Hesperia, la tempestad arcana

monster dropped item rarity +% [1500]
Hesperia, the Arcane Tempest
Spectre | N |
---|---|
Tags | Elemental_onhit_audio, human, humanoid, medium_movement, not_dex, not_str, red_blood |
Vida
113%
Energy Shield From Life
65%
Resistencia




Damage
175%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
4 ~ 12
Tiempo de ataque
1.005 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
ExileSorceress2
Metadata
ExileSorceress2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
3,068
2,413
708
5,698
Damage
408
Daño de hechizos
408
Precisión
2,464
Tiempo de ataque
1.005
Experiencia
71,585
Minion Life
2,741
Minion Energy Shield
5,090
Minion Damage
1,695
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FreezingShardsRogueExile
Projectile, ProjectilesFromUser, Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, Invokable, Cold, Unleashable, UsableWhileMoving, NoAttackInPlace
Esquirlas heladas
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1.2 seg
Lanza proyectiles helados en un arco amplio. Un mismo enemigo puede recibir impactos de múltiples proyectiles.
50% más de acumulación de congelamiento
Dispara 7 proyectiles
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]

FireboltRogueExileSorceress2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Unleashable, AreaSpell, Invokable, UsableWhileMoving, NoAttackInPlace
Descarga de fuego
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 0.9 seg
Lanzas un proyectil ardiente hacia un objetivo. El proyectil explota al chocar e inflige daño a los enemigos en un área pequeña.
Los hechizos asistidos ganan un sello cada 200% del tiempo de lanzamiento, hasta un máximo de 2 sellos
Los hechizos asistidos pierden sus sellos cuando se lanzan, y sus efectos vuelven a ocurrir por cada sello que se pierda
Los hechizos asistidos pierden sus sellos cuando se lanzan, y sus efectos vuelven a ocurrir por cada sello que se pierda
Los efectos de esta habilidad infligen un 50% menos de daño cuando vuelven a ocurrir
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile maximum range override [100]
projectile uses contact direction [1]
projectile uses contact position [1]
should use additive aiming animation [1]

SparkRogueExileSorceress2
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, UsableWhileMoving, NoAttackInPlace
Chispa
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 0.7 seg
Lanza una ráfaga de proyectiles de chispas que viajan erráticamente por el suelo hasta que impactan contra un enemigo o expiran. Consume una infusión de hielo si es posible para disparar muchas chispas en forma de círculo.
Dispara 4 proyectiles
Los proyectiles duran2 segundos
Los proyectiles disparados a la vez pueden impactar
al mismo objetivo un máximo de una vez cada 0.25 segundos
al mismo objetivo un máximo de una vez cada 0.25 segundos
active skill consumes a cold infusion [1]
base is projectile [1]
can perform skill while moving [1]
check for targets between initiator and projectile source [1]
damage hit effect index [1009]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [20]

LightningBoltRogueExileSorceress2
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Area, AreaSpell, Cascadable, UsableWhileMoving, NoAttackInPlace
Descarga de rayo
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 0.85 seg
Invocas una descarga de rayo electrocutante para que golpee a los enemigos en un área pequeña.
200% más de probabilidad de electrocutar
El radio del choque es de 0.8 metros
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

SolarOrbRogueExileSorceress2
Spell, Damage, Fire, Area, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Orb, Duration, UsableWhileMoving, Limit, Sustained, NoAttackInPlace
Orbe solar
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 0.8 seg
Crea un orbe ardiente que libera pulsos ardientes de forma periódica. Los enemigos que estén muy cerca del orbe se quemarán. Explosión de llamas puede tomar como objetivo a un orbe solar para centrarse en ese orbe en lugar de en tu ubicación.
Las habilidades asistidas tienen +1 al límite
Pulsa cada 1.4 segundos
Las habilidades asistidas tienen un 50% menos de duración del efecto de la habilidad
El radio de la explosión es de 2.3 metros
La duración del orbe es de 10 segundos
Límite de orbes solares: 1
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

FlameblastRogueExileSorceress2
Spell, Damage, Area, Totemable, Fire, Channel, AreaSpell, Nova, UsableWhileMoving, Cascadable, GainsStages, Cooldown, NoAttackInPlace
Explosión de llamas
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 0.25 seg
Tiempo de recarga: 15 seg
Canalizas para acumular energía destructiva a tu alrededor. Liberar la energía provoca una explosión devastadora que es más grande e intensa cuanto más tiempo hayas estado canalizando.
100% más de daño por cada fase
Los modificadores de velocidad de lanzamiento de hechizos también afectan al costo de esta habilidad
Fases máximas: 10
El radio de la explosión es de 0.4 metros por cada fase
base minimum channel time ms [490]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
channel skill end animation duration override ms [600]
channel start lock cancelling scales with cast speed [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

LightningWarpRogueExileSorceress2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Lightning, AreaSpell, Multicastable, Unleashable, UsableWhileMoving, CreatesGroundEffect, NoAttackInPlace, GeneratesInfusion, Movement, GeneratesRemnants
Teletransporte de rayo
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 0.5 seg
Te teletransportas dentro del cuerpo del objetivo para hacerlo explotar violentamente. Resalta a los enemigos que pueden recibir un golpe de gracia, y solo se puede usar sobre esos enemigos o sobre los proyectiles de Bola de rayos. El objetivo resulta destruido, y la explosión inflige daño de rayo a los enemigos circundantes. Si el objetivo es un enemigo, la explosión también crea suelo electrificado. Crea una infusión de rayo cuando se usa con éxito.
50% menos de área de efecto
Los radios de la explosión y del suelo electrificado son de 4 metros
La duración del suelo electrificado es de 10 segundos
active skill show cull range [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

BallLightningRogueExileSorceress2
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, NoAttackInPlace, CreatesGroundEffect, Duration
Bola de rayos
Probabilidad de impacto crítico: 6%
Tiempo de lanzamiento: 1 seg
Disparas un proyectil de movimiento lento que se desplaza entre los enemigos. El proyectil en sí no impacta a los enemigos, pero lanza repetidamente descargas de rayo a los enemigos cercanos. Consume una infusión de fuego si es posible para ralentizarse a lo largo del tiempo, crear suelo quemado a medida que viaja y explotar con daño de fuego en un área después de disiparse.
Impacta a los enemigos que están a su alcance cada 0.2 segundos
1000% más de probabilidad de electrocutar
Las descargas seleccionan a los enemigos en un radio de 1.8 metros
active skill consumes a fire infusion [1]
ball lightning infused acceleration [-40]
ball lightning infused burning ground interval ms [500]
base is projectile [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
precise cursor targeting uses contact point height offset [1]

FrostboltRogueExileSorceress2
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Unleashable, Area, UsableWhileMoving, NoAttackInPlace
Descarga de escarcha
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 0.8 seg
Disparas un proyectil perforante de movimiento lento que es eficaz a la hora de escarchar a los enemigos y explota al chocar con el terreno.
Escarcha a los enemigos como si infligiera un 100% más de daño
Perfora a todos los objetivos
El radio del suelo escarchado es de 0.9 metros
La duración del suelo escarchado es de 4 segundos
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact position [1]

IceNovaRogueExileSorceress2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Unleashable, AreaSpell, Nova, Invokable, UsableWhileMoving, Cascadable, NoAttackInPlace, Duration, CreatesGroundEffect
Nova de hielo
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Invocas una ola de hielo en todas direcciones que empuja a los enemigos en función de lo cerca que estén de ti. Si lanzas Nova de hielo cerca de un proyectil de Descarga de escarcha, la nova se originará desde la descarga de escarcha en lugar de desde ti. Consume una infusión de hielo si es posible para dejar una zona de suelo escarchado.
100% más de acumulación de congelamiento
Empuja a los enemigos
El radio de la nova es de 3.2 metros
active skill consumes a cold infusion [1]
base skill effect duration [6000]
can perform skill while moving [1]
generic knockback +% final at max distance [-90]
generic knockback +% final at min distance [50]
generic knockback distance limit [20]
ice nova number of frost bolts to cast on [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 metros a la distancia de esquivar rodando
Inflige un 10% menos de daño de ataques
La velocidad de lanzamiento de hechizos de esta habilidad no se puede modificar
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Sorceress" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" Functions { combat_dialogue = " Roll( 1, 2, () { Call( element_combat_dialogue, VariableExistsInGroup( 'Fire', arg2 ), VariableExistsInGroup( 'Cold', arg2 ), VariableExistsInGroup( 'Lightning', arg2 ) ); } ); " element_combat_dialogue = " If( arg1, (){ PlayTextAudio( RogueExile_Hesperia_CombatFire_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } ); If( arg2, (){ PlayTextAudio( RogueExile_Hesperia_CombatIce_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } ); If( arg3, (){ PlayTextAudio( RogueExile_Hesperia_CombatLightning_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' ); } ); " player_engaged_random = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Hesperia_Engage_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Hesperia_KillPlayer_Random, 'Metadata/Monsters/RogueExiles/Int/ExileSorceress2' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/Int/ExileSorceress2"] = { name = "Hesperia, the Arcane Tempest", life = 1.13, energyShield = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "FireboltRogueExileSorceress2", "FreezingShardsRogueExile", "DodgeRollRogueExileGeneric", "SolarOrbRogueExileSorceress2", "FlameblastRogueExileSorceress2", "LightningWarpRogueExileSorceress2", "BallLightningRogueExileSorceress2", "FrostboltRogueExileSorceress2", "IceNovaRogueExileSorceress2", "LightningBoltRogueExileSorceress2", "SparkRogueExileSorceress2", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireboltRogueExileSorceress2"] = { name = "Firebolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch a fiery [Projectile] towards a target. The [Projectile] explodes on impact, damaging foes in a small area.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "fireball", castTime = 0.9, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "projectile_maximum_range_override", "support_spell_rapid_fire_repeat_use_damage_+%_final", "unleash_support_seal_gain_frequency_as_%_of_total_cast_time", "support_anticipation_rapid_fire_count", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "can_perform_skill_while_moving", "projectile_uses_contact_direction", "should_use_additive_aiming_animation", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {0.54000002145767, 0.81000000238419, -70, 160, 50, 100, -50, 200, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FreezingShardsRogueExile"] = { name = "Freezing Shards", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch icy [Projectile|Projectiles] in a sweeping arc. Multiple [Projectile|Projectiles] can hit the same enemy.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Invokable] = true, [SkillType.Cold] = true, [SkillType.Unleashable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_number_of_projectiles", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_is_projectile", "projectile_uses_contact_position", "check_for_targets_between_initiator_and_projectile_source", "projectile_uses_contact_direction", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {0.63999998569489, 0.95999997854233, 7, -70, 160, 50, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SolarOrbRogueExileSorceress2"] = { name = "Solar Orb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Create a fiery [Orb|Orb] that periodically releases fiery pulses. Enemies that are very close to the [Orb|Orb] are [Ignite|Ignited]. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Orb] = true, [SkillType.Duration] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Limit] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "solar_orb/statset_0", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "solar_orb_base_pulse_frequency_ms", "solar_orb_base_maximum_number_of_orbs", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_limit_+", "support_limit_skill_effect_duration_+%_final", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "can_perform_skill_while_moving", }, levels = { [1] = {0.54000002145767, 0.81000000238419, 10000, 23, 1400, 1, -70, 160, 50, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlameblastRogueExileSorceress2"] = { name = "Flameblast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you [Channelling|Channelled] for.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Cascadable] = true, [SkillType.GainsStages] = true, [SkillType.Cooldown] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "vaal_flameblast_radius_+_per_stage", "flameblast_maximum_stages", "channel_skill_end_animation_duration_override_ms", "base_minimum_channel_time_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "is_area_damage", "base_skill_show_average_damage_instead_of_dps", "channel_start_lock_cancelling_scales_with_cast_speed", "cast_speed_modifiers_apply_to_over_time_cost", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 4, 10, 600, 490, -70, 160, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningWarpRogueExileSorceress2"] = { name = "Lightning Warp", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be [CullingStrike|Culled], and can only be used on these enemies or Ball Lightning [Projectile|Projectiles]. The target is destroyed, and the explosion deals [Lightning|Lightning] damage to surrounding enemies. If targeting an enemy, the explosion also creates [ShockedGround|Shocked Ground]. Creates a [Lightning] [ElementalInfusion|Infusion] on successful use.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Multicastable] = true, [SkillType.Unleashable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.NoAttackInPlace] = true, [SkillType.GeneratesInfusion] = true, [SkillType.Movement] = true, [SkillType.GeneratesRemnants] = true, }, statDescriptionScope = "teleport_ball", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_secondary_skill_effect_duration", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "support_concentrated_effect_skill_area_of_effect_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "active_skill_show_cull_range", "can_perform_skill_while_moving", }, levels = { [1] = {0.5, 1.5, 40, 10000, -70, 160, 50, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningRogueExileSorceress2"] = { name = "Ball Lightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Sustained] = true, [SkillType.NoAttackInPlace] = true, [SkillType.CreatesGroundEffect] = true, [SkillType.Duration] = true, }, statDescriptionScope = "ball_lightning/statset_0", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_base_area_of_effect_radius", "ball_lightning_base_hit_frequency_ms", "ball_lightning_infused_acceleration", "ball_lightning_infused_burning_ground_interval_ms", "base_is_projectile", "is_area_damage", "can_perform_skill_while_moving", "quality_display_active_skill_base_area_of_effect_radius_is_gem", "precise_cursor_targeting_uses_contact_point_height_offset", "active_skill_consumes_a_fire_infusion", }, levels = { [1] = {0.5, 1.5, 1000, -70, 160, 60, 18, 200, -40, 500, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostboltRogueExileSorceress2"] = { name = "Frostbolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a slow-moving [Pierce|Piercing] [Projectile|Projectile] that is effective at [Chill|Chilling] enemies and explodes on colliding with terrain.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Unleashable] = true, [SkillType.Area] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "frost_bolt", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_as_though_damage_+%_final", "base_skill_effect_duration", "active_skill_base_secondary_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 4000, 9, -70, 160, 50, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceNovaRogueExileSorceress2"] = { name = "Ice Nova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjure a wave of ice in all directions, [Knockback|Knocking Back] enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt [Projectile] will cause it to originate from the Frostbolt instead of you. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to leave a patch of [ChilledGround|Chilled Ground].", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Unleashable] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Cascadable] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Duration] = true, [SkillType.CreatesGroundEffect] = true, }, statDescriptionScope = "ice_nova/statset_0", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_hit_damage_freeze_multiplier_+%_final", "active_skill_chill_effect_+%_final", "generic_knockback_+%_final_at_min_distance", "generic_knockback_+%_final_at_max_distance", "generic_knockback_distance_limit", "active_skill_base_area_of_effect_radius", "ice_nova_number_of_frost_bolts_to_cast_on", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_skill_effect_duration", "is_area_damage", "global_knockback", "can_perform_skill_while_moving", "active_skill_consumes_a_cold_infusion", }, levels = { [1] = {0.94999998807907, 1.3200000524521, 100, 100, 50, -90, 20, 32, 1, -70, 160, 60, 6000, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBoltRogueExileSorceress2"] = { name = "Lightning Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Call down a [Shock|Shocking] bolt of [Lightning] to strike enemies in a small area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Cascadable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "lightning_bolt", castTime = 0.85, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_chance_+%_final", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "is_area_damage", "can_perform_skill_while_moving", }, levels = { [1] = {0.5, 1.5, 200, 8, -70, 160, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SparkRogueExileSorceress2"] = { name = "Spark", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launch a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire. [Consume|Consumes] a [Cold] [ElementalInfusion|Infusion] if possible to fire many sparks in a circle.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Unleashable] = true, [SkillType.Invokable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "spark/statset_0", castTime = 0.7, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_number_of_projectiles", "base_skill_effect_duration", "spark_pathing_width_bounds", "damage_hit_effect_index", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "spark_min_time_between_target_clearing_ms", "base_is_projectile", "projectiles_should_collide_with_flying_monsters", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "can_perform_skill_while_moving", "active_skill_consumes_a_cold_infusion", }, levels = { [1] = {0.5, 1.5, 4, 2000, 20, 1009, -70, 160, 60, 250, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.