IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Faridun Lanceira
CategoryHumanoidHumanoide
IconEnemyEvasionStrong IconEnemyResistanceLightning
stance movement speed +% final [-71]
stance movement speed +% final [-68]
Faridun Spearwoman
Spectre
Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Vida
250%
Evasão
+80%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
250%
Precisão
100%
Attack Distance
6 ~ 19
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
MutewindWomanSpearRunemarked
Metadata
MutewindWomanSpearRunemarked
Nível
68
Vida
20,643
1,274
Damage
583
Dano Mágico
583
Precisão
2,502
Tempo de Ataque
1.5
Experiência
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 466699
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EmptyActionMutewindBanditLeap
Attack
Base Damage: 466699
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 10 s
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanLeap
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
EmptyActionMutewindBanditCombo
Attack
Base Damage: 466699
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 5 s
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanCombo1
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
MutewindBanditWomanCombo2
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
MutewindBanditWomanCombo3
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
WalkEmergeMutewind
walk emerge distance [300]
GAMutewindWomanSpearStab1
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Chance de Golpe Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.5 s
Causa -50% de dano de ataque
is area damage [1]
GAMutewindWomanSpearStab2
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Chance de Golpe Crítico: 5%
Dano de Ataque: 50%
Tempo de Ataque: 1.5 s
Causa -50% de dano de ataque
is area damage [1]
EASSpearFighterWomanRunemarkedBeamSpearThrow
Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 18 s
spell maximum action distance +% [-85]
SOSpearFighterWomanRunemarkedBeamSpear
Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
GASpearFighterWomanRunemarkedBeamSpearImpact
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Chance de Golpe Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.5 s
Causa +100% de dano de ataque
Converte 80% do dano físico em dano elétrico
ㅤ+50% de chance de eletrificar
base is projectile [1]
is area damage [1]
voll slam damage +% final at centre [33]
GSSpearFighterWomanRunemarkedBeamSpearPulse
Triggerable, Spell, Damage, AttackInPlace
Tempo de Conjuração: 1 s
Causa de 69.35 a 208.1 de dano elétrico
base is projectile [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/Runemarked/MutewindWomanSpearRunemarked"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Faridun Spearwoman",
    life = 2.5,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GAMutewindWomanSpearStab1",
        "GAMutewindWomanSpearStab2",
        "EmptyActionMutewindBanditLeap",
        "EmptyActionMutewindBanditCombo",
        "WalkEmergeMutewind",
        "MutewindBanditWomanLeap",
        "MutewindBanditWomanCombo1",
        "MutewindBanditWomanCombo2",
        "MutewindBanditWomanCombo3",
        "EASSpearFighterWomanRunemarkedBeamSpearThrow",
        "SOSpearFighterWomanRunemarkedBeamSpear",
        "GASpearFighterWomanRunemarkedBeamSpearImpact",
        "GSSpearFighterWomanRunemarkedBeamSpearPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab1"] = {
    name = "GAMutewindWomanSpearStab1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab2"] = {
    name = "GAMutewindWomanSpearStab2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditLeap"] = {
    name = "EmptyActionMutewindBanditLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditCombo"] = {
    name = "EmptyActionMutewindBanditCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.666,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
    name = "WalkEmergeMutewind",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanLeap"] = {
    name = "MutewindBanditWomanLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo1"] = {
    name = "MutewindBanditWomanCombo1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo2"] = {
    name = "MutewindBanditWomanCombo2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo3"] = {
    name = "MutewindBanditWomanCombo3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSpearFighterWomanRunemarkedBeamSpearThrow"] = {
    name = "EASSpearFighterWomanRunemarkedBeamSpearThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSpearFighterWomanRunemarkedBeamSpear"] = {
    name = "SOSpearFighterWomanRunemarkedBeamSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpearFighterWomanRunemarkedBeamSpearImpact"] = {
    name = "GASpearFighterWomanRunemarkedBeamSpearImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_chance_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {80, 50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSpearFighterWomanRunemarkedBeamSpearPulse"] = {
    name = "GSSpearFighterWomanRunemarkedBeamSpearPulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
stance movement speed +% final [-71]
FamilyStance
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • stance movement speed +% final -71 -71 Global
  • stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 -68 Global
  • Faridun Lanceira
    CategoryHumanoidHumanoide
    IconEnemyEvasionStrong
    stance movement speed +% final [-71]
    stance movement speed +% final [-68]
    Faridun Spearwoman
    Spectre
    AreaOs Portões Halani, As Torres de Deshar, Reservatório Qimah
    Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Os Portões Halani: Faridun Arremessadora de Azagaias, Faridun Lanceira, Faridun Espadachim, Faridun Neófito
  • As Torres de Deshar, Reservatório Qimah: Empaladora Faridun, Faridun de Infantaria Pesado, Faridun Lanceira
  • Os Portões Halani: Faridun Lanceiro, Faridun de Infantaria Pesado, Faridun Lanceira, Faridun Arremessadora de Azagaias, Faridun de Infantaria
  • Vida
    110%
    Evasão
    +80%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    6 ~ 19
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearCorroded__
    Nível
    56
    Vida
    4,132
    Damage
    175
    Dano Mágico
    175
    Precisão
    1,556
    Tempo de Ataque
    1.5
    Experiência
    13,801
    Minion Life
    5,079
    Minion Damage
    564
    Minion Armour
    1,176
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindBanditLeap
    Attack
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 10 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Attack
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 5 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 50%
    Tempo de Ataque: 1.5 s
    Causa -50% de dano de ataque
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 50%
    Tempo de Ataque: 1.5 s
    Causa -50% de dano de ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorroded__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Spearwoman",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 -68 Global
  • Faridun Lanceira
    CategoryHumanoidHumanoide
    IconEnemyEvasionStrong
    stance movement speed +% final [-71]
    stance movement speed +% final [-68]
    Faridun Spearwoman
    Spectre
    Tagscannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Faridun Dançarina das Lâminas, Faridun Lanceiro, Faridun Espadachim, Faridun Lanceira, Faridun Corta-ventos
  • Vida
    110%
    Evasão
    +80%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    6 ~ 19
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearCorrodedPatrol
    Nível
    68
    Vida
    9,083
    1,274
    Damage
    256
    Dano Mágico
    256
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindBanditLeap
    Attack
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 10 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Attack
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 5 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 50%
    Tempo de Ataque: 1.5 s
    Causa -50% de dano de ataque
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 50%
    Tempo de Ataque: 1.5 s
    Causa -50% de dano de ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedPatrol"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Spearwoman",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 -68 Global
  • Faridun Lanceira
    CategoryHumanoidHumanoide
    IconEnemyEvasionStrong
    Área: Couraçado
    stance movement speed +% final [-71]
    stance movement speed +% final [-68]
    Faridun Spearwoman
    Spectre
    AreaCouraçado
    Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Couraçado: Faridun Lanceiro, Faridun de Infantaria Pesado, Faridun Lanceira, Faridun Arremessadora de Azagaias, Faridun de Infantaria
  • Vida
    110%
    Evasão
    +80%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    6 ~ 22
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearGrim
    Nível
    31
    Vida
    701
    Damage
    69
    Dano Mágico
    69
    Precisão
    508
    Tempo de Ataque
    1.5
    Experiência
    2,135
    Minion Life
    1,817
    Minion Damage
    126
    Minion Armour
    220
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindBanditLeap
    Attack
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 10 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Attack
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 5 s
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 50%
    Tempo de Ataque: 1.5 s
    Causa -50% de dano de ataque
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 50%
    Tempo de Ataque: 1.5 s
    Causa -50% de dano de ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearGrim"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Spearwoman",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 -68 Global
  • Edit

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