Attrition
等阶: 14
等级: (1–20)
保留: 60 Spirit
需求: 等级 (1–90), (4–86) Str, (4–86) Dex
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
你对在场总计至少 (31–40) 秒的稀有传奇敌人具有终结
稀有传奇敌人每在场 2 秒,你对其造成的击中伤害总增 1%,最多 (40–59)%

品质额外效果:
你对在场总计至少 (-5–0) 秒的稀有传奇敌人具有终结
Skills can be managed in the Skills Panel.
Version 0.2.0
Attrition
Tier: 14
Level: (1–20)
Reservation: 60 Spirit
需求: Level (1–90), (3–112) Str, (3–112) Dex
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31–40) seconds
You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40–59)%

品质额外效果:
You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (-5–0) seconds
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
保留: 60
等级需求等级StrDexBase Damage稀有传奇敌人每在场 2 秒,你对其造成的击中伤害总增 1%,最多 40%你对在场总计至少 40 秒的稀有传奇敌人具有终结
1044100%, 100%1, 4040
2377100%, 100%1, 4140
3699100%, 100%1, 4239
4101313100%, 100%1, 4339
5141717100%, 100%1, 4438
6182020100%, 100%1, 4538
7222424100%, 100%1, 4637
8262828100%, 100%1, 4737
9313232100%, 100%1, 4836
10363737100%, 100%1, 4936
11414141100%, 100%1, 5035
12464646100%, 100%1, 5135
13525151100%, 100%1, 5234
14585757100%, 100%1, 5334
15646262100%, 100%1, 5433
16666464100%, 100%1, 5533
17727070100%, 100%1, 5632
18787575100%, 100%1, 5732
19848080100%, 100%1, 5831
20908686100%, 100%1, 5931
21100%, 100%1, 6030
22100%, 100%1, 6130
23100%, 100%1, 6229
24100%, 100%1, 6329
25100%, 100%1, 6428
26100%, 100%1, 6528
27100%, 100%1, 6627
28100%, 100%1, 6727
29100%, 100%1, 6826
30100%, 100%1, 6926
31100%, 100%1, 7025
32100%, 100%1, 7125
33100%, 100%1, 7224
34100%, 100%1, 7324
35100%, 100%1, 7423
36100%, 100%1, 7523
37100%, 100%1, 7622
38100%, 100%1, 7722
39100%, 100%1, 7821
40100%, 100%1, 7921
Attribute /7

Attrition

名字显示物品素质
关键字Hit, Rarity, Presence
BaseType Attrition
Class 技能宝石
TargetTypes任何
TypeOngoingSkill, 消耗保留, 增益, Persistent
ItemTypeMetadata/Items/Gem/SkillGemAttrition
ActiveSkillsCodeattrition
Attrition
等阶: 14
等级: (1–20)
保留: 60 Spirit
需求: 等级 (1–90), (4–86) Str, (4–86) Dex
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
你对在场总计至少 (31–40) 秒的稀有传奇敌人具有终结
稀有传奇敌人每在场 2 秒,你对其造成的击中伤害总增 1%,最多 (40–59)%
base deal no damage [1]

品质额外效果:
你对在场总计至少 (-5–0) 秒的稀有传奇敌人具有终结
Skills can be managed in the Skills Panel.
商城 /1
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Supported By /21
  • Active Type: OngoingSkill, 消耗保留, 增益, Persistent
  • Precision I
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Precision II
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity I
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Clarity II
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality I
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Vitality II
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism I
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Herbalism II
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism I
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Cannibalism II
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Thornskin I
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Thornskin II
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism I
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Mysticism II
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike I
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Direstrike II
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling I
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Upwelling II
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Attrition
    attrition_reservation
    hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max_from_attrition
    max_seconds_in_presence_counted_for_attrition
    culling_strike_vs_enemies_attrition_seconds_in_presence_threshold
    Attribute /5

    attrition_reservation

    名字显示物品素质
    IsInvisible1
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID1
    Codehit damage +% final vs rare or unique enemy per second ever in presence up to max from attrition
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Codemax seconds in presence counted for attrition
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Codeculling strike vs enemies attrition seconds in presence threshold
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Edit

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