神秘の嵐、ヘスペリア
人型
Hesperia, the Arcane Tempest
SpectreN
TagsElemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood
ライフ
75%
Energy Shield From Life
60%
耐性
0 0 0 0
Damage
175%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 12
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
ExileSorceress2
Metadata
ExileSorceress2
レベル
68
ライフ
2,327
アーマー
2,413
回避力
477
エナジーシールド
3,491
Damage
408
スペルダメージ
408
命中力
2,180
アタックタイム
1.005
経験値
71,585
Minion Life
2,079
Minion Energy Shield
3,119
Minion Damage
1,695
Minion Armour
2,413
FreezingShardsRogueExile
Projectile, ProjectilesFromUser, Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, Invokable, Cold, CanRapidFire, UsableWhileMoving
フリージングシャード
クリティカルヒット率: 7%
キャストタイム: 1.2 秒
氷の投射物を円弧状に放つ。複数の投射物が同一の敵にヒットできる。
98.72から148.1冷気ダメージを与える
付与した冷却強度200%上昇する
凍結蓄積が50%上昇する
7個の投射物を放つ
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
FireboltRogueExileSorceress2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell, Invokable, UsableWhileMoving
ファイヤーボルト
クリティカルヒット率: 5%
キャストタイム: 0.9 秒
火の玉の投射物を敵に向かって放つ。投射物は衝突すると爆発し、狭い範囲の敵にダメージを与える。
162.2から243.3ダメージを与える
サポートされたスペルはキャスト時間の200%ごとにシールを1スタック獲得し、最大2のシールを獲得する
サポートされたスペルはキャストされたときにシールが解かれ失ったシールのスタック数の回数だけスペルの効果を繰り返す
このスキルを繰り返す時このスキルの効果のダメージが50%低下する
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile maximum range override [100]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]
SparkRogueExileSorceress2
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Invokable, UsableWhileMoving
スパーク
クリティカルヒット率: 7%
キャストタイム: 0.7 秒
火花を散らす投射物を複数放つ。投射物は敵にヒットするか効果が切れるまで不規則に移動する。
95.66から287ダメージを与える
4個の投射物を放つ
投射物持続時間は2
同じタイミングで放った投射物は同一の対象に
0.25秒に一度だけヒットできる
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
damage hit effect index [1009]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [20]
LightningBoltRogueExileSorceress2
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, Area, AreaSpell, Cascadable, UsableWhileMoving
ライトニングボルト
クリティカルヒット率: 6%
キャストタイム: 0.85 秒
雷の感電を与えるボルトを呼び、狭い範囲にいる敵を攻撃する。
167.4から502.2ダメージを与える
敵への感電付与確率が200%上昇する
衝撃の半径は0.5m
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
SolarOrbRogueExileSorceress2
Spell, Damage, Fire, Area, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Orb, Duration, UsableWhileMoving, Limit, Sustained
ソーラーオーブ
クリティカルヒット率: 5%
キャストタイム: 0.8 秒
定期的に火のパルスを放出する火のオーブを生成する。 オーブに非常に近い敵は発火も受ける。
252.5から378.8ダメージを与える
サポートされたスキルは上限が+1される
1.4秒ごとにパルスを発生させる
サポートされたスキルはスキル効果持続時間が50%低下する
爆発の半径は2.3m
オーブの持続時間は10
ソーラーオーブの上限 1
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
FlameblastRogueExileSorceress2
Spell, Damage, Area, Totemable, Fire, Channel, AreaSpell, Nova, UsableWhileMoving, Cascadable, GainsStages, Cooldown
フレイムブラスト
クリティカルヒット率: 5%
キャストタイム: 0.25 秒
クールダウン時間: 15 秒
チャネリングを行いプレイヤーの周囲または対象としたソーラーオーブの周囲に大爆発を作り出す。エネルギーを放つことで破壊的な爆発を起こし、チャネリングした時間が長いほど、爆発はより大きくより強力になる。
114.8から172.2ダメージを与える
ソーラーオーブを対象にした時のキャストスピードが30%上昇する
ステージごとにダメージが100%上昇する
キャストスピードのモッドはこのスキルのコストにも影響する
最大ステージ数 10
爆発半径はステージごとに0.4m
base minimum channel time ms [490]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
channel skill end animation duration override ms [600]
channel start lock cancelling scales with cast speed [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
LightningWarpRogueExileSorceress2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Lightning, AreaSpell, Multicastable, CanRapidFire, UsableWhileMoving, CreatesGroundEffect
ライトニングワープ
クリティカルヒット率: 6%
キャストタイム: 0.5 秒
対象の体内にテレポートし、激しい爆発を起こす。カリングできる敵はハイライトされ、それらの敵かボールライトニングの投射物に対してのみ使用できる。対象は破壊され、爆発はダメージを周囲の敵に与える。感電領域を生成する。
191.3から573.9ダメージを与える
効果範囲が50%低下する
爆発と感電領域の半径は4m
感電領域の持続時間は10
active skill show cull range [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
BallLightningRogueExileSorceress2
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, UsableWhileMoving, CannotChain, Sustained
ボールライトニング
クリティカルヒット率: 6%
キャストタイム: 1 秒
動きが遅く、近くの敵に繰り返し雷の稲妻を放つ投射物を飛ばす。
40.65から122ダメージを与える
範囲内の敵に0.2秒ごとにヒットする
敵への感電付与確率が1000%上昇する
1.8m以内の対象にビームを放つ
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
FrostboltRogueExileSorceress2
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire, Duration, Area, UsableWhileMoving, CreatesGroundEffect
フロストボルト
クリティカルヒット率: 7%
キャストタイム: 0.8 秒
敵を貫通するゆっくりと動く投射物を放ち、冷却領域の跡を残す。冷気ダメージを与え、地面と衝突すると爆発する
133.9から200.9冷気ダメージを与える
付与した冷却強度200%上昇する
全ての対象を貫通する
冷却領域の半径は0.9m
冷却領域の持続時間は4
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact position [1]
IceNovaRogueExileSorceress2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable
アイスノヴァ
クリティカルヒット率: 7%
キャストタイム: 1 秒
全方位に氷の波動を呼び出し、敵との距離に応じて敵をノックバックさせる。フロストボルトの投射物の近くでアイスノヴァをキャストすると、使用者の代わりにフロストボルトからノヴァが放たれ、凍結をより多く蓄積させる。
294.6から441.9冷気ダメージを与える
付与した冷却強度200%上昇する
凍結蓄積が100%上昇する
敵をノックバックする
ノヴァの半径は3.2m
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
ドッジロールの距離 +3.7m
アタックダメージが10%低下する
このスペルのキャストスピードは変更できない
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Sorceress"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

Functions
{
	combat_dialogue =
	"
	Roll( 1, 2, ()
	{ 
		Call( element_combat_dialogue, VariableExistsInGroup( 'Fire', arg2 ), VariableExistsInGroup( 'Cold', arg2 ), VariableExistsInGroup( 'Lightning', arg2 ) ); 
	} );
	"

	element_combat_dialogue = 
	"
	    If( arg1, (){ PlayTextAudio( RogueExile_Hesperia_CombatFire_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
	    If( arg2, (){ PlayTextAudio( RogueExile_Hesperia_CombatIce_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
	    If( arg3, (){ PlayTextAudio( RogueExile_Hesperia_CombatLightning_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } );
	"
	player_engaged_random = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/Int/ExileSorceress2"] = {
    name = "Hesperia, the Arcane Tempest",
    life = 0.75,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "FireboltRogueExileSorceress2",
        "FreezingShardsRogueExile",
        "DodgeRollRogueExileGeneric",
        "SolarOrbRogueExileSorceress2",
        "FlameblastRogueExileSorceress2",
        "LightningWarpRogueExileSorceress2",
        "BallLightningRogueExileSorceress2",
        "FrostboltRogueExileSorceress2",
        "IceNovaRogueExileSorceress2",
        "LightningBoltRogueExileSorceress2",
        "SparkRogueExileSorceress2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireboltRogueExileSorceress2"] = {
    name = "Firebolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launch a fiery [Projectile] towards a target. The [Projectile] explodes on impact, damaging foes in a small area.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "fireball",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "projectile_maximum_range_override",
        "support_spell_rapid_fire_repeat_use_damage_+%_final",
        "unleash_support_seal_gain_frequency_as_%_of_total_cast_time",
        "support_anticipation_rapid_fire_count",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "can_perform_skill_while_moving",
        "projectile_uses_contact_direction",
        "should_use_additive_aiming_animation",
    },
    levels = {
        [1] = {0.63999998569489, 0.95999997854233, -70, 160, 60, 100, -50, 200, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FreezingShardsRogueExile"] = {
    name = "Freezing Shards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launch icy [Projectile|Projectiles] in a sweeping arc. Multiple [Projectile|Projectiles] can hit the same enemy.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Invokable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_number_of_projectiles",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "active_skill_chill_effect_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_direction",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, -70, 160, 60, 50, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarOrbRogueExileSorceress2"] = {
    name = "Solar Orb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Create a fiery [Orb|Orb] that periodically releases fiery pulses. Enemies that are very close to the [Orb|Orb] are [Ignite|Ignited].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Orb] = true,
        [SkillType.Duration] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Sustained] = true,
    },
    statDescriptionScope = "solar_orb/statset_0",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "solar_orb_base_pulse_frequency_ms",
        "solar_orb_base_maximum_number_of_orbs",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_limit_+",
        "support_limit_skill_effect_duration_+%_final",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 23, 1400, 1, -70, 160, 60, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameblastRogueExileSorceress2"] = {
    name = "Flameblast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you [Channelling|Channelled] for.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Cascadable] = true,
        [SkillType.GainsStages] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "vaal_flameblast_radius_+_per_stage",
        "flameblast_maximum_stages",
        "channel_skill_end_animation_duration_override_ms",
        "base_minimum_channel_time_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "flameblast_cast_speed_+%_final_when_targeting_solar_orb",
        "is_area_damage",
        "base_skill_show_average_damage_instead_of_dps",
        "channel_start_lock_cancelling_scales_with_cast_speed",
        "cast_speed_modifiers_apply_to_over_time_cost",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 4, 10, 600, 490, -70, 160, 60, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningWarpRogueExileSorceress2"] = {
    name = "Lightning Warp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be [CullingStrike|Culled], and can only be used on these enemies or Ball Lightning [Projectile|Projectiles]. The target is destroyed, and the explosion deals [Lightning|Lightning] Damage to surrounding enemies. If targeting an enemy the explosion also creates [ShockedGround|Shocked Ground].",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesGroundEffect] = true,
    },
    statDescriptionScope = "teleport_ball",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_secondary_skill_effect_duration",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "support_concentrated_effect_skill_area_of_effect_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
        "active_skill_show_cull_range",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.5, 1.5, 40, 10000, -70, 160, 60, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BallLightningRogueExileSorceress2"] = {
    name = "Ball Lightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving orb [Projectile] that moves through enemies. The orb itself does not [HitDamage|Hit] enemies, but repeatedly shoots bolts of [Lightning] at nearby targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CannotChain] = true,
        [SkillType.Sustained] = true,
    },
    statDescriptionScope = "ball_lightning",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_base_area_of_effect_radius",
        "ball_lightning_base_hit_frequency_ms",
        "base_is_projectile",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "quality_display_active_skill_base_area_of_effect_radius_is_gem",
    },
    levels = {
        [1] = {0.5, 1.5, 1000, -70, 160, 60, 18, 200, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostboltRogueExileSorceress2"] = {
    name = "Frostbolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that leaves a wake of [Chill|Chilled Ground], deals [Cold] damage and explodes on colliding with terrain.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.CreatesGroundEffect] = true,
    },
    statDescriptionScope = "frost_bolt",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "active_skill_base_secondary_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_chill_effect_+%_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 9, -70, 160, 60, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaRogueExileSorceress2"] = {
    name = "Ice Nova",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Cascadable] = true,
    },
    statDescriptionScope = "ice_nova",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "generic_knockback_+%_final_at_min_distance",
        "generic_knockback_+%_final_at_max_distance",
        "generic_knockback_distance_limit",
        "active_skill_base_area_of_effect_radius",
        "ice_nova_number_of_frost_bolts_to_cast_on",
        "active_skill_chill_effect_+%_final",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "is_area_damage",
        "global_knockback",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, -90, 20, 32, 1, 200, -70, 160, 60, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBoltRogueExileSorceress2"] = {
    name = "Lightning Bolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Call down a [Shock|Shocking] bolt of [Lightning] to strike enemies in a small area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cascadable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "lightning_bolt",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_chance_+%_final",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "is_area_damage",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.5, 1.5, 200, 5, -70, 160, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SparkRogueExileSorceress2"] = {
    name = "Spark",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Invokable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "spark",
    castTime = 0.7,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_number_of_projectiles",
        "base_skill_effect_duration",
        "spark_pathing_width_bounds",
        "damage_hit_effect_index",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "spark_min_time_between_target_clearing_ms",
        "base_is_projectile",
        "projectiles_should_collide_with_flying_monsters",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 2000, 20, 1009, -70, 160, 60, 250, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
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