Attrition
等阶: 14
等级: (1–20)
保留: 60 Spirit
需求: 等级 (1–90), (4–86) Str, (4–86) Dex
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
品质额外效果:
Skills can be managed in the Skills Panel.


Version 0.2.0
Attrition
Tier: 14
Level: (1–20)
Reservation: 60 Spirit
需求: Level (1–90), (3–112) Str, (3–112) Dex
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31–40) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40–59)%
品质额外效果:
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Skills can be managed in the Skills Panel.


来自 /1
未切割的增益技能宝石 等阶 14
Level Effect /40
Implicit |
---|
保留: 60 |
等级 | 需求等级 | Str | Dex | Base Damage | 稀有和传奇敌人每在场 2 秒,你对其造成的击中伤害总增 1%,最多 40% | 你对在场总计至少 40 秒的稀有和传奇敌人具有终结 |
---|---|---|---|---|---|---|
1 | 0 | 4 | 4 | 100%, 100% | 1, 40 | 40 |
2 | 3 | 7 | 7 | 100%, 100% | 1, 41 | 40 |
3 | 6 | 9 | 9 | 100%, 100% | 1, 42 | 39 |
4 | 10 | 13 | 13 | 100%, 100% | 1, 43 | 39 |
5 | 14 | 17 | 17 | 100%, 100% | 1, 44 | 38 |
6 | 18 | 20 | 20 | 100%, 100% | 1, 45 | 38 |
7 | 22 | 24 | 24 | 100%, 100% | 1, 46 | 37 |
8 | 26 | 28 | 28 | 100%, 100% | 1, 47 | 37 |
9 | 31 | 32 | 32 | 100%, 100% | 1, 48 | 36 |
10 | 36 | 37 | 37 | 100%, 100% | 1, 49 | 36 |
11 | 41 | 41 | 41 | 100%, 100% | 1, 50 | 35 |
12 | 46 | 46 | 46 | 100%, 100% | 1, 51 | 35 |
13 | 52 | 51 | 51 | 100%, 100% | 1, 52 | 34 |
14 | 58 | 57 | 57 | 100%, 100% | 1, 53 | 34 |
15 | 64 | 62 | 62 | 100%, 100% | 1, 54 | 33 |
16 | 66 | 64 | 64 | 100%, 100% | 1, 55 | 33 |
17 | 72 | 70 | 70 | 100%, 100% | 1, 56 | 32 |
18 | 78 | 75 | 75 | 100%, 100% | 1, 57 | 32 |
19 | 84 | 80 | 80 | 100%, 100% | 1, 58 | 31 |
20 | 90 | 86 | 86 | 100%, 100% | 1, 59 | 31 |
21 | 100%, 100% | 1, 60 | 30 | |||
22 | 100%, 100% | 1, 61 | 30 | |||
23 | 100%, 100% | 1, 62 | 29 | |||
24 | 100%, 100% | 1, 63 | 29 | |||
25 | 100%, 100% | 1, 64 | 28 | |||
26 | 100%, 100% | 1, 65 | 28 | |||
27 | 100%, 100% | 1, 66 | 27 | |||
28 | 100%, 100% | 1, 67 | 27 | |||
29 | 100%, 100% | 1, 68 | 26 | |||
30 | 100%, 100% | 1, 69 | 26 | |||
31 | 100%, 100% | 1, 70 | 25 | |||
32 | 100%, 100% | 1, 71 | 25 | |||
33 | 100%, 100% | 1, 72 | 24 | |||
34 | 100%, 100% | 1, 73 | 24 | |||
35 | 100%, 100% | 1, 74 | 23 | |||
36 | 100%, 100% | 1, 75 | 23 | |||
37 | 100%, 100% | 1, 76 | 22 | |||
38 | 100%, 100% | 1, 77 | 22 | |||
39 | 100%, 100% | 1, 78 | 21 | |||
40 | 100%, 100% | 1, 79 | 21 |
Attribute /7
Attrition
Attrition
等阶: 14
等级: (1–20)
保留: 60 Spirit
需求: 等级 (1–90), (4–86) Str, (4–86) Dex
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
base deal no damage [1]
品质额外效果:
Skills can be managed in the Skills Panel.


商城 /1
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Supported By /21
Clarity I
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Clarity II
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Vitality I
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Vitality II
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Herbalism I
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Herbalism II
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Cannibalism I
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Cannibalism II
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Thornskin I
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Thornskin II
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Mysticism I
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Mysticism II
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Direstrike I
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Direstrike II
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Upwelling I
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Upwelling II
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Warm Blooded
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Cool Headed
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Strong Hearted
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Attrition
attrition_reservation
hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max_from_attrition
max_seconds_in_presence_counted_for_attrition
culling_strike_vs_enemies_attrition_seconds_in_presence_threshold
Attribute /5
attrition_reservation
名字 | 显示物品素质 |
---|---|
IsInvisible | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | hit damage +% final vs rare or unique enemy per second ever in presence up to max from attrition |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | max seconds in presence counted for attrition |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Code | culling strike vs enemies attrition seconds in presence threshold |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.