support_seal_gain_frequency_as_%_of_total_cast_time",
"support_anticipation_rapid_fire_count",
"base_is_projectile",
"projectile_uses_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
"projectile_uses_contact_direction",
"should_use_additive_aiming_animation",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {0.54000002145767, 0.81000000238419, -70, 160, 50, 100, -50, 200, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FreezingShardsRogueExile"] = {
name = "Freezing Shards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launch icy [Projectile|Projectiles] in a sweeping arc. Multiple [Projectile|Projectiles] can hit the same enemy.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Invokable] = true,
[SkillType.Cold] = true,
[SkillType.Unleashable] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_number_of_projectiles",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_direction",
"can_perform_skill_while_moving",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {0.63999998569489, 0.95999997854233, 7, -70, 160, 50, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SolarOrbRogueExileSorceress2"] = {
name = "Solar Orb",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Create a fiery [Orb|Orb] that periodically releases fiery pulses. Enemies that are very close to the [Orb|Orb] are [Ignite|Ignited]. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Orb] = true,
[SkillType.Duration] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Limit] = true,
[SkillType.Sustained] = true,
[SkillType.Unleashable] = true,
},
statDescriptionScope = "solar_orb/statset_0",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"solar_orb_base_pulse_frequency_ms",
"solar_orb_base_maximum_number_of_orbs",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_limit_+",
"support_limit_skill_effect_duration_+%_final",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.54000002145767, 0.81000000238419, 10000, 23, 1400, 1, -70, 160, 50, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlameblastRogueExileSorceress2"] = {
name = "Flameblast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Channelling|Channel] to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you [Channelling|Channelled] for.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.Channel] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Cascadable] = true,
[SkillType.GainsStages] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"vaal_flameblast_radius_+_per_stage",
"flameblast_maximum_stages",
"channel_skill_end_animation_duration_override_ms",
"base_minimum_channel_time_ms",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"is_area_damage",
"base_skill_show_average_damage_instead_of_dps",
"channel_start_lock_cancelling_scales_with_cast_speed",
"cast_speed_modifiers_apply_to_over_time_cost",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 4, 10, 600, 490, -70, 160, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightningWarpRogueExileSorceress2"] = {
name = "Lightning Warp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Target an enemy to either teleport inside the target's body if they are under the [CullingStrike|Cull] threshold, causing it to violently explode, or to apply a [Debuff] to them, which will cause the same effect if that enemy falls under the [CullingStrike|Cull] threshold during its duration. Can also be used on Ball Lightning [Projectile|Projectiles]. On teleport, the target is destroyed, and the explosion deals [Lightning|Lightning] damage to surrounding enemies. If targeting an enemy, the explosion also creates [ShockedGround|Shocked Ground]. Creates a [Lightning] [ElementalInfusion|Infusion] on successful use. Highlights enemies that can be [CullingStrike|Culled].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
[SkillType.Unleashable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.GeneratesInfusion] = true,
[SkillType.Movement] = true,
[SkillType.GeneratesRemnants] = true,
[SkillType.GamepadDoNotForceSkillAtLocation] = true,
},
statDescriptionScope = "lightning_warp",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_base_area_of_effect_radius",
"base_secondary_skill_effect_duration",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"support_concentrated_effect_skill_area_of_effect_+%_final",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
"active_skill_show_cull_range",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.5, 1.5, 30, 8000, -70, 160, 50, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BallLightningRogueExileSorceress2"] = {
name = "Ball Lightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Sustained] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "ball_lightning/statset_0",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_base_area_of_effect_radius",
"ball_lightning_base_hit_frequency_ms",
"ball_lightning_infused_acceleration",
"ball_lightning_infused_burning_ground_interval_ms",
"base_is_projectile",
"is_area_damage",
"can_perform_skill_while_moving",
"quality_display_active_skill_base_area_of_effect_radius_is_gem",
"precise_cursor_targeting_uses_contact_point_height_offset",
"active_skill_consumes_a_fire_infusion",
},
levels = {
[1] = {0.5, 1.5, 1000, -70, 160, 60, 18, 200, -40, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FrostboltRogueExileSorceress2"] = {
name = "Frostbolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.Unleashable] = true,
[SkillType.Area] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "frost_bolt",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_effect_+%_final",
"base_skill_effect_duration",
"active_skill_base_secondary_area_of_effect_radius",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"can_perform_skill_while_moving",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 4000, 9, -70, 160, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileSorceress2"] = {
name = "Ice Nova",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
[SkillType.Invokable] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Cascadable] = true,
[SkillType.Duration] = true,
[SkillType.CreatesGroundEffect] = true,
},
statDescriptionScope = "ice_nova/statset_0",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"generic_knockback_+%_final_at_min_distance",
"generic_knockback_+%_final_at_max_distance",
"generic_knockback_distance_limit",
"active_skill_base_area_of_effect_radius",
"ice_nova_number_of_frost_bolts_to_cast_on",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"base_skill_effect_duration",
"is_area_damage",
"global_knockback",
"can_perform_skill_while_moving",
"active_skill_consumes_a_cold_infusion",
},
levels = {
[1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, -70, 160, 60, 6000, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LightningBoltRogueExileSorceress2"] = {
name = "Lightning Bolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Call down a [Shock|Shocking] bolt of [Lightning] to strike enemies in a small area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Cascadable] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "lightning_bolt",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_chance_+%_final",
"active_skill_base_area_of_effect_radius",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"is_area_damage",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.5, 1.5, 200, 8, -70, 160, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SparkRogueExileSorceress2"] = {
name = "Spark",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.Invokable] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "spark/statset_0",
castTime = 0.7,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_number_of_projectiles",
"base_skill_effect_duration",
"spark_pathing_width_bounds",
"damage_hit_effect_index",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"spark_min_time_between_target_clearing_ms",
"base_is_projectile",
"projectiles_should_collide_with_flying_monsters",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"can_perform_skill_while_moving",
},
levels = {
[1] = {0.5, 1.5, 4, 2000, 20, 1009, -70, 160, 60, 250, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Sorceress |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.