Lancera faridun
stance movement speed +% final [-71]
Faridun Spearwoman
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, Stab_onhit_audio |
Vida
110%
Evasión
+80%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,533
Armadura
3,451
Evasión
859
Energy Shield
0
Damage
256
Daño de hechizos
256
Precisión
1,090
Attack Time
1.5
Experiencia
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindBanditLeap
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanLeap
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EmptyActionMutewindBanditCombo
Tiempo de recarga: 5 seg
+15 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanCombo1
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo2
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo3
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
WalkEmergeMutewind
walk emerge distance [300]
GAMutewindWomanSpearStab1
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
GAMutewindWomanSpearStab2
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanSpear"] = { name = "Faridun Spearwoman", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "GAMutewindWomanSpearStab1", "GAMutewindWomanSpearStab2", "EmptyActionMutewindBanditLeap", "EmptyActionMutewindBanditCombo", "WalkEmergeMutewind", "MutewindBanditWomanLeap", "MutewindBanditWomanCombo1", "MutewindBanditWomanCombo2", "MutewindBanditWomanCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab1"] = { name = "GAMutewindWomanSpearStab1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab2"] = { name = "GAMutewindWomanSpearStab2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditLeap"] = { name = "EmptyActionMutewindBanditLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditCombo"] = { name = "EmptyActionMutewindBanditCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "main_hand_base_minimum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanLeap"] = { name = "MutewindBanditWomanLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo1"] = { name = "MutewindBanditWomanCombo1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo2"] = { name = "MutewindBanditWomanCombo2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo3"] = { name = "MutewindBanditWomanCombo3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lancera faridun
stance movement speed +% final [-71]
Faridun Spearwoman
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
Vida
110%
Evasión
+80%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpearSandCrusted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,533
Armadura
3,451
Evasión
859
Energy Shield
0
Damage
256
Daño de hechizos
256
Precisión
1,090
Attack Time
1.5
Experiencia
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindBanditLeap
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanLeap
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EmptyActionMutewindBanditCombo
Tiempo de recarga: 5 seg
+15 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanCombo1
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo2
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo3
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
WalkEmergeMutewind
walk emerge distance [300]
GAMutewindWomanSpearStab1
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
GAMutewindWomanSpearStab2
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanSpearSandCrusted"] = { name = "Faridun Spearwoman", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "GAMutewindWomanSpearStab1", "GAMutewindWomanSpearStab2", "EmptyActionMutewindBanditLeap", "EmptyActionMutewindBanditCombo", "WalkEmergeMutewind", "MutewindBanditWomanLeap", "MutewindBanditWomanCombo1", "MutewindBanditWomanCombo2", "MutewindBanditWomanCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab1"] = { name = "GAMutewindWomanSpearStab1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab2"] = { name = "GAMutewindWomanSpearStab2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditLeap"] = { name = "EmptyActionMutewindBanditLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditCombo"] = { name = "EmptyActionMutewindBanditCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "main_hand_base_minimum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanLeap"] = { name = "MutewindBanditWomanLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo1"] = { name = "MutewindBanditWomanCombo1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo2"] = { name = "MutewindBanditWomanCombo2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo3"] = { name = "MutewindBanditWomanCombo3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lancera faridun
stance movement speed +% final [-71]
Faridun Spearwoman
Spectre | Y |
---|---|
Area | Las puertas de Halani, Las torres de Deshar, Las puertas de Halani, Las torres de Deshar |
Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
Vida
110%
Evasión
+80%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpearCorroded__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
57
Vida
4,849
Armadura
1,788
Evasión
635
Energy Shield
0
Damage
181
Daño de hechizos
181
Precisión
752
Attack Time
1.5
Experiencia
14,732
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindBanditLeap
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanLeap
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EmptyActionMutewindBanditCombo
Tiempo de recarga: 5 seg
+15 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanCombo1
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo2
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo3
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
WalkEmergeMutewind
walk emerge distance [300]
GAMutewindWomanSpearStab1
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
GAMutewindWomanSpearStab2
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorroded__"] = { name = "Faridun Spearwoman", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "GAMutewindWomanSpearStab1", "GAMutewindWomanSpearStab2", "EmptyActionMutewindBanditLeap", "EmptyActionMutewindBanditCombo", "WalkEmergeMutewind", "MutewindBanditWomanLeap", "MutewindBanditWomanCombo1", "MutewindBanditWomanCombo2", "MutewindBanditWomanCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab1"] = { name = "GAMutewindWomanSpearStab1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab2"] = { name = "GAMutewindWomanSpearStab2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditLeap"] = { name = "EmptyActionMutewindBanditLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditCombo"] = { name = "EmptyActionMutewindBanditCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "main_hand_base_minimum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanLeap"] = { name = "MutewindBanditWomanLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo1"] = { name = "MutewindBanditWomanCombo1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo2"] = { name = "MutewindBanditWomanCombo2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo3"] = { name = "MutewindBanditWomanCombo3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lancera faridun
stance movement speed +% final [-71]
Faridun Spearwoman
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
Vida
110%
Evasión
+80%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpearCorrodedPatrol
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,533
Armadura
3,451
Evasión
859
Energy Shield
0
Damage
256
Daño de hechizos
256
Precisión
1,090
Attack Time
1.5
Experiencia
31,497
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindBanditLeap
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanLeap
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EmptyActionMutewindBanditCombo
Tiempo de recarga: 5 seg
+15 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanCombo1
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo2
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo3
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
WalkEmergeMutewind
walk emerge distance [300]
GAMutewindWomanSpearStab1
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
GAMutewindWomanSpearStab2
Triggerable, Attack
Base Damage: 205–308
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman" extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman" extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedPatrol"] = { name = "Faridun Spearwoman", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 21, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "GAMutewindWomanSpearStab1", "GAMutewindWomanSpearStab2", "EmptyActionMutewindBanditLeap", "EmptyActionMutewindBanditCombo", "WalkEmergeMutewind", "MutewindBanditWomanLeap", "MutewindBanditWomanCombo1", "MutewindBanditWomanCombo2", "MutewindBanditWomanCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab1"] = { name = "GAMutewindWomanSpearStab1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab2"] = { name = "GAMutewindWomanSpearStab2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditLeap"] = { name = "EmptyActionMutewindBanditLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditCombo"] = { name = "EmptyActionMutewindBanditCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "main_hand_base_minimum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanLeap"] = { name = "MutewindBanditWomanLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo1"] = { name = "MutewindBanditWomanCombo1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo2"] = { name = "MutewindBanditWomanCombo2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo3"] = { name = "MutewindBanditWomanCombo3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lancera faridun
stance movement speed +% final [-71]
Faridun Spearwoman
Spectre | Y |
---|---|
Area | El acorazado, Vanguardia del acorazado, El acorazado, Vanguardia del acorazado |
Tags | fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
Vida
110%
Evasión
+80%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 22
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
MutewindWomanSpear
Metadata
MutewindWomanSpearGrim
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
57
Vida
4,849
Armadura
1,788
Evasión
635
Energy Shield
0
Damage
181
Daño de hechizos
181
Precisión
752
Attack Time
1.5
Experiencia
14,732
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMutewindBanditLeap
Tiempo de recarga: 10 seg
+40 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanLeap
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
EmptyActionMutewindBanditCombo
Tiempo de recarga: 5 seg
+15 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
main hand base minimum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MutewindBanditWomanCombo1
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo2
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
MutewindBanditWomanCombo3
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
is area damage [1]
WalkEmergeMutewind
walk emerge distance [300]
GAMutewindWomanSpearStab1
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
GAMutewindWomanSpearStab2
Triggerable, Attack
Base Damage: 145–217
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataques
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanSpearGrim"] = { name = "Faridun Spearwoman", life = 1.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 22, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "GAMutewindWomanSpearStab1", "GAMutewindWomanSpearStab2", "EmptyActionMutewindBanditLeap", "EmptyActionMutewindBanditCombo", "WalkEmergeMutewind", "MutewindBanditWomanLeap", "MutewindBanditWomanCombo1", "MutewindBanditWomanCombo2", "MutewindBanditWomanCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab1"] = { name = "GAMutewindWomanSpearStab1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindWomanSpearStab2"] = { name = "GAMutewindWomanSpearStab2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditLeap"] = { name = "EmptyActionMutewindBanditLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMutewindBanditCombo"] = { name = "EmptyActionMutewindBanditCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "main_hand_base_minimum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {15, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanLeap"] = { name = "MutewindBanditWomanLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo1"] = { name = "MutewindBanditWomanCombo1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo2"] = { name = "MutewindBanditWomanCombo2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MutewindBanditWomanCombo3"] = { name = "MutewindBanditWomanCombo3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
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Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |