เฮสพีเรีย วายุอาคม
Hesperia, the Arcane Tempest
SpectreN
TagsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
พลังชีวิต
125%
Energy Shield From Life
60%
ค่าต้านทาน
0 0 0 0
Damage
175%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
โบนัสความเสียหายคริติคอล
+30%
Attack Distance
4 ~ 12
{เวลาโจมตี}
1.005 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
ExileSorceress2
Metadata
ExileSorceress2
เลเวล
68
พลังชีวิต
3,879
ค่าเกราะ
2,413
อัตราการหลบหลีก
477
โล่พลังงาน
5,818
Damage
408
ความเสียหายเวท
408
ความแม่นยำ
2,180
{เวลาโจมตี}
1.005
ค่าประสบการณ์
71,585
Minion Life
3,316
Minion Energy Shield
4,973
Minion Damage
909
Minion Armour
2,413
FreezingShardsRogueExile
Projectile, ProjectilesFromUser, Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, Invokable, Cold, CanRapidFire, UsableWhileMoving
สะเก็ดแช่แข็ง
โอกาสปะทะคริติคอล: 7%
{เวลาร่าย}: 1.2 {วิ}
ยิงโพรเจกไทล์น้ำแข็งออกมาเป็นวงโค้ง ศัตรูตัวเดียวสามารถถูกปะทะได้ด้วยโพรเจกไทล์หลายลูก
สร้างความเสียหาย น้ำแข็ง 98.72 ถึง 148.1
เพิ่มจำนวนค่าของสถานะ หนาวเย็น ที่สร้าง อีก 200%
เพิ่มการสะสมค่าแช่แข็ง อีก 50%
ยิงโพรเจกไทล์ 7 ลูก
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
FireboltRogueExileSorceress2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell, Invokable, UsableWhileMoving
ลูกพลังไฟ
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 0.9 {วิ}
ปล่อยโพรเจกไทล์ไฟเข้าหาเป้าหมาย โพรเจกไทล์จะระเบิดเมื่อกระทบเพื่อสร้างความเสียหายต่อศัตรูในพื้นที่ขนาดเล็ก
สร้างความเสียหาย ไฟ 162.2 ถึง 243.3
เวทที่เสริม จะได้รับ ผนึก 1 ระดับทุก 200% ของเวลาร่าย สูงสุด 2 ระดับ
เวทที่เสริม ปลดปล่อยผนึก เมื่อร่าย เพื่อทำให้ผลของสกิลเกิดซ้ำต่อจำนวน ผนึก ที่สูญเสียไป
สกิลนี้ สร้างความเสียหาย ลดลง อีก 50% เมื่อมันเกิดซ้ำ
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile maximum range override [100]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
SparkRogueExileSorceress2
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, UsableWhileMoving
ประกายสายฟ้า
โอกาสปะทะคริติคอล: 7%
{เวลาร่าย}: 0.7 {วิ}
ปล่อยโพรเจกไทล์ประกายสายฟ้าออกมาเป็นฝอย มันจะเคลื่อนไปตามพื้นอย่างไร้กฎเกณฑ์จนกว่าจะปะทะศัตรูหรือหมดเวลา
สร้างความเสียหาย สายฟ้า 95.66 ถึง 287
ยิงโพรเจกไทล์ 4 ลูก
โพรเจกไทล์ มีระยะเวลา 2 วินาที
โพรเจกไทล์ ที่ยิงออกมาพร้อมกัน ปะทะเป้าหมายเดียวกันได้สูงสุด 1 ครั้งทุก 0.25 วินาที
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
damage hit effect index [1009]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [20]
LightningBoltRogueExileSorceress2
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Area, AreaSpell, Cascadable, UsableWhileMoving
อสนีบาต
โอกาสปะทะคริติคอล: 6%
{เวลาร่าย}: 0.85 {วิ}
เรียกสายฟ้าที่สร้างสถานะ ช็อค ฟาดลงมายังศัตรูในพื้นที่ขนาดเล็ก
สร้างความเสียหาย สายฟ้า 167.4 ถึง 502.2
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 200%
การกระทบ มีรัศมี 0.5 เมตร
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
SolarOrbRogueExileSorceress2
Spell, Damage, Fire, Area, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Orb, Duration, UsableWhileMoving, Limit, Sustained
ลูกแก้วสุริยะ
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 0.8 {วิ}
สร้างลูกแก้วไฟที่ปล่อยคลื่นพลังไฟออกมาเป็นระยะ และสร้างสถานะ ลุกไหม้ ต่อศัตรูที่อยู่ติดกับลูกแก้วนี้
สร้างความเสียหาย ไฟ 252.5 ถึง 378.8
สกิล มีจำนวนจำกัด +1
ระเบิด มีรัศมี 2.3 เมตร
ลูกแก้ว มีระยะเวลา 10 วินาที
ลูกแก้วสุริยะ มีจำนวนจำกัด 1 ลูก
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
solar orb base pulse frequency ms [1400]
support limit skill effect duration +% final [-50]
FlameblastRogueExileSorceress2
Spell, Damage, Area, Totemable, Fire, Channel, AreaSpell, Nova, UsableWhileMoving, Cascadable, GainsStages, Cooldown
ระเบิดเพลิง
โอกาสปะทะคริติคอล: 5%
{เวลาร่าย}: 0.25 {วิ}
คูลดาวน์: 15 {วิ}
แชนเนลเพื่อสะสมพลังทำลายล้างรอบตัวคุณหรือลูกแก้วสุริยะ (Solar Orb) ที่เป็นเป้าหมาย การปล่อยพลังนี้ออกมาจะสร้างระเบิดล้างผลาญที่มีขนาดใหญ่ขึ้นและรุนแรงขึ้นตามระยะเวลาที่คุณแชนเนล
สร้างความเสียหาย ไฟ 114.8 ถึง 172.2
เพิ่มความเร็วในการร่าย อีก 30% เมื่อเลือกเป้าหมายเป็น ลูกแก้วสุริยะ
เพิ่มความเสียหาย อีก 100% ต่อจำนวนสเตจ
ม็อดที่ส่งผลต่อ ความเร็วในการร่าย ส่งผลต่อ ค่าใช้งานของสกิลนี้ เช่นกัน
สูงสุด 10 สเตจ
ระเบิด มีรัศมี 0.4 เมตร ต่อจำนวนสเตจ
base minimum channel time ms [490]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
channel skill end animation duration override ms [600]
channel start lock cancelling scales with cast speed [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
LightningWarpRogueExileSorceress2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Lightning, AreaSpell, Multicastable, CanRapidFire, UsableWhileMoving, CreatesGroundEffect
วาร์ปสายฟ้า
โอกาสปะทะคริติคอล: 6%
{เวลาร่าย}: 0.5 {วิ}
เทเลพอร์ตคุณเข้าไปในร่างกายของเป้าหมายเพื่อทำลายให้ระเบิดออกมาอย่างรุนแรง สกิลนี้จะไฮไลท์ศัตรูที่ปลิดชีพได้ และใช้ได้กับศัตรูเหล่านี้หรือโพรเจกไทล์ของบอลสายฟ้า (Ball Lightning) เพียงเท่านั้น สกิลนี้จะทำลายเป้าหมายและระเบิดจะสร้างความเสียหาย สายฟ้า ต่อศัตรูรอบตัว การเลือกศัตรูเป็นเป้าหมายจะสร้าง พื้นช็อค ขึ้นมาอีกด้วย
สร้างความเสียหาย สายฟ้า 191.3 ถึง 573.9
ลดพื้นที่ส่งผล อีก 50%
ระเบิดและพื้นช็อค มีรัศมี 4 เมตร
พื้นช็อค มีระยะเวลา 10 วินาที
active skill show cull range [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
BallLightningRogueExileSorceress2
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, UsableWhileMoving, CannotChain, Sustained
บอลสายฟ้า
โอกาสปะทะคริติคอล: 6%
{เวลาร่าย}: 1 {วิ}
ยิงโพรเจกไทล์เคลื่อนไหวช้าที่เคลื่อนที่ผ่านศัตรู บอลนี้จะไม่ปะทะศัตรูด้วยตัวเอง แต่จะยิงสายฟ้าฟาดไปยังเป้าหมายที่อยู่ใกล้ซ้ำๆ
สร้างความเสียหาย สายฟ้า 40.65 ถึง 122
ปะทะศัตรูในระยะทุก 0.2 วินาที
เพิ่มโอกาสสร้างสถานะ ช็อค อีก 1000%
ยิงลำแสงไปยังเป้าหมายในระยะ 1.8 เมตร
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
FrostboltRogueExileSorceress2
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire, Duration, Area, UsableWhileMoving, CreatesGroundEffect
บอลเยือกแข็ง
โอกาสปะทะคริติคอล: 7%
{เวลาร่าย}: 0.8 {วิ}
ยิงโพรเจกไทล์เจาะทะลุที่เคลื่อนที่เชื่องช้าที่ทิ้ง พื้นหนาวเย็น ไปตามทาง พร้อมทั้งสร้างความเสียหาย น้ำแข็ง และจะระเบิดเมื่อกระทบกับพื้นผิว
สร้างความเสียหาย น้ำแข็ง 133.9 ถึง 200.9
เพิ่มจำนวนค่าของสถานะ หนาวเย็น ที่สร้าง อีก 200%
เจาะทะลุ ทุกเป้าหมาย
พื้นหนาวเย็น มีรัศมี 0.9 เมตร
พื้นหนาวเย็น มีระยะเวลา 4 วินาที
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
IceNovaRogueExileSorceress2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable
น้ำแข็งกระจาย
โอกาสปะทะคริติคอล: 7%
{เวลาร่าย}: 1 {วิ}
เสกคลื่นน้ำแข็งออกมารอบทิศทางเพื่อผลักศัตรูออกไปตามความใกล้เคียง การร่าย น้ำแข็งกระจาย ที่เล็งใกล้กับตำแหน่งของโพรเจกไทล์ของบอลเยือกแข็ง (Frostbolt) จะทำให้สกิลนี้แผ่ขยายออกมาจากบอลน้ำแข็งแทนตัวคุณและสะสมค่าแช่แข็งเพิ่มขึ้น อีก
สร้างความเสียหาย น้ำแข็ง 294.6 ถึง 441.9
เพิ่มจำนวนค่าของสถานะ หนาวเย็น ที่สร้าง อีก 200%
ผลักศัตรูออกไป
พลังกระจาย มีรัศมี 3.2 เมตร
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
ระยะการกลิ้งหลบ +3.7 เมตร
สร้างความเสียหาย โจมตี ลดลง อีก 10%
ความเร็วในการร่ายของสกิลนี้ ไม่สามารถเปลี่ยนแปลงได้
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Sorceress"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue =
	"
	Roll( 1, 2, ()
	{ 
		Call( element_combat_dialogue, VariableExistsInGroup( 'Fire', arg2 ), VariableExistsInGroup( 'Cold', arg2 ), VariableExistsInGroup( 'Lightning', arg2 ) ); 
	} );
	"

	element_combat_dialogue = 
	"
	    If( arg1, (){ PlayTextAudio( RogueExile_Hesperia_CombatFire_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
	    If( arg2, (){ PlayTextAudio( RogueExile_Hesperia_CombatIce_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
	    If( arg3, (){ PlayTextAudio( RogueExile_Hesperia_CombatLightning_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileSorceress2"] = {
    name = "Hesperia, the Arcane Tempest",
    life = 1.25,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "FireboltRogueExileSorceress2",
        "FreezingShardsRogueExile",
        "DodgeRollRogueExileGeneric",
        "SolarOrbRogueExileSorceress2",
        "FlameblastRogueExileSorceress2",
        "LightningWarpRogueExileSorceress2",
        "BallLightningRogueExileSorceress2",
        "FrostboltRogueExileSorceress2",
        "IceNovaRogueExileSorceress2",
        "LightningBoltRogueExileSorceress2",
        "SparkRogueExileSorceress2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireboltRogueExileSorceress2"] = {
    name = "Firebolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launch a fiery [Projectile] towards a target. The [Projectile] explodes on impact, damaging foes in a small area.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "fireball",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "projectile_maximum_range_override",
        "support_spell_rapid_fire_repeat_use_damage_+%_final",
        "unleash_support_seal_gain_frequency_as_%_of_total_cast_time",
        "support_anticipation_rapid_fire_count",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "can_perform_skill_while_moving",
        "projectile_uses_contact_direction",
        "should_use_additive_aiming_animation",
    },
    levels = {
        [1] = {0.63999998569489, 0.95999997854233, -70, 160, 60, 100, -50, 200, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezingShardsRogueExile"] = {
    name = "Freezing Shards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launch icy [Projectile|Projectiles] in a sweeping arc. Multiple [Projectile|Projectiles] can hit the same enemy.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Invokable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_number_of_projectiles",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_direction",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, -70, 160, 60, 50, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarOrbRogueExileSorceress2"] = {
    name = "Solar Orb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Create a fiery [Orb|Orb] that periodically releases fiery pulses. Enemies that are very close to the [Orb|Orb] are [Ignite|Ignited].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Orb] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Sustained] = true,
    },
    statDescriptionScope = "solar_orb/statset_0",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "solar_orb_base_pulse_frequency_ms",
        "solar_orb_base_maximum_number_of_orbs",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_limit_+",
        "support_limit_skill_effect_duration_+%_final",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 23, 1400, 1, -70, 160, 60, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameblastRogueExileSorceress2"] = {
    name = "Flameblast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you [Channelling|Channelled] for.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Cascadable] = true,
        [SkillType.GainsStages] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "vaal_flameblast_radius_+_per_stage",
        "flameblast_maximum_stages",
        "channel_skill_end_animation_duration_override_ms",
        "base_minimum_channel_time_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "flameblast_cast_speed_+%_final_when_targeting_solar_orb",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "channel_start_lock_cancelling_scales_with_cast_speed",
        "cast_speed_modifiers_apply_to_over_time_cost",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 4, 10, 600, 490, -70, 160, 60, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningWarpRogueExileSorceress2"] = {
    name = "Lightning Warp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be [CullingStrike|Culled], and can only be used on these enemies or Ball Lightning [Projectile|Projectiles]. The target is destroyed, and the explosion deals [Lightning|Lightning] Damage to surrounding enemies. If targeting an enemy the explosion also creates [ShockedGround|Shocked Ground].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesGroundEffect] = true,
    },
    statDescriptionScope = "teleport_ball",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_secondary_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "support_concentrated_effect_skill_area_of_effect_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
        "active_skill_show_cull_range",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.5, 1.5, 40, 10000, -70, 160, 60, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BallLightningRogueExileSorceress2"] = {
    name = "Ball Lightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving orb [Projectile] that moves through enemies. The orb itself does not [HitDamage|Hit] enemies, but repeatedly shoots bolts of [Lightning] at nearby targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Sustained] = true,
    },
    statDescriptionScope = "ball_lightning",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_base_area_of_effect_radius",
        "ball_lightning_base_hit_frequency_ms",
        "base_is_projectile",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {0.5, 1.5, 1000, -70, 160, 60, 18, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostboltRogueExileSorceress2"] = {
    name = "Frostbolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that leaves a wake of [Chill|Chilled Ground], deals [Cold] damage and explodes on colliding with terrain.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesGroundEffect] = true,
    },
    statDescriptionScope = "frost_bolt",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_chill_effect_+%_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 9, -70, 160, 60, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileSorceress2"] = {
    name = "Ice Nova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you, and cause more [Freeze] buildup.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Cascadable] = true,
    },
    statDescriptionScope = "ice_nova",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "active_skill_base_area_of_effect_radius",
        "ice_nova_number_of_frost_bolts_to_cast_on",
        "active_skill_chill_effect_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "is_area_damage",
        "global_knockback",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, -90, 20, 32, 1, 200, -70, 160, 60, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBoltRogueExileSorceress2"] = {
    name = "Lightning Bolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Call down a [Shock|Shocking] bolt of [Lightning] to strike enemies in a small area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cascadable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "lightning_bolt",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "is_area_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.5, 1.5, 200, 5, -70, 160, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SparkRogueExileSorceress2"] = {
    name = "Spark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "spark",
    castTime = 0.7,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_number_of_projectiles",
        "base_skill_effect_duration",
        "spark_pathing_width_bounds",
        "damage_hit_effect_index",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "spark_min_time_between_target_clearing_ms",
        "base_is_projectile",
        "projectiles_should_collide_with_flying_monsters",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 2000, 20, 1009, -70, 160, 60, 250, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
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