萬眾歸一.烈許 傳奇 /7
攻擊暴擊機率增加 (20–30)%
減少 (10–15)% 攻擊速度
擊中混沌傷害也會貢獻冰凍累積
擊中混沌傷害也會貢獻觸電累積
攻擊獲得相當於物理傷害 (10–20)% 的額外混沌傷害
+(10–15) 敏捷
賦予技能: 雷彈
+(20–30)% 閃電抗性
暴擊無視敵對怪物的閃電抗性
暴擊時觸發雷彈技能
只會影響中至大範圍內的天賦
天賦樹中在範圍內未連結的技能仍然可以配置
(-20–-5)% 全部元素抗性
(-23–-3)% 混沌抗性
+(15–25) 敏捷
+(15–25) 智慧
每 25 點敏捷增加 3% 攻擊速度
每 10 點智慧攻擊附加 110 閃電傷害
+(5–40)% 全部元素抗性
元素異常狀態門檻依超限混沌抗性增加
護甲被超過上限的火焰抗性增加
能量護盾依超限冰冷抗性增加
閃避值依超限閃電抗性增加
+(10–15) 智慧
+(20–30)% 冰冷抗性
傷害穿透 75% 冰冷抗性
擊中冰緩的敵人時使其致盲
+(10–15) 力量
增加 (10–15)% 最大生命
+(20–30)% 火焰抗性
存在範圍內的敵人具有火焰曝曬
萬眾歸一.烈許
地區: 扭曲領域
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [15]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Xesht, We That Are One
SpectreN
Area扭曲領域
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
生命
1500%
Energy Shield From Life
5%
抗性
75 75 75 0
傷害
300%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
6 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
等級
80
生命
222,428
護甲值
6,867
閃避值
644
能量護盾
11,707
傷害
1,001
法術傷害
1,001
命中
3,204
攻擊時間
1.5
經驗值
400,000
Minion Life
262,841
Minion Energy Shield
13,834
Minion Damage
12,367
Minion Armour
6,867
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 801–1202
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBreachBossHandSlam
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
造成 213.5320.3 物理傷害
投射物穿透全部目標
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
EASBreachBossSummonEsh
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
造成 86820130229 物理傷害
鎮壓 30% 物理傷害減免
base is projectile [1]
modifiers to projectile count do not apply [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
GSBreachBossMultiFlickImpact
可觸發, 法術, 傷害
施放時間: 1 秒
造成 86820130229 物理傷害
鎮壓 30% 物理傷害減免
base is projectile [1]
is area damage [1]
MPSBreachBossHeadFireball
法術, 投射物, 玩家投射物, 可觸發, 傷害
施放時間: 1 秒
冷卻時間: 8 秒
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHeadFireballImpact
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 138911208367 火焰傷害
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
可觸發, 攻擊
Base Damage: 801–1202
暴擊率: 5%
攻擊時間: 1.5 秒
鎮壓 30% 物理傷害減免
is area damage [1]
GTBreachBossFlickCascade
可觸發
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
可觸發, 攻擊
Base Damage: 801–1202
暴擊率: 5%
攻擊傷害: 300%
攻擊時間: 1.5 秒
造成 200% 更多攻擊傷害
is area damage [1]
GSBreachBossPistolFlickSonicWave
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 12 秒
造成 138911208367 物理傷害
鎮壓 30% 物理傷害減免
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
可觸發, 傷害
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 138911208367 物理傷害
is area damage [1]
EDABreachBossHandSlamRight
可觸發, 攻擊
Base Damage: 801–1202
暴擊率: 5%
攻擊傷害: 300%
攻擊時間: 1.5 秒
造成 200% 更多攻擊傷害
is area damage [1]
EASBreachBossMultiFlick
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 20097.1 基本火焰傷害
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Death: Hand comes out of portal and kills boss */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated
{
	on_event_spawn_death_hand =
	"
		this.hand = PlayEffect( 'Metadata/Monsters/Breach/BreachOverseerBoss/Hands/BreachArm.ao', 4 );
		this.hand.SetOrientation( this.GetOrientation(), false, true );
		this.hand.specific_object_position = this.GetPositionValues();
		this.hand.specific_object_facing = this.GetFacingValues();
		this.hand.SetCurrentAnimationPosition( this.GetCurrentAnimationPosition( true ), true );
		this.hand.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/death_bwd_01/breach_arm.epk' );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Specific audio stuff */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "SetGlobalAudioParam( Breach_Boss, 1 );"
	on_death_bwd_01 = "SetGlobalAudioParam( Breach_Boss, 2 );"
}

Life
{
	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/BreachOverseerBoss/epk/alive.epk' );"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

Animated
{
	on_emerge_01 = "PlayTextAudio( XeshtBoss_Emerge_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"
	on_death_bwd_01 = "PlayTextAudio( XeshtBoss_Death_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );"

	on_summon_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_summon_esh_tul_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_EshTulPuppet_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_barrage_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_MultiFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 600 );
		} );
	"

	on_begin_arm_portals_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_TalismanOpen_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_charge_start_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Burrow_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_handprint_slam_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HandSlam_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 100 );
		} );
	"

	on_head_fireball_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_HeadFireball_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"

	on_knockdown_bwd_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_Knockdown_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned' );
		} );
	"

	on_pistol_flick_01 =
	"
		Roll( 1, 1, ()
		{
			PlayTextAudio( XeshtBoss_PistolFlick_Random, 'Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned', 400 );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    name = "Xesht, We That Are One",
    life = 15,
    energyShield = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "enemy_phys_reduction_%_penalty_vs_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
IdMonsterUniqueT3Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 14700 Max: 14700 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [10000]
    monster map key of at least same tier as current map drop chance % [15]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    IdMonsterMapBossT3
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 9000 Max: 9000 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 15 Max: 15 Global
  • 萬眾歸一.烈許 Text Audio /96
    名字
    無盡的追尋……
    XeshtBoss_Burrow_Random
    無盡的追尋……
    XeshtBoss_Burrow_2
    無盡的追尋……
    XeshtBoss_Burrow_3
    跑吧……
    XeshtBoss_Burrow_4
    跑吧……
    XeshtBoss_Burrow_5
    跑吧……
    XeshtBoss_Burrow_6
    在我們的掌握之中……
    XeshtBoss_Burrow_7
    在我們的掌握之中……
    XeshtBoss_Burrow_8
    在我們的掌握之中……
    XeshtBoss_Burrow_9
    期望……
    XeshtBoss_Burrow_10
    期望……
    XeshtBoss_Burrow_11
    呃……!我們承受失敗……
    XeshtBoss_Death_Random
    我們懷抱夢想……我們身處夢魘……我們是萬眾歸一者!
    XeshtBoss_Emerge_Random
    我們……是萬眾歸一者!
    XeshtBoss_EmergeShort_Random
    她是艾許……
    XeshtBoss_EshPuppet_Random
    她是艾許……
    XeshtBoss_EshPuppet_2
    她的智慧與行動……
    XeshtBoss_EshPuppet_3
    她的智慧與行動……
    XeshtBoss_EshPuppet_4
    她的思想和動作……
    XeshtBoss_EshPuppet_5
    她的思想和動作……
    XeshtBoss_EshPuppet_6
    她的思想和動作……
    XeshtBoss_EshPuppet_7
    她風暴般的殘酷……
    XeshtBoss_EshPuppet_8
    她風暴般的殘酷……
    XeshtBoss_EshPuppet_9
    她風暴般的殘酷……
    XeshtBoss_EshPuppet_10
    戰鬥……再一次……
    XeshtBoss_EshTulPuppet_Random
    戰鬥……再一次……
    XeshtBoss_EshTulPuppet_2
    戰鬥……再一次……
    XeshtBoss_EshTulPuppet_3
    我們控制……他們起舞!
    XeshtBoss_EshTulPuppet_4
    我們控制……他們起舞!
    XeshtBoss_EshTulPuppet_5
    我們呼喚……我們命令……
    XeshtBoss_EshTulPuppet_6
    我們呼喚……我們命令……
    XeshtBoss_EshTulPuppet_7
    我們呼喚……我們命令……
    XeshtBoss_EshTulPuppet_8
    我們觀察……我們等待……我們作夢!
    XeshtBoss_HandSlam_Random
    我們觀察……我們等待……我們作夢!
    XeshtBoss_HandSlam_2
    我們觀察……我們等待……我們作夢!
    XeshtBoss_HandSlam_3
    存在的起源……我們會將其摧毀!
    XeshtBoss_HandSlam_4
    存在的起源……我們會將其摧毀!
    XeshtBoss_HandSlam_5
    存在的起源……我們會將其摧毀!
    XeshtBoss_HandSlam_6
    萬千思緒……命運鬆解!
    XeshtBoss_HandSlam_7
    萬千思緒……命運鬆解!
    XeshtBoss_HandSlam_8
    萬千思緒……命運鬆解!
    XeshtBoss_HandSlam_9
    紅色燃焰綻放……
    XeshtBoss_HeadFireball_Random
    紅色燃焰綻放……
    XeshtBoss_HeadFireball_2
    紅色燃焰綻放……
    XeshtBoss_HeadFireball_3
    聆聽灰色之風……
    XeshtBoss_HeadFireball_4
    聆聽灰色之風……
    XeshtBoss_HeadFireball_5
    聆聽灰色之風……
    XeshtBoss_HeadFireball_6
    他的思想在燃燒……
    XeshtBoss_HeadFireball_7
    他的思想在燃燒……
    XeshtBoss_HeadFireball_8
    呃……巢穴將會四處擴散……就像母親的血液一樣!
    XeshtBoss_Knockdown_Random
    呃……巢穴將會四處擴散……就像母親的血液一樣!
    XeshtBoss_Knockdown_2
    呃……巢穴將會四處擴散……就像母親的血液一樣!
    XeshtBoss_Knockdown_3
    我們的肉身……不屬於我們……但你的在這裡召喚!
    XeshtBoss_Knockdown_4
    我們的肉身……不屬於我們……但你的在這裡召喚!
    XeshtBoss_Knockdown_5
    破碎太陽的詛咒!
    XeshtBoss_MultiFlick_Random
    破碎太陽的詛咒!
    XeshtBoss_MultiFlick_2
    破碎太陽的詛咒!
    XeshtBoss_MultiFlick_3
    巢穴的憤恨!
    XeshtBoss_MultiFlick_4
    巢穴的憤恨!
    XeshtBoss_MultiFlick_5
    巢穴的憤恨!
    XeshtBoss_MultiFlick_6
    無縛思想的潛伏黑暗!
    XeshtBoss_MultiFlick_7
    無縛思想的潛伏黑暗!
    XeshtBoss_MultiFlick_8
    無縛思想的潛伏黑暗!
    XeshtBoss_MultiFlick_9
    我們累了……
    XeshtBoss_PistolFlick_Random
    我們累了……
    XeshtBoss_PistolFlick_2
    我們累了……
    XeshtBoss_PistolFlick_3
    我們是憤怒……
    XeshtBoss_PistolFlick_4
    我們是憤怒……
    XeshtBoss_PistolFlick_5
    我們是憤怒……
    XeshtBoss_PistolFlick_6
    命運掩蓋真相……
    XeshtBoss_PistolFlick_7
    命運掩蓋真相……
    XeshtBoss_PistolFlick_8
    命運掩蓋真相……
    XeshtBoss_PistolFlick_9
    我們變得越發強大……
    XeshtBoss_PlayerKill_Random
    我們變得越發強大……
    XeshtBoss_PlayerKill_2
    我們變得越發強大……
    XeshtBoss_PlayerKill_3
    我們歡迎你……迎向我們的懷抱……
    XeshtBoss_PlayerKill_4
    我們歡迎你……迎向我們的懷抱……
    XeshtBoss_PlayerKill_5
    我們的夢想……將會到來……
    XeshtBoss_PlayerKill_6
    我們的夢想……將會到來……
    XeshtBoss_PlayerKill_7
    我們會吞噬幻夢者……
    XeshtBoss_PlayerKillAcolyte_Random
    我們會吞噬幻夢者……
    XeshtBoss_PlayerKillAcolyte_2
    我們會解開現實絲線中的盤繞謊言!
    XeshtBoss_TalismanOpen_Random
    我們會撕裂存在的面紗!
    XeshtBoss_TalismanOpen_2
    深淵再次來訪……有四人給出回應……
    XeshtBoss_TalismanOpen_3
    她是托沃……
    XeshtBoss_TulPuppet_Random
    她是托沃……
    XeshtBoss_TulPuppet_2
    她是托沃……
    XeshtBoss_TulPuppet_3
    她是冰冷的憂傷……
    XeshtBoss_TulPuppet_4
    她是冰冷的憂傷……
    XeshtBoss_TulPuppet_5
    她是冰冷的憂傷……
    XeshtBoss_TulPuppet_6
    她是寒冬之忌妒……
    XeshtBoss_TulPuppet_7
    她是寒冬之忌妒……
    XeshtBoss_TulPuppet_8
    她是寒冬之忌妒……
    XeshtBoss_TulPuppet_9
    魔域...
    XeshtBoss_TulPuppet_10
    魔域...
    XeshtBoss_TulPuppet_11
    魔域...
    XeshtBoss_TulPuppet_12

    Community Wiki

    Edit

    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops

    Who?

    • Xesht-Ula, the Open Hand = Xoph + Esh + Tul, Uul-Netol + Chayula
    • Xesht, We Who Are One = Xoph + Esh + Tul

    HinekoraProphecy2: Five brothers vie for kingship in a distant land, yet yearn to be a family once again. Two peoples, seemingly unalike, meet on common ground. The seasons are harsh, and the fruit grows purple and rotted, but a single healthy seed sprouts in a dark place.


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