极恐精华
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Essence of Horror

极恐精华 CurrencyCorruptedEssenceHorror /10
名字 | 显示物品素质 |
---|---|
DropLevel | 1 |
BaseType | Essence of Horror |
BaseType | 极恐精华 |
Class | 可堆叠通货 |
Flags | AlwaysAllocate |
Type | Metadata/Items/Currency/CurrencyCorruptedEssenceHorror |
Sound | Audio/Sound Effects/ItemSounds/4.0/Currency/Orbs/OrbUse.ogg |
Tags | essence, currency |
Icon | Art/2DItems/Currency/Essence/CorruptedEssenceHorror |
MTX Tab Stacks | 5000 |
key | val |
---|---|
Base.base_level | 1 |
Base.tag | default, currency |
Base.x_size | 1 |
Base.y_size | 1 |
极恐精华

Essence of Horror
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
生命
100%
抗性




伤害
200%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 16
攻击间隔
1.455 Second
Damage Spread
±20%
经验值
100%
Model Size
130%
Type
EssenceHorrorReaper
Metadata
HorrorReaperBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 373–559
暴击率: 5%
攻击间隔: 1.455 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeedComboTEMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 373–559
暴击率: 5%
攻击间隔: 1.455 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTEssenceHorrorReaper
法术, 位移
施放间隔: 1.5 秒
冷却时间: 5 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
EAAEssenceHorrorReaperaDualStrike
冷却时间: 12 秒
attack maximum action distance + [50]
cast time overrides attack duration [1]
EASEssenceHorrorReaperTeleport
冷却时间: 25 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAEssenceHorrorReaperDash
MAASEssenceHorrorDaemonCyclone
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 373–559
暴击率: 5%
攻击伤害: 30%
攻击间隔: 1.455 秒
攻击伤害总降 70%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASEssenceHorrorDaemonDashAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 373–559
暴击率: 5%
攻击伤害: 60%
攻击间隔: 1.455 秒
攻击伤害总降 40%
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao" } StateMachine { define_shared_state = "active" define_shared_state = "hidden" } Life { corpse_usable = false } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_hidden_0 = " ShowWeapons(); EnableRendering(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' ); " on_or_create_state_hidden_1 = " HideWeapons(); EnableRendering(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' ); Delay( 0.0, { Call( UpdateFadeOutEPK, -0.5 ); } ); " on_or_create_state_hidden_2 = " HideWeapons(); DisableRendering(); " } Animated { on_emerge_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/epk/emissive_mult.epk' );" on_event_removeglowepk_for_emerge_boss_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/epk/emissive_mult.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' ); " } Preload {} GlobalAudioParamEvents { life_percent_param = "VoranaLifePercentage" life_percent_is_boolean = true } Functions { UpdateFadeOutEPK = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/Reaper_teleport_out.epk', 'epkFX_FadeTIME', arg1, true );" UpdateFadeInEPK = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/Reaper_teleport_in.epk', 'epkFX_FadeTIME', arg1, true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/EssenceModDaemons/HorrorReaperBoss"] = { name = "Essence of Horror", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedComboTEMP", "MAASEssenceHorrorDaemonCyclone", "MAASEssenceHorrorDaemonDashAttack", "GAEssenceHorrorReaperLacerate", "GAEssenceHorrorReaperDash", "GAEssenceHorrorReaperDashImpactSlash", "EAAEssenceHorrorReaperaDualStrike", "EASEssenceHorrorReaperTeleport", "DTTEssenceHorrorReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASEssenceHorrorDaemonCyclone"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASEssenceHorrorDaemonDashAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEssenceHorrorReaperLacerate"] = { name = "GAEssenceHorrorReaperLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {60, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEssenceHorrorReaperDash"] = { name = "GAEssenceHorrorReaperDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEssenceHorrorReaperDashImpactSlash"] = { name = "GAEssenceHorrorReaperDashImpactSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAEssenceHorrorReaperaDualStrike"] = { name = "EAAEssenceHorrorReaperaDualStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASEssenceHorrorReaperTeleport"] = { name = "EASEssenceHorrorReaperTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTEssenceHorrorReaper"] = { name = "DTTEssenceHorrorReaper", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.