Essência do Horror
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Essence of Horror

Essência do Horror CurrencyCorruptedEssenceHorror /10
Nome | Exibir Descrições Completas |
---|---|
DropLevel | 1 |
BaseType | Essence of Horror |
BaseType | Essência do Horror |
Class | Moedas Empilháveis |
Flags | AlwaysAllocate |
Type | Metadata/Items/Currency/CurrencyCorruptedEssenceHorror |
Sound | Audio/Sound Effects/ItemSounds/4.0/Currency/Orbs/OrbUse.ogg |
Tags | essence, currency |
Icon | Art/2DItems/Currency/Essence/CorruptedEssenceHorror |
MTX Tab Stacks | 5000 |
Essência do Horror
Essence of Horror
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Vida
100%
Resistência




Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 16
Tempo de Ataque
1.455 Second
Damage Spread
±20%
Experiência
100%
Model Size
130%
Type
EssenceHorrorReaper
Metadata
HorrorReaperBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,757
Armadura
2,413
Evasão
477
Damage
466
Dano Mágico
466
Precisão
2,180
Tempo de Ataque
1.455
Experiência
28,634
Minion Life
6,631
Minion Damage
1,039
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.455 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.455 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTEssenceHorrorReaper
Spell, Movement
Tempo de Conjuração: 1.5 seg
Recarga: 5 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
EAAEssenceHorrorReaperaDualStrike
Recarga: 12 seg
attack maximum action distance + [50]
cast time overrides attack duration [1]
EASEssenceHorrorReaperTeleport
Recarga: 25 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAEssenceHorrorReaperLacerate
Triggerable, Attack
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Dano de Ataque: 90%
Tempo de Ataque: 1.455 seg
Causa 10% menos Dano com Ataque
Converte 60% do Dano Físico para Dano de Gelo
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAEssenceHorrorReaperDash
Triggerable, Attack
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.455 seg
is area damage [1]
GAEssenceHorrorReaperDashImpactSlash
Triggerable, Attack
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.455 seg
Empurra os Inimigos
determine knockback direction from melee pattern [1]
is area damage [1]
MAASEssenceHorrorDaemonCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Dano de Ataque: 30%
Tempo de Ataque: 1.455 seg
Causa 70% menos Dano com Ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASEssenceHorrorDaemonDashAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 373–559
Chance de Acerto Crítico: 5%
Dano de Ataque: 60%
Tempo de Ataque: 1.455 seg
Causa 40% menos Dano com Ataque
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao" } StateMachine { define_shared_state = "active" define_shared_state = "hidden" } Life { corpse_usable = false } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_hidden_0 = " ShowWeapons(); EnableRendering(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' ); " on_or_create_state_hidden_1 = " HideWeapons(); EnableRendering(); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' ); Delay( 0.0, { Call( UpdateFadeOutEPK, -0.5 ); } ); " on_or_create_state_hidden_2 = " HideWeapons(); DisableRendering(); " } Animated { on_emerge_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/epk/emissive_mult.epk' );" on_event_removeglowepk_for_emerge_boss_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/epk/emissive_mult.epk' );" } Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' ); " } Preload {} GlobalAudioParamEvents { life_percent_param = "VoranaLifePercentage" life_percent_is_boolean = true } Functions { UpdateFadeOutEPK = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/Reaper_teleport_out.epk', 'epkFX_FadeTIME', arg1, true );" UpdateFadeInEPK = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/Reaper_teleport_in.epk', 'epkFX_FadeTIME', arg1, true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/EssenceModDaemons/HorrorReaperBoss"] = { name = "Essence of Horror", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.455, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedComboTEMP", "MAASEssenceHorrorDaemonCyclone", "MAASEssenceHorrorDaemonDashAttack", "GAEssenceHorrorReaperLacerate", "GAEssenceHorrorReaperDash", "GAEssenceHorrorReaperDashImpactSlash", "EAAEssenceHorrorReaperaDualStrike", "EASEssenceHorrorReaperTeleport", "DTTEssenceHorrorReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASEssenceHorrorDaemonCyclone"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASEssenceHorrorDaemonDashAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEssenceHorrorReaperLacerate"] = { name = "GAEssenceHorrorReaperLacerate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {60, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEssenceHorrorReaperDash"] = { name = "GAEssenceHorrorReaperDash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAEssenceHorrorReaperDashImpactSlash"] = { name = "GAEssenceHorrorReaperDashImpactSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAEssenceHorrorReaperaDualStrike"] = { name = "EAAEssenceHorrorReaperaDualStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASEssenceHorrorReaperTeleport"] = { name = "EASEssenceHorrorReaperTeleport", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTEssenceHorrorReaper"] = { name = "DTTEssenceHorrorReaper", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.