IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
博德克
CategoryDemon惡魔
IconEnemyArmourStrong IconEnemyResistanceChaosStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Bodach
Spectre
Area去釣魚, 凱爾塔斯
TagsClaw_onhit_audio, demon, not_dex, not_int, red_blood, very_fast_movement
生命
1820%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos50
傷害
320%
命中
100%
暴擊 Chance
5%
Attack Distance
7 ~ 18
攻擊時間
1.335 Second
Damage Spread
±20%
經驗值
400%
Model Size
220%
Type
RitualWendigoBoss
Metadata
RitualWendigoBoss
等級
79
生命
452,306
傷害
1,037
法術傷害
1,037
命中
3,786
攻擊時間
1.335
經驗值
326,656
召喚物生命
178,051
召喚物傷害
5,409
召喚物護甲
14,755
MAASRitualWendigoBossBasicSwipes
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
GARitualWendigoBossRemoteFistLeft
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 150%
攻擊時間: 1.335 秒
造成 50% 更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
GARitualWendigoBossRemoteFistRight
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 150%
攻擊時間: 1.335 秒
造成 50% 更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [150]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [20]
MAASRitualWendigoBossForwardScoop
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoBossLeftScoop
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoBossRightScoop
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MPSRitualWendigoBossBasicProjLeft
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 6 秒
發射 個額外投射物
以圓圈形狀發射投射物
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
MPSRitualWendigoBossBasicProjRight
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 6 秒
發射 個額外投射物
以圓圈形狀發射投射物
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [70]
base is projectile [1]
monster projectile variation [1506]
projectile spread radius [50]
projectile uses contact position [1]
projectiles travel at fixed height [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
GARitualWendigoBossFistSlam
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.335 秒
冷卻時間: 12 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [33]
GSRitualWendigoBossMothrowerLeft
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 18 秒
造成317.5476.3物理傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSRitualWendigoBossMothrowerRight
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 18 秒
造成714.51072物理傷害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossHeadGeyser
法術
施放時間: 1 秒
冷卻時間: 22 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossHeadSlam
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 220%
攻擊時間: 1.335 秒
冷卻時間: 15 秒
造成 120% 更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
skill does not pathfind [1]
voll slam damage +% final at centre [25]
GSRitualWendigoBossVacuum
可觸發, 引導, 法術, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 35 秒
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionExit
法術
施放時間: 1 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASRitualWendigoBossRepositionEnter
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
MAASRitualWendigoBossRepositionAttackEnter
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.335 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
attack maximum action distance + [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
CTS4RitualWendigoBossSwapToPhase2
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CTS3RitualWendigoBossPhase2Emerge
action attack or cast time uses animation length [1]
GSRitualWendigoBossBasicProjImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成476.3714.5物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
MPARitualWendigoBossChainedAttackRubble
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 40%
攻擊時間: 1.335 秒
造成 60% 更少攻擊傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [10]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPARitualWendigoBossChainedAttackRubbleCluster
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 33%
攻擊時間: 1.335 秒
造成 67% 更少攻擊傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base is projectile [1]
fixed projectile spread [60]
monster projectile variation [1178]
projectile ballistic angle override [20]
projectile ballistic angle override variance [10]
projectile spread radius [25]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamLeft
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
MDRitualWendigoBossFistSlamRight
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
action do not face target [1]
skill does not pathfind [1]
use scaled contact offset [1]
GPSRitualWendigoBossHeadGeyser
可觸發, 法術, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
projectile ballistic angle from target distance [1]
skill does not pathfind [1]
GSRitualWendigoBossHeadGeyserImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成952.61429物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossHeadSlamDarkness
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
每秒造成1286.3 混沌傷害
active skill area of effect radius +% final [0]
base skill effect duration [20000]
ground spores art variation [1000]
is area damage [1]
MDRitualWendigoBossVacuumBlob
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
GSRitualWendigoBossVacuumBlobShunt
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成52.9279.38物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
MPSRitualWendigoBossVacuumVomit
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
base is projectile [1]
monster projectile variation [1441]
projectile ballistic angle from reference event [1]
projectile spread radius [20]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSRitualWendigoBossVacuumVomit
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成21173175物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossVacuumVomit
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
每秒造成1286.3 物理傷害
active skill area of effect radius +% final [100]
ground caustic art variation [1001]
infinite skill effect duration [1]
is area damage [1]
EASRitualWendigoBossVacuumKnockdown
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GARitualWendigoBossVacuumBeatdownSmall
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.335 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossVacuumBeatdownBig
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 280%
攻擊時間: 1.335 秒
造成 180% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
GARitualWendigoBossShadowArmVacuumKnockdown
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.335 秒
你的擊中無法暈眩敵人
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
MDRitualWendigoBossGrassPathPusher
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
MDRitualWendigoBossCorridorSideVolatileLeft
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
MDRitualWendigoBossCorridorSideVolatileRight
法術可重複, 可觸發, AttackInPlace, 法術
施放時間: 1 秒
GSRitualWendigoBossMothBallBurst
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成846.81270物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSRitualWendigoBossCorridorBallBurst
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成 100% 更少攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
CGERitualWendigoBossMothGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
每秒造成1286.3 物理傷害
減少 50% 移動速度
base skill effect duration [120000]
ground caustic art variation [1000]
is area damage [1]
MAASRitualWendigoP2_TeleMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MAASRitualWendigoP2_TeleMelee2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
action attack or cast time uses animation length [1]
action do not face target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
iconbasicattack
MPSRitualWendigoP2_Bombard
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
action do not face target [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1480]
projectile ballistic angle override [60]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill does not pathfind [1]
use scaled contact offset [1]
MaceNotable2
EAARitualWendigoP2_BackwardsSwipeout
攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteor
攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorSolarisSeed
攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EAARitualWendigoP2_SlamMeteorCombo
攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
DTTRitualWendigoP2_JumpscareIn
法術, 位移, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
DTTRitualWendigoP2_JumpscareOut
法術, 位移, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
action do not face target [1]
leap slam minimum distance [0]
skill does not pathfind [1]
skill maximum travel distance [0]
spell maximum action distance +% [0]
walk emerge extra distance [0]
EAARitualWendigoP2_BossTaunt
攻擊
Base Damage: 8301245
暴擊率: 5%
攻擊時間: 1.335 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSRitualWendigoP2_BombardImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成10581588物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
MPSRitualWendigoP2_BombardSecondary
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [50]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1481]
projectile ballistic angle override [65]
projectile ballistic angle override variance [15]
projectile ballistic speed from target distance given angle override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MaceNotable2
GSRitualWendigoP2_BombardSecondaryImpact
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成529.2793.8物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
GARitualWendigoP2_SlamMeteorImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 280%
攻擊時間: 1.335 秒
造成 180% 更多攻擊傷害
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorImpactSolarisSeed
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 280%
攻擊時間: 1.335 秒
造成 180% 更多攻擊傷害
action attack or cast time uses animation length [1]
voll slam damage +% final at centre [50]
GARitualWendigoP2_SlamMeteorComboPunch1
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.335 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch2
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.335 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboPunch3
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.335 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
GARitualWendigoP2_SlamMeteorComboMeteorImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 280%
攻擊時間: 1.335 秒
造成 180% 更多攻擊傷害
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe1
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.335 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
GARitualWendigoP2_BackwardsSwipeoutSwipe2
可觸發, 攻擊, AttackInPlace
Base Damage: 8301245
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.335 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
CGERitualWendigoBossBrambleGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
每秒造成551.3 物理傷害
active skill area of effect radius +% final [-10]
ground blood art variation [1016]
infinite skill effect duration [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RitualWendigo/RitualWendigoBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Bodach",
    life = 18.2,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MAASRitualWendigoBossRepositionAttackEnter",
        "MAASRitualWendigoBossForwardScoop",
        "MAASRitualWendigoBossLeftScoop",
        "MAASRitualWendigoBossRightScoop",
        "MAASRitualWendigoP2_TeleMelee",
        "MAASRitualWendigoP2_TeleMelee2",
        "MAASRitualWendigoBossBasicSwipes",
        "GPSRitualWendigoBossHeadGeyser",
        "MPSRitualWendigoBossVacuumVomit",
        "MPARitualWendigoBossChainedAttackRubble",
        "MPARitualWendigoBossChainedAttackRubbleCluster",
        "MPSRitualWendigoP2_Bombard",
        "MPSRitualWendigoP2_BombardSecondary",
        "MPSRitualWendigoBossBasicProjLeft",
        "MPSRitualWendigoBossBasicProjRight",
        "CGERitualWendigoBossHeadSlamDarkness",
        "CGERitualWendigoBossVacuumVomit",
        "CGERitualWendigoBossMothGround",
        "CGERitualWendigoBossBrambleGround",
        "CTS4RitualWendigoBossSwapToPhase2",
        "CTS3RitualWendigoBossPhase2Emerge",
        "GSRitualWendigoBossMothrowerLeft",
        "GSRitualWendigoBossMothrowerRight",
        "GARitualWendigoBossHeadSlam",
        "GSRitualWendigoBossVacuumVomit",
        "GARitualWendigoBossVacuumBeatdownSmall",
        "GARitualWendigoBossVacuumBeatdownBig",
        "GSRitualWendigoBossVacuumBlobShunt",
        "GSRitualWendigoBossVacuum",
        "GSRitualWendigoBossHeadGeyserImpact",
        "GARitualWendigoBossFistSlam",
        "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
        "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
        "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
        "GARitualWendigoP2_SlamMeteorComboPunch1",
        "GARitualWendigoP2_SlamMeteorComboPunch2",
        "GARitualWendigoP2_SlamMeteorComboPunch3",
        "GARitualWendigoP2_SlamMeteorImpact",
        "GSRitualWendigoP2_BombardImpact",
        "GSRitualWendigoP2_BombardSecondaryImpact",
        "GSRitualWendigoBossMothBallBurst",
        "GSRitualWendigoBossCorridorBallBurst",
        "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
        "GARitualWendigoBossShadowArmVacuumKnockdown",
        "GSRitualWendigoBossBasicProjImpact",
        "GARitualWendigoBossRemoteFistLeft",
        "GARitualWendigoBossRemoteFistRight",
        "EASRitualWendigoBossRepositionExit",
        "EASRitualWendigoBossRepositionEnter",
        "EASRitualWendigoBossVacuumKnockdown",
        "EAARitualWendigoP2_BackwardsSwipeout",
        "EAARitualWendigoP2_SlamMeteor",
        "EAARitualWendigoP2_SlamMeteorCombo",
        "EASRitualWendigoBossHeadGeyser",
        "EAARitualWendigoP2_SlamMeteorSolarisSeed",
        "EAARitualWendigoP2_BossTaunt",
        "MDRitualWendigoBossVacuumBlob",
        "MDRitualWendigoBossFistSlamLeft",
        "MDRitualWendigoBossFistSlamRight",
        "MDRitualWendigoBossGrassPathPusher",
        "MDRitualWendigoBossCorridorSideVolatileLeft",
        "MDRitualWendigoBossCorridorSideVolatileRight",
        "DTTRitualWendigoP2_JumpscareOut",
        "DTTRitualWendigoP2_JumpscareIn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRepositionAttackEnter"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossForwardScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossLeftScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossRightScoop"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {100, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoP2_TeleMelee2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASRitualWendigoBossBasicSwipes"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRitualWendigoBossHeadGeyser"] = {
    name = "GPSRitualWendigoBossHeadGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossVacuumVomit"] = {
    name = "MPSRitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1441, 20, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubble"] = {
    name = "MPARitualWendigoBossChainedAttackRubble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "number_of_chains",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1178, 10, 50, 4, 20, 10, 0, baseMultiplier = 0.4, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPARitualWendigoBossChainedAttackRubbleCluster"] = {
    name = "MPARitualWendigoBossChainedAttackRubbleCluster",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "number_of_chains",
        "fixed_projectile_spread",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1178, 25, 50, 6, 20, 10, 0, 60, baseMultiplier = 0.33, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_Bombard"] = {
    name = "MPSRitualWendigoP2_Bombard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1480, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoP2_BombardSecondary"] = {
    name = "MPSRitualWendigoP2_BombardSecondary",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "projectile_ballistic_speed_from_target_distance_given_angle_override",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1481, 65, 15, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjLeft"] = {
    name = "MPSRitualWendigoBossBasicProjLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectiles_nova",
    },
    levels = {
        [1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRitualWendigoBossBasicProjRight"] = {
    name = "MPSRitualWendigoBossBasicProjRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "active_skill_projectile_speed_+%_variation_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
        "projectiles_nova",
    },
    levels = {
        [1] = {1506, 50, 70, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossHeadSlamDarkness"] = {
    name = "CGERitualWendigoBossHeadSlamDarkness",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_spores_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 0, 20000, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossVacuumVomit"] = {
    name = "CGERitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1001, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossMothGround"] = {
    name = "CGERitualWendigoBossMothGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1000, 120000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERitualWendigoBossBrambleGround"] = {
    name = "CGERitualWendigoBossBrambleGround",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {1, 1016, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4RitualWendigoBossSwapToPhase2"] = {
    name = "CTS4RitualWendigoBossSwapToPhase2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3RitualWendigoBossPhase2Emerge"] = {
    name = "CTS3RitualWendigoBossPhase2Emerge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerLeft"] = {
    name = "GSRitualWendigoBossMothrowerLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothrowerRight"] = {
    name = "GSRitualWendigoBossMothrowerRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossHeadSlam"] = {
    name = "GARitualWendigoBossHeadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {25, 0, baseMultiplier = 2.2, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumVomit"] = {
    name = "GSRitualWendigoBossVacuumVomit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownSmall"] = {
    name = "GARitualWendigoBossVacuumBeatdownSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossVacuumBeatdownBig"] = {
    name = "GARitualWendigoBossVacuumBeatdownBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuumBlobShunt"] = {
    name = "GSRitualWendigoBossVacuumBlobShunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossVacuum"] = {
    name = "GSRitualWendigoBossVacuum",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cast_speed_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossHeadGeyserImpact"] = {
    name = "GSRitualWendigoBossHeadGeyserImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossFistSlam"] = {
    name = "GARitualWendigoBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {33, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe1"] = {
    name = "GARitualWendigoP2_BackwardsSwipeoutSwipe1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_BackwardsSwipeoutSwipe2"] = {
    name = "GARitualWendigoP2_BackwardsSwipeoutSwipe2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboMeteorImpact"] = {
    name = "GARitualWendigoP2_SlamMeteorComboMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch1"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch2"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorComboPunch3"] = {
    name = "GARitualWendigoP2_SlamMeteorComboPunch3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpact"] = {
    name = "GARitualWendigoP2_SlamMeteorImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardImpact"] = {
    name = "GSRitualWendigoP2_BombardImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoP2_BombardSecondaryImpact"] = {
    name = "GSRitualWendigoP2_BombardSecondaryImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossMothBallBurst"] = {
    name = "GSRitualWendigoBossMothBallBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossCorridorBallBurst"] = {
    name = "GSRitualWendigoBossCorridorBallBurst",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoP2_SlamMeteorImpactSolarisSeed"] = {
    name = "GARitualWendigoP2_SlamMeteorImpactSolarisSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossShadowArmVacuumKnockdown"] = {
    name = "GARitualWendigoBossShadowArmVacuumKnockdown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_stun",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRitualWendigoBossBasicProjImpact"] = {
    name = "GSRitualWendigoBossBasicProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistLeft"] = {
    name = "GARitualWendigoBossRemoteFistLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARitualWendigoBossRemoteFistRight"] = {
    name = "GARitualWendigoBossRemoteFistRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {150, 20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionExit"] = {
    name = "EASRitualWendigoBossRepositionExit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossRepositionEnter"] = {
    name = "EASRitualWendigoBossRepositionEnter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossVacuumKnockdown"] = {
    name = "EASRitualWendigoBossVacuumKnockdown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BackwardsSwipeout"] = {
    name = "EAARitualWendigoP2_BackwardsSwipeout",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteor"] = {
    name = "EAARitualWendigoP2_SlamMeteor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorCombo"] = {
    name = "EAARitualWendigoP2_SlamMeteorCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASRitualWendigoBossHeadGeyser"] = {
    name = "EASRitualWendigoBossHeadGeyser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_SlamMeteorSolarisSeed"] = {
    name = "EAARitualWendigoP2_SlamMeteorSolarisSeed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAARitualWendigoP2_BossTaunt"] = {
    name = "EAARitualWendigoP2_BossTaunt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossVacuumBlob"] = {
    name = "MDRitualWendigoBossVacuumBlob",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamLeft"] = {
    name = "MDRitualWendigoBossFistSlamLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossFistSlamRight"] = {
    name = "MDRitualWendigoBossFistSlamRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "use_scaled_contact_offset",
        "skill_does_not_pathfind",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossGrassPathPusher"] = {
    name = "MDRitualWendigoBossGrassPathPusher",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileLeft"] = {
    name = "MDRitualWendigoBossCorridorSideVolatileLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDRitualWendigoBossCorridorSideVolatileRight"] = {
    name = "MDRitualWendigoBossCorridorSideVolatileRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareOut"] = {
    name = "DTTRitualWendigoP2_JumpscareOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTRitualWendigoP2_JumpscareIn"] = {
    name = "DTTRitualWendigoP2_JumpscareIn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {0, 0, 0, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
  • 博德克 Topic /4
    NPC名稱
    雕紋狡詰謹記此言,免你聽見博德克的聲音。若你
    聆聽其語,你將永遠再也聽不見任何聲音。
    —寓言編年者
    雕紋威嚴隨身攜帶此雕刻,免博德克找上你。若你
    無魔偶可獻,它便以你的骸骨為材刻划。
    —寓言編年者
    雕紋惡戲切莫遊蕩,免博德克與你同行。你將走到
    腳踩破大地,那裡有它的黑暗等候著你。
    —寓言編年者
    雕紋堅韌待在光明之中,免博德克帶走你。你將消失得
    如此徹底,無人知曉你曾存在過。
    —寓言編年者
    Edit

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