Level Effect /40
Implicit |
---|
保留: 60 |
等級 | 需要等級 | Str | Dex | 你對於在自己存在範圍內至少待了共計 40 秒的稀有和傳奇敵人有撲殺效果 |
---|---|---|---|---|
1 | 0 | 1 | 1 | 40 |
2 | 3 | 1 | 1 | 40 |
3 | 6 | 10 | 10 | 39 |
4 | 10 | 15 | 15 | 39 |
5 | 14 | 20 | 20 | 38 |
6 | 18 | 25 | 25 | 38 |
7 | 22 | 30 | 30 | 37 |
8 | 26 | 34 | 34 | 37 |
9 | 31 | 40 | 40 | 36 |
10 | 36 | 46 | 46 | 36 |
11 | 41 | 52 | 52 | 35 |
12 | 46 | 59 | 59 | 35 |
13 | 52 | 66 | 66 | 34 |
14 | 58 | 73 | 73 | 34 |
15 | 64 | 80 | 80 | 33 |
16 | 66 | 83 | 83 | 33 |
17 | 72 | 90 | 90 | 32 |
18 | 78 | 97 | 97 | 32 |
19 | 84 | 104 | 104 | 31 |
20 | 90 | 109 | 109 | 31 |
21 | 30 | |||
22 | 30 | |||
23 | 29 | |||
24 | 29 | |||
25 | 28 | |||
26 | 28 | |||
27 | 27 | |||
28 | 27 | |||
29 | 26 | |||
30 | 26 | |||
31 | 25 | |||
32 | 25 | |||
33 | 24 | |||
34 | 24 | |||
35 | 23 | |||
36 | 23 | |||
37 | 22 | |||
38 | 22 | |||
39 | 21 | |||
40 | 21 |
屬性 /7
損耗
損耗
Tier: 14
等級: (1–20)
保留: 60 精魂
需求: 等級 (1–90), (1–109) 力量, (1–109) 敏捷
啟動時,你與稀有和傳奇敵人交戰的時間越久,對其造成的擊中傷害越高,且與其交戰足夠久之後,獲得撲殺效果。
你對於在自己存在範圍內至少待了共計 (31–40) 秒的稀有和傳奇敵人有撲殺效果
稀有和傳奇敵人每在你的存在範圍內待一秒,你對該名敵人造成 1% 更多擊中傷害 ,最多提升至 (40–59)%
base deal no damage [1]
來自品質的額外效果:
你對於在自己存在範圍內至少待了共計 (-5–0) 秒的稀有和傳奇敵人有撲殺效果
可以在技能面板管理技能。
Attrition
損耗
hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max_from_attrition
max_seconds_in_presence_counted_for_attrition
culling_strike_vs_enemies_attrition_seconds_in_presence_threshold
Attrition
屬性 /5
attrition_reservation
Key | Value |
---|---|
IsInvisible | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | hit damage +% final vs rare or unique enemy per second ever in presence up to max from attrition |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | max seconds in presence counted for attrition |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | culling strike vs enemies attrition seconds in presence threshold |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |