法里登長矛女士
人形stance movement speed +% final [-71]
stance movement speed +% final [-68]
stance movement speed +% final [-68]
Faridun Spearwoman
| Spectre | Y |
|---|---|
| Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Packs |
生命
110%
閃避
+80%
抗性
傷害
110%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 21
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpearSandCrusted
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 205–308
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MutewindBanditWomanLeap
MutewindBanditWomanCombo1
MutewindBanditWomanCombo2
MutewindBanditWomanCombo3
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Transitionable {}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Actor
{
on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
}
Preload
{
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanSpearSandCrusted"] = {
name = "Faridun Spearwoman",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 21,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"GAMutewindWomanSpearStab1",
"GAMutewindWomanSpearStab2",
"EmptyActionMutewindBanditLeap",
"EmptyActionMutewindBanditCombo",
"WalkEmergeMutewind",
"MutewindBanditWomanLeap",
"MutewindBanditWomanCombo1",
"MutewindBanditWomanCombo2",
"MutewindBanditWomanCombo3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab1"] = {
name = "GAMutewindWomanSpearStab1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab2"] = {
name = "GAMutewindWomanSpearStab2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditLeap"] = {
name = "EmptyActionMutewindBanditLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditCombo"] = {
name = "EmptyActionMutewindBanditCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"main_hand_base_minimum_attack_distance",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
name = "WalkEmergeMutewind",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanLeap"] = {
name = "MutewindBanditWomanLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo1"] = {
name = "MutewindBanditWomanCombo1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo2"] = {
name = "MutewindBanditWomanCombo2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo3"] = {
name = "MutewindBanditWomanCombo3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-68]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
法里登長矛女士
| Spectre | Y |
|---|---|
| Area | 哈拉妮關口, 戴斯哈尖塔, 奇瑪水源地 |
| Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Packs |
生命
110%
閃避
+80%
抗性
傷害
110%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 21
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpearCorroded__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 140–210
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MutewindBanditWomanLeap
MutewindBanditWomanCombo1
MutewindBanditWomanCombo2
MutewindBanditWomanCombo3
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Transitionable {}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Actor
{
on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
}
Preload
{
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorroded__"] = {
name = "Faridun Spearwoman",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 21,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"GAMutewindWomanSpearStab1",
"GAMutewindWomanSpearStab2",
"EmptyActionMutewindBanditLeap",
"EmptyActionMutewindBanditCombo",
"WalkEmergeMutewind",
"MutewindBanditWomanLeap",
"MutewindBanditWomanCombo1",
"MutewindBanditWomanCombo2",
"MutewindBanditWomanCombo3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab1"] = {
name = "GAMutewindWomanSpearStab1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab2"] = {
name = "GAMutewindWomanSpearStab2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditLeap"] = {
name = "EmptyActionMutewindBanditLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditCombo"] = {
name = "EmptyActionMutewindBanditCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"main_hand_base_minimum_attack_distance",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
name = "WalkEmergeMutewind",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanLeap"] = {
name = "MutewindBanditWomanLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo1"] = {
name = "MutewindBanditWomanCombo1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo2"] = {
name = "MutewindBanditWomanCombo2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo3"] = {
name = "MutewindBanditWomanCombo3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-68]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
法里登長矛女士
人形stance movement speed +% final [-71]
stance movement speed +% final [-68]
stance movement speed +% final [-68]
Faridun Spearwoman
| Spectre | Y |
|---|---|
| Tags | cannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Packs |
生命
110%
閃避
+80%
抗性
傷害
110%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 21
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpearCorrodedPatrol
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 205–308
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MutewindBanditWomanLeap
MutewindBanditWomanCombo1
MutewindBanditWomanCombo2
MutewindBanditWomanCombo3
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman" extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman" extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedPatrol"] = {
name = "Faridun Spearwoman",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 21,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"GAMutewindWomanSpearStab1",
"GAMutewindWomanSpearStab2",
"EmptyActionMutewindBanditLeap",
"EmptyActionMutewindBanditCombo",
"WalkEmergeMutewind",
"MutewindBanditWomanLeap",
"MutewindBanditWomanCombo1",
"MutewindBanditWomanCombo2",
"MutewindBanditWomanCombo3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab1"] = {
name = "GAMutewindWomanSpearStab1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab2"] = {
name = "GAMutewindWomanSpearStab2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditLeap"] = {
name = "EmptyActionMutewindBanditLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditCombo"] = {
name = "EmptyActionMutewindBanditCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"main_hand_base_minimum_attack_distance",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
name = "WalkEmergeMutewind",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanLeap"] = {
name = "MutewindBanditWomanLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo1"] = {
name = "MutewindBanditWomanCombo1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo2"] = {
name = "MutewindBanditWomanCombo2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo3"] = {
name = "MutewindBanditWomanCombo3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-68]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
法里登長矛女士
| Spectre | Y |
|---|---|
| Area | 無畏隊, 無畏隊先鋒 |
| Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
| Packs |
生命
110%
閃避
+80%
抗性
傷害
110%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 22
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpearGrim
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedComboTEMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 57–86
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MutewindBanditWomanLeap
MutewindBanditWomanCombo1
MutewindBanditWomanCombo2
MutewindBanditWomanCombo3
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Transitionable {}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Actor
{
on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
}
Preload
{
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanSpearGrim"] = {
name = "Faridun Spearwoman",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 22,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"GAMutewindWomanSpearStab1",
"GAMutewindWomanSpearStab2",
"EmptyActionMutewindBanditLeap",
"EmptyActionMutewindBanditCombo",
"WalkEmergeMutewind",
"MutewindBanditWomanLeap",
"MutewindBanditWomanCombo1",
"MutewindBanditWomanCombo2",
"MutewindBanditWomanCombo3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab1"] = {
name = "GAMutewindWomanSpearStab1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab2"] = {
name = "GAMutewindWomanSpearStab2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditLeap"] = {
name = "EmptyActionMutewindBanditLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditCombo"] = {
name = "EmptyActionMutewindBanditCombo",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.666,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"main_hand_base_minimum_attack_distance",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
name = "WalkEmergeMutewind",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanLeap"] = {
name = "MutewindBanditWomanLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo1"] = {
name = "MutewindBanditWomanCombo1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo2"] = {
name = "MutewindBanditWomanCombo2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo3"] = {
name = "MutewindBanditWomanCombo3",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-68]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.