極恐精髓
右鍵點擊此物品,再左鍵點擊一件稀有物品來施用。
按住 Shift 點擊以分開堆疊
Essence of Horror
極恐精髓 CurrencyCorruptedEssenceHorror /10
| 名稱 | 顯示物品素質 |
|---|---|
| DropLevel | 1 |
| BaseType | Essence of Horror |
| BaseType | 極恐精髓 |
| Class | 可堆疊通貨 |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyCorruptedEssenceHorror |
| Sound | Audio/Sound Effects/ItemSounds/4.0/Currency/Orbs/OrbUse.ogg |
| Tags | essence, currency |
| Icon | Art/2DItems/Currency/Essence/CorruptedEssenceHorror |
| MTX Tab Stacks | 5000 |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
極恐精髓
不死族
Essence of Horror
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
生命
100%
抗性
傷害
200%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 16
攻擊時間
1.455 Second
Damage Spread
±20%
經驗值
100%
Model Size
130%
Type
EssenceHorrorReaper
Metadata
HorrorReaperBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 373–559
暴擊率: 5%
攻擊時間: 1.455 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 373–559
暴擊率: 5%
攻擊時間: 1.455 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTEssenceHorrorReaper
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
EAAEssenceHorrorReaperaDualStrike
冷卻時間: 12 秒
attack maximum action distance + [50]
cast time overrides attack duration [1]
EASEssenceHorrorReaperTeleport
冷卻時間: 25 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAEssenceHorrorReaperDash
MAASEssenceHorrorDaemonDashAttack
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Animated
{
animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao"
}
StateMachine
{
define_shared_state = "active"
define_shared_state = "hidden"
}
Life
{
corpse_usable = false
}
Functions
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_or_create_state_hidden_0 =
"
ShowWeapons();
EnableRendering();
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' );
"
on_or_create_state_hidden_1 =
"
HideWeapons();
EnableRendering();
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' );
Delay( 0.0, { Call( UpdateFadeOutEPK, -0.5 ); } );
"
on_or_create_state_hidden_2 =
"
HideWeapons();
DisableRendering();
"
}
Animated
{
on_emerge_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/epk/emissive_mult.epk' );"
on_event_removeglowepk_for_emerge_boss_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/epk/emissive_mult.epk' );"
}
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' );
"
}
Preload {}
GlobalAudioParamEvents
{
life_percent_param = "VoranaLifePercentage"
life_percent_is_boolean = true
}
Functions
{
UpdateFadeOutEPK = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/Reaper_teleport_out.epk', 'epkFX_FadeTIME', arg1, true );"
UpdateFadeInEPK = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/Reaper_teleport_in.epk', 'epkFX_FadeTIME', arg1, true );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/EssenceModDaemons/HorrorReaperBoss"] = {
name = "Essence of Horror",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeedComboTEMP",
"MAASEssenceHorrorDaemonCyclone",
"MAASEssenceHorrorDaemonDashAttack",
"GAEssenceHorrorReaperLacerate",
"GAEssenceHorrorReaperDash",
"GAEssenceHorrorReaperDashImpactSlash",
"EAAEssenceHorrorReaperaDualStrike",
"EASEssenceHorrorReaperTeleport",
"DTTEssenceHorrorReaper",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASEssenceHorrorDaemonCyclone"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASEssenceHorrorDaemonDashAttack"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {35, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEssenceHorrorReaperLacerate"] = {
name = "GAEssenceHorrorReaperLacerate",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_skill_can_be_blocked",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {60, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEssenceHorrorReaperDash"] = {
name = "GAEssenceHorrorReaperDash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEssenceHorrorReaperDashImpactSlash"] = {
name = "GAEssenceHorrorReaperDashImpactSlash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAEssenceHorrorReaperaDualStrike"] = {
name = "EAAEssenceHorrorReaperaDualStrike",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASEssenceHorrorReaperTeleport"] = {
name = "EASEssenceHorrorReaperTeleport",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTEssenceHorrorReaper"] = {
name = "DTTEssenceHorrorReaper",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
},
levels = {
[1] = {-9, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.