Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
萬眾歸一.烈許 傳奇 /7
BreachQuiver
需求: 等級 65
增加(20—30)%攻擊暴擊率
減少(10—15)%攻擊速度
攻擊獲得等同於物理傷害(10—20)%的額外混沌傷害
擊中的混沌傷害也會貢獻至冰凍累積
擊中的混沌傷害也會貢獻至觸電累積
ChoirOfTheStorm
需求: 等級 55
賦予技能: 等級 13 雷彈
+(10—15)點敏捷
+(50—100)%閃電抗性
暴擊時觸發雷彈技能
BreachJewel
只會影響中至大範圍內的天賦
天賦樹中在範圍內未連結的技能仍然可以配置
(-20—-5)%全元素抗性
HandOfWisdomAndAction
需求: 等級 33, 24 敏捷, 24 智慧
+(15—25)點敏捷
+(15—25)點智慧
每20點敏捷,增加1%攻擊速度
每20點智慧,攻擊附加1至10閃電傷害
ThePandemonius
需求: 等級 52
+(10—15)點智慧
+(50—100)%冰冷抗性
擊中受冰緩敵人時致盲
XophsBlood
Xoph's Blood Amber Amulet
Amulets
Quality: +20%
需求: Level 52
+(10—15) to Strength
(10—20)% increased maximum Life
+(50—100)% to Fire Resistance
20% of Non Damage is taken as Fire damage
Enemies in your Presence have -25% to Fire Resistance
Avatar of Fire
萬眾歸一.烈許
CategoryDemon惡魔
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Xesht, We That Are One
Spectre
Area扭曲領域, 頭目狩獵區域 3
Tagsdemon, humanoid, medium_movement, MonsterStab_onhit_audio, not_dex, not_str, red_blood
生命
1440%
Energy Shield From Life
5%
抗性
IconEnemyResistanceFire15% IconEnemyResistanceCold15% IconEnemyResistanceLightning15% IconEnemyResistanceChaos0%
傷害
300%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
400%
Model Size
100%
Type
ItThatReturned
Metadata
ItThatReturned
保留
141
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
保留
60%
抗性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
等級
79
生命
357,869
傷害
973
法術傷害
973
命中
3,786
攻擊時間
1.5
經驗值
326,656
召喚物生命
140,875
Minion Energy Shield
7,044
召喚物傷害
5,071
召喚物護甲
4,540
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 778—1167
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASBreachBossHandSlam
法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossFlickProjectile
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成16.44至24.66物理傷害
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1364]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MaceNotable2
EASBreachBossSummonEsh
法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
EASBreachBossSummonTul
法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
MPSBreachBossMultiFlick
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成1588至2382物理傷害
base is projectile [1]
base modifiers to projectile count do not apply [1]
monster projectile variation [1369]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
MaceNotable2
GSBreachBossMultiFlickImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成1588至2382物理傷害
base is projectile [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
MPSBreachBossHeadFireball
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
base deal no damage [1]
base is projectile [1]
monster projectile variation [1373]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GSBreachBossHeadFireballImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成2540至3810火焰傷害
base is projectile [1]
is area damage [1]
EASBreachBossSummonEshTul
法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
action do not face target [1]
GABreachBossHandSlamImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 778—1167
暴擊率: 5%
攻擊時間: 1.5 秒
is area damage [1]
GTBreachBossFlickCascade
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
EASBreachBossOpenPortals
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
EDABreachBossHandSlamLeft
可觸發, 攻擊, AttackInPlace
Base Damage: 778—1167
暴擊率: 5%
攻擊傷害: 300%
攻擊時間: 1.5 秒
造成200%更多攻擊傷害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSBreachBossPistolFlickSonicWave
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 12 秒
造成2540至3810物理傷害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
spell maximum action distance +% [-60]
GPSBreachBossHeadFireball
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBreachBossHandClapBlast
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成2540至3810物理傷害
is area damage [1]
EDABreachBossHandSlamRight
可觸發, 攻擊, AttackInPlace
Base Damage: 778—1167
暴擊率: 5%
攻擊傷害: 300%
攻擊時間: 1.5 秒
造成200%更多攻擊傷害
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EASBreachBossMultiFlick
法術
施放時間: 1 秒
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
EASBreachBossTeleportStart
法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
EASBreachBossTeleportEnd
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
CGEBreachBossHeadFireballGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
施放時間: 1 秒
每秒造成367.5火焰傷害
active skill area of effect radius +% final [-40]
base skill effect duration [20000]
is area damage [1]
CTS1Generic
造成5%更少攻擊傷害
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		strafe_movement = 1;
		collidable = 1;
		invis_handle;
	"

	on_or_create_state_strafe_movement_1 = { SetUsesDirectionalRunAnimations( true ); }
	on_or_create_state_strafe_movement_0 = { SetUsesDirectionalRunAnimations( false ); }
	on_or_create_state_collidable_0 = "RemoveCollidability();"
	on_or_create_state_collidable_1 = "MakeCollidable();"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Stats
{
	set_monster_delay_item_drops_millis = 10000
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachOverseerBoss/ItThatReturned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Xesht, We That Are One",
    life = 14.4,
    energyShield = 0.05,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSBreachBossHeadFireball",
        "MPSBreachBossFlickProjectile",
        "MPSBreachBossMultiFlick",
        "MPSBreachBossHeadFireball",
        "CGEBreachBossHeadFireballGround",
        "CTS1Generic",
        "GSBreachBossMultiFlickImpact",
        "GSBreachBossHeadFireballImpact",
        "GABreachBossHandSlamImpact",
        "GSBreachBossPistolFlickSonicWave",
        "GSBreachBossHandClapBlast",
        "EASBreachBossHandSlam",
        "EASBreachBossSummonEsh",
        "EASBreachBossSummonTul",
        "EASBreachBossSummonEshTul",
        "EASBreachBossOpenPortals",
        "EASBreachBossMultiFlick",
        "EASBreachBossTeleportStart",
        "EASBreachBossTeleportEnd",
        "GTBreachBossFlickCascade",
        "EDABreachBossHandSlamLeft",
        "EDABreachBossHandSlamRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSBreachBossHeadFireball"] = {
    name = "GPSBreachBossHeadFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossFlickProjectile"] = {
    name = "MPSBreachBossFlickProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1364, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossMultiFlick"] = {
    name = "MPSBreachBossMultiFlick",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_target_distance",
        "base_modifiers_to_projectile_count_do_not_apply",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1369, -20, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachBossHeadFireball"] = {
    name = "MPSBreachBossHeadFireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1373, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBreachBossHeadFireballGround"] = {
    name = "CGEBreachBossHeadFireballGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, -40, 20000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1Generic"] = {
    name = "CTS1Generic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossMultiFlickImpact"] = {
    name = "GSBreachBossMultiFlickImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHeadFireballImpact"] = {
    name = "GSBreachBossHeadFireballImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABreachBossHandSlamImpact"] = {
    name = "GABreachBossHandSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossPistolFlickSonicWave"] = {
    name = "GSBreachBossPistolFlickSonicWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBreachBossHandClapBlast"] = {
    name = "GSBreachBossHandClapBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossHandSlam"] = {
    name = "EASBreachBossHandSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEsh"] = {
    name = "EASBreachBossSummonEsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonTul"] = {
    name = "EASBreachBossSummonTul",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossSummonEshTul"] = {
    name = "EASBreachBossSummonEshTul",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossOpenPortals"] = {
    name = "EASBreachBossOpenPortals",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossMultiFlick"] = {
    name = "EASBreachBossMultiFlick",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportStart"] = {
    name = "EASBreachBossTeleportStart",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBreachBossTeleportEnd"] = {
    name = "EASBreachBossTeleportEnd",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTBreachBossFlickCascade"] = {
    name = "GTBreachBossFlickCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamLeft"] = {
    name = "EDABreachBossHandSlamLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDABreachBossHandSlamRight"] = {
    name = "EDABreachBossHandSlamRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 — 9000 Global
  • monster dropped item rarity +% 3200 — 3200 Global
  • monster dropped item quantity +% 800 — 800 Global
  • unique monster guarantee one rare 1 — 1 Global
  • monster map key of at least same tier as current map drop chance % 25 — 25 Global
  • keyval
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.strafe_movement1;
    StateMachine.collidable1;
    StateMachine.invis_handle;
    StateMachine.on_or_create_state_strafe_movement_1{ SetUsesDirectionalRunAnimations( true ); }
    StateMachine.on_or_create_state_strafe_movement_0{ SetUsesDirectionalRunAnimations( false ); }
    StateMachine.on_or_create_state_collidable_0RemoveCollidability();
    StateMachine.on_or_create_state_collidable_1MakeCollidable();
    Actor.basic_actionChangeToStance3
    Stats.monster_delay_item_drops_millis10000
    萬眾歸一.烈許 Topic /1
    NPC名稱
    佐林恭喜你旗開得勝。 這個新的裂痕之主名叫烈許……你證明了瓦爾克拉斯不會任其擺佈。或許我們現在有充足的時間……可以探究這個問題,並為我們所處現實的弱點好好補強。在這之前,繼續擊退裂痕之主的嘍囉吧。
    烈許 Topic /2
    NPC名稱
    被圍攻的瓦爾克拉斯烈許憑藉著他的喪心病狂驅使群魔,
    只為讓痛苦和毀滅遠播。
    烈許的寶庫鑰匙他們知道真相,卻沒有選擇
    後世或許有一天,
    能有所取捨
    萬眾歸一.烈許 Text Audio /97
    名稱
    無盡的追尋……
    XeshtBoss_Burrow_Random — 萬眾歸一.烈許
    無盡的追尋……
    XeshtBoss_Burrow_2 — 萬眾歸一.烈許
    無盡的追尋……
    XeshtBoss_Burrow_3 — 萬眾歸一.烈許
    跑吧……
    XeshtBoss_Burrow_4 — 萬眾歸一.烈許
    跑吧……
    XeshtBoss_Burrow_5 — 萬眾歸一.烈許
    跑吧……
    XeshtBoss_Burrow_6 — 萬眾歸一.烈許
    在我們的掌握之中……
    XeshtBoss_Burrow_7 — 萬眾歸一.烈許
    在我們的掌握之中……
    XeshtBoss_Burrow_8 — 萬眾歸一.烈許
    在我們的掌握之中……
    XeshtBoss_Burrow_9 — 萬眾歸一.烈許
    期望……
    XeshtBoss_Burrow_10 — 萬眾歸一.烈許
    期望……
    XeshtBoss_Burrow_11 — 萬眾歸一.烈許
    呃……!我們承受失敗……
    XeshtBoss_Death_Random — 萬眾歸一.烈許
    我們懷抱夢想……我們身處夢魘……我們是萬眾歸一者!
    XeshtBoss_Emerge_Random — 萬眾歸一.烈許
    我們……是萬眾歸一者!
    XeshtBoss_EmergeShort_Random — 萬眾歸一.烈許
    她是艾許……
    XeshtBoss_EshPuppet_Random — 萬眾歸一.烈許
    她是艾許……
    XeshtBoss_EshPuppet_2 — 萬眾歸一.烈許
    她的智慧與行動……
    XeshtBoss_EshPuppet_3 — 萬眾歸一.烈許
    她的智慧與行動……
    XeshtBoss_EshPuppet_4 — 萬眾歸一.烈許
    她的思想和動作……
    XeshtBoss_EshPuppet_5 — 萬眾歸一.烈許
    她的思想和動作……
    XeshtBoss_EshPuppet_6 — 萬眾歸一.烈許
    她的思想和動作……
    XeshtBoss_EshPuppet_7 — 萬眾歸一.烈許
    她風暴般的殘酷……
    XeshtBoss_EshPuppet_8 — 萬眾歸一.烈許
    她風暴般的殘酷……
    XeshtBoss_EshPuppet_9 — 萬眾歸一.烈許
    她風暴般的殘酷……
    XeshtBoss_EshPuppet_10 — 萬眾歸一.烈許
    戰鬥……再一次……
    XeshtBoss_EshTulPuppet_Random — 萬眾歸一.烈許
    戰鬥……再一次……
    XeshtBoss_EshTulPuppet_2 — 萬眾歸一.烈許
    戰鬥……再一次……
    XeshtBoss_EshTulPuppet_3 — 萬眾歸一.烈許
    我們控制……他們起舞!
    XeshtBoss_EshTulPuppet_4 — 萬眾歸一.烈許
    我們控制……他們起舞!
    XeshtBoss_EshTulPuppet_5 — 萬眾歸一.烈許
    我們呼喚……我們命令……
    XeshtBoss_EshTulPuppet_6 — 萬眾歸一.烈許
    我們呼喚……我們命令……
    XeshtBoss_EshTulPuppet_7 — 萬眾歸一.烈許
    我們呼喚……我們命令……
    XeshtBoss_EshTulPuppet_8 — 萬眾歸一.烈許
    我們觀察……我們等待……我們作夢!
    XeshtBoss_HandSlam_Random — 萬眾歸一.烈許
    我們觀察……我們等待……我們作夢!
    XeshtBoss_HandSlam_2 — 萬眾歸一.烈許
    我們觀察……我們等待……我們作夢!
    XeshtBoss_HandSlam_3 — 萬眾歸一.烈許
    存在的起源……我們會將其摧毀!
    XeshtBoss_HandSlam_4 — 萬眾歸一.烈許
    存在的起源……我們會將其摧毀!
    XeshtBoss_HandSlam_5 — 萬眾歸一.烈許
    存在的起源……我們會將其摧毀!
    XeshtBoss_HandSlam_6 — 萬眾歸一.烈許
    萬千思緒……命運鬆解!
    XeshtBoss_HandSlam_7 — 萬眾歸一.烈許
    萬千思緒……命運鬆解!
    XeshtBoss_HandSlam_8 — 萬眾歸一.烈許
    萬千思緒……命運鬆解!
    XeshtBoss_HandSlam_9 — 萬眾歸一.烈許
    紅色燃焰綻放……
    XeshtBoss_HeadFireball_Random — 萬眾歸一.烈許
    紅色燃焰綻放……
    XeshtBoss_HeadFireball_2 — 萬眾歸一.烈許
    紅色燃焰綻放……
    XeshtBoss_HeadFireball_3 — 萬眾歸一.烈許
    聆聽灰色之風……
    XeshtBoss_HeadFireball_4 — 萬眾歸一.烈許
    聆聽灰色之風……
    XeshtBoss_HeadFireball_5 — 萬眾歸一.烈許
    聆聽灰色之風……
    XeshtBoss_HeadFireball_6 — 萬眾歸一.烈許
    他的思想在燃燒……
    XeshtBoss_HeadFireball_7 — 萬眾歸一.烈許
    他的思想在燃燒……
    XeshtBoss_HeadFireball_8 — 萬眾歸一.烈許
    呃……巢穴將會四處擴散……就像母親的血液一樣!
    XeshtBoss_Knockdown_Random — 萬眾歸一.烈許
    呃……巢穴將會四處擴散……就像母親的血液一樣!
    XeshtBoss_Knockdown_2 — 萬眾歸一.烈許
    呃……巢穴將會四處擴散……就像母親的血液一樣!
    XeshtBoss_Knockdown_3 — 萬眾歸一.烈許
    我們的肉身……不屬於我們……但你的在這裡召喚!
    XeshtBoss_Knockdown_4 — 萬眾歸一.烈許
    我們的肉身……不屬於我們……但你的在這裡召喚!
    XeshtBoss_Knockdown_5 — 萬眾歸一.烈許
    破碎太陽的詛咒!
    XeshtBoss_MultiFlick_Random — 萬眾歸一.烈許
    破碎太陽的詛咒!
    XeshtBoss_MultiFlick_2 — 萬眾歸一.烈許
    破碎太陽的詛咒!
    XeshtBoss_MultiFlick_3 — 萬眾歸一.烈許
    巢穴的憤恨!
    XeshtBoss_MultiFlick_4 — 萬眾歸一.烈許
    巢穴的憤恨!
    XeshtBoss_MultiFlick_5 — 萬眾歸一.烈許
    巢穴的憤恨!
    XeshtBoss_MultiFlick_6 — 萬眾歸一.烈許
    無縛思想的潛伏黑暗!
    XeshtBoss_MultiFlick_7 — 萬眾歸一.烈許
    無縛思想的潛伏黑暗!
    XeshtBoss_MultiFlick_8 — 萬眾歸一.烈許
    無縛思想的潛伏黑暗!
    XeshtBoss_MultiFlick_9 — 萬眾歸一.烈許
    我們累了……
    XeshtBoss_PistolFlick_Random — 萬眾歸一.烈許
    我們累了……
    XeshtBoss_PistolFlick_2 — 萬眾歸一.烈許
    我們累了……
    XeshtBoss_PistolFlick_3 — 萬眾歸一.烈許
    我們是憤怒……
    XeshtBoss_PistolFlick_4 — 萬眾歸一.烈許
    我們是憤怒……
    XeshtBoss_PistolFlick_5 — 萬眾歸一.烈許
    我們是憤怒……
    XeshtBoss_PistolFlick_6 — 萬眾歸一.烈許
    命運掩蓋真相……
    XeshtBoss_PistolFlick_7 — 萬眾歸一.烈許
    命運掩蓋真相……
    XeshtBoss_PistolFlick_8 — 萬眾歸一.烈許
    命運掩蓋真相……
    XeshtBoss_PistolFlick_9 — 萬眾歸一.烈許
    我們變得越發強大……
    XeshtBoss_PlayerKill_Random — 萬眾歸一.烈許
    我們變得越發強大……
    XeshtBoss_PlayerKill_2 — 萬眾歸一.烈許
    我們變得越發強大……
    XeshtBoss_PlayerKill_3 — 萬眾歸一.烈許
    我們歡迎你……迎向我們的懷抱……
    XeshtBoss_PlayerKill_4 — 萬眾歸一.烈許
    我們歡迎你……迎向我們的懷抱……
    XeshtBoss_PlayerKill_5 — 萬眾歸一.烈許
    我們的夢想……將會到來……
    XeshtBoss_PlayerKill_6 — 萬眾歸一.烈許
    我們的夢想……將會到來……
    XeshtBoss_PlayerKill_7 — 萬眾歸一.烈許
    我們會吞噬幻夢者……
    XeshtBoss_PlayerKillAcolyte_Random — 萬眾歸一.烈許
    我們會吞噬幻夢者……
    XeshtBoss_PlayerKillAcolyte_2 — 萬眾歸一.烈許
    我們會解開現實絲線中的盤繞謊言!
    XeshtBoss_TalismanOpen_Random — 萬眾歸一.烈許
    我們會撕裂存在的面紗!
    XeshtBoss_TalismanOpen_2 — 萬眾歸一.烈許
    深淵再次來訪……有四人給出回應……
    XeshtBoss_TalismanOpen_3 — 萬眾歸一.烈許
    她是托沃……
    XeshtBoss_TulPuppet_Random — 萬眾歸一.烈許
    她是托沃……
    XeshtBoss_TulPuppet_2 — 萬眾歸一.烈許
    她是托沃……
    XeshtBoss_TulPuppet_3 — 萬眾歸一.烈許
    她是冰冷的憂傷……
    XeshtBoss_TulPuppet_4 — 萬眾歸一.烈許
    她是冰冷的憂傷……
    XeshtBoss_TulPuppet_5 — 萬眾歸一.烈許
    她是冰冷的憂傷……
    XeshtBoss_TulPuppet_6 — 萬眾歸一.烈許
    她是寒冬之忌妒……
    XeshtBoss_TulPuppet_7 — 萬眾歸一.烈許
    她是寒冬之忌妒……
    XeshtBoss_TulPuppet_8 — 萬眾歸一.烈許
    她是寒冬之忌妒……
    XeshtBoss_TulPuppet_9 — 萬眾歸一.烈許
    魔域...
    XeshtBoss_TulPuppet_10 — 萬眾歸一.烈許
    魔域...
    XeshtBoss_TulPuppet_11 — 萬眾歸一.烈許
    魔域...
    XeshtBoss_TulPuppet_12 — 萬眾歸一.烈許
    不過是眾多之一……"承受長久苦難的她"。
    Xesht_AfterAilithKilled_wild — 萬眾歸一.烈許

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    Xesht, We Who Are One

    Xesht, We Who Are One is the boss monster of Breach mechanic. Found in the "Twisted Domain".

    Drops

    Guaranteed Unique

    Additional drops


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