Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Faridun Spearwoman
CategoryHumanoidHumanoid
IconEnemyEvasionStrong IconEnemyResistanceLightning
stance movement speed +% final [-71]
stance movement speed +% final [-68]
Spectre
Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio
Life
250%
Evasion
+80%
Resistance
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
250%
Accuracy
100%
5%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
MutewindWomanSpearRunemarked
Metadata
MutewindWomanSpearRunemarked
Spectre Reservation
99%
Companion Reservation
47.4%
Level
68
Life
20,643
Armour
2,413
Evasion Rating
1,274
Damage
583
Spell Damage
583
Accuracy
2,502
Attack Time
1.5
Experience
71,585
Minion Life
17,325
Minion Damage
2,422
Minion Armour
2,413
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 466699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EmptyActionMutewindBanditLeap
Attack
Base Damage: 466699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanLeap
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
EmptyActionMutewindBanditCombo
Attack
Base Damage: 466699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanCombo1
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
MutewindBanditWomanCombo2
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
MutewindBanditWomanCombo3
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Critical Hit Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
WalkEmergeMutewind
walk emerge distance [300]
GAMutewindWomanSpearStab1
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Critical Hit Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack damage
is area damage [1]
GAMutewindWomanSpearStab2
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Critical Hit Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack damage
is area damage [1]
EASSpearFighterWomanRunemarkedBeamSpearThrow
Spell
Cast Time: 1 sec
Cooldown Time: 18 sec
spell maximum action distance +% [-85]
SOSpearFighterWomanRunemarkedBeamSpear
Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
GASpearFighterWomanRunemarkedBeamSpearImpact
Triggerable, Attack, AttackInPlace
Base Damage: 466699
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack damage
Converts 80% of Physical damage to Lightning damage
50% more chance to Shock
base is projectile [1]
is area damage [1]
voll slam damage +% final at centre [33]
GSSpearFighterWomanRunemarkedBeamSpearPulse
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 69.35 to 208.1 Lightning Damage
base is projectile [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/Runemarked/MutewindWomanSpearRunemarked"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Faridun Spearwoman",
    life = 2.5,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "Spear",
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "GAMutewindWomanSpearStab1",
        "GAMutewindWomanSpearStab2",
        "EmptyActionMutewindBanditLeap",
        "EmptyActionMutewindBanditCombo",
        "WalkEmergeMutewind",
        "MutewindBanditWomanLeap",
        "MutewindBanditWomanCombo1",
        "MutewindBanditWomanCombo2",
        "MutewindBanditWomanCombo3",
        "EASSpearFighterWomanRunemarkedBeamSpearThrow",
        "SOSpearFighterWomanRunemarkedBeamSpear",
        "GASpearFighterWomanRunemarkedBeamSpearImpact",
        "GSSpearFighterWomanRunemarkedBeamSpearPulse",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab1"] = {
    name = "GAMutewindWomanSpearStab1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindWomanSpearStab2"] = {
    name = "GAMutewindWomanSpearStab2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditLeap"] = {
    name = "EmptyActionMutewindBanditLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMutewindBanditCombo"] = {
    name = "EmptyActionMutewindBanditCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.666,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
    name = "WalkEmergeMutewind",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanLeap"] = {
    name = "MutewindBanditWomanLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo1"] = {
    name = "MutewindBanditWomanCombo1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo2"] = {
    name = "MutewindBanditWomanCombo2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MutewindBanditWomanCombo3"] = {
    name = "MutewindBanditWomanCombo3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSpearFighterWomanRunemarkedBeamSpearThrow"] = {
    name = "EASSpearFighterWomanRunemarkedBeamSpearThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSpearFighterWomanRunemarkedBeamSpear"] = {
    name = "SOSpearFighterWomanRunemarkedBeamSpear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpearFighterWomanRunemarkedBeamSpearImpact"] = {
    name = "GASpearFighterWomanRunemarkedBeamSpearImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_chance_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {80, 50, 33, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSpearFighterWomanRunemarkedBeamSpearPulse"] = {
    name = "GSSpearFighterWomanRunemarkedBeamSpearPulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-71]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final -71 -71 Global
  • stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 -68 Global
  • Faridun Spearwoman
    CategoryHumanoidHumanoid
    IconEnemyEvasionStrong
    stance movement speed +% final [-71]
    stance movement speed +% final [-68]
    Spectre
    AreaThe Halani Gates, The Spires of Deshar, Qimah Reservoir
    Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • The Halani Gates: Faridun Javelineer, Faridun Spearwoman, Faridun Swordsman, Faridun Neophyte
  • The Spires of Deshar, Qimah Reservoir: Faridun Impaler, Faridun Heavy Infantry, Faridun Spearwoman
  • The Halani Gates: Faridun Spearman, Faridun Heavy Infantry, Faridun Spearwoman, Faridun Javelineer, Faridun Infantry
  • Life
    110%
    Evasion
    +80%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearCorroded__
    Spectre Reservation
    53%
    Companion Reservation
    31.2%
    Level
    56
    Life
    4,132
    Armour
    1,176
    Evasion Rating
    967
    Damage
    175
    Spell Damage
    175
    Accuracy
    1,556
    Attack Time
    1.5
    Experience
    13,801
    Minion Life
    5,079
    Minion Damage
    564
    Minion Armour
    1,176
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindBanditLeap
    Attack
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Attack
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack, AttackInPlace
    Base Damage: 140210
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorroded__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Spearwoman",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 -68 Global
  • Faridun Spearwoman
    CategoryHumanoidHumanoid
    IconEnemyEvasionStrong
    stance movement speed +% final [-71]
    stance movement speed +% final [-68]
    Spectre
    Tagscannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Faridun Bladedancer, Faridun Spearman, Faridun Swordsman, Faridun Spearwoman, Faridun Wind-slicer
  • Life
    110%
    Evasion
    +80%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearCorrodedPatrol
    Spectre Reservation
    53%
    Companion Reservation
    31.2%
    Level
    68
    Life
    9,083
    Armour
    2,413
    Evasion Rating
    1,274
    Damage
    256
    Spell Damage
    256
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    31,497
    Minion Life
    7,623
    Minion Damage
    1,066
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindBanditLeap
    Attack
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Attack
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack, AttackInPlace
    Base Damage: 205308
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedPatrol"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Spearwoman",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 -68 Global
  • Faridun Spearwoman
    CategoryHumanoidHumanoid
    IconEnemyEvasionStrong
    stance movement speed +% final [-71]
    stance movement speed +% final [-68]
    Spectre
    AreaDreadnought
    Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Dreadnought: Faridun Spearman, Faridun Heavy Infantry, Faridun Spearwoman, Faridun Javelineer, Faridun Infantry
  • Life
    110%
    Evasion
    +80%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 22
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearGrim
    Spectre Reservation
    53%
    Companion Reservation
    31.2%
    Level
    31
    Life
    701
    Armour
    220
    Evasion Rating
    463
    Damage
    69
    Spell Damage
    69
    Accuracy
    508
    Attack Time
    1.5
    Experience
    2,135
    Minion Life
    1,817
    Minion Damage
    126
    Minion Armour
    220
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionMutewindBanditLeap
    Attack
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Attack
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [12]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack, AttackInPlace
    Base Damage: 5583
    Critical Hit Chance: 5%
    Attack Damage: 50%
    Attack Time: 1.5 sec
    Deals 50% less Attack damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearGrim"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Faridun Spearwoman",
        life = 1.1,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-71]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -71 -71 Global
  • stance movement speed +% final [-68]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -68 -68 Global
  • Edit

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