Faridun-Speerkämpferin
Human
stance movement speed +% final [-71]
Faridun Spearwoman
SpectreY
Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
Packs
  • Faridun-Speerkämpfer, Schwere Faridun-Infanterie, Faridun-Speerkämpferin, Faridun-Speerwerferin, Faridun-Infanterie
  • Leben
    110%
    Ausweichen
    +80%
    Widerstand
    0 0 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 21
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearSandCrusted
    Stufe
    68
    Leben
    8,533
    Rüstung
    2,413
    Ausweichwert
    859
    Damage
    256
    Zauberschaden
    256
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    31,497
    Minion Life
    7,294
    Minion Damage
    571
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMutewindBanditLeap
    Abklingzeit: 10 Sek.
    +40 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Abklingzeit: 5 Sek.
    +15 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    main hand base minimum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Actor
    {
    	on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
    	on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearSandCrusted"] = {
        name = "Faridun Spearwoman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "main_hand_base_minimum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceMovementSpeedNegative71_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Faridun-Speerkämpferin
    Human
    stance movement speed +% final [-71]
    Faridun Spearwoman
    SpectreY
    AreaDie Halani-Tore, Die Spitzen von Deshar, Die Halani-Tore, Die Spitzen von Deshar
    Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Die Halani-Tore, Die Halani-Tore: Faridun-Speerwerferin, Faridun-Speerkämpferin, Faridun-Schwertkämpfer, Faridun-Neophyt
  • Die Spitzen von Deshar, Die Spitzen von Deshar: Faridun-Spießer, Schwere Faridun-Infanterie, Faridun-Speerkämpferin
  • Die Halani-Tore, Die Halani-Tore: Faridun-Speerkämpfer, Schwere Faridun-Infanterie, Faridun-Speerkämpferin, Faridun-Speerwerferin, Faridun-Infanterie
  • Leben
    110%
    Ausweichen
    +80%
    Widerstand
    0 0 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 21
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearCorroded__
    Stufe
    57
    Leben
    4,402
    Rüstung
    1,250
    Ausweichwert
    635
    Damage
    181
    Zauberschaden
    181
    Genauigkeit
    1,504
    Angriffszeit
    1.5
    Erfahrung
    14,732
    Minion Life
    4,931
    Minion Damage
    338
    Minion Armour
    1,250
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMutewindBanditLeap
    Abklingzeit: 10 Sek.
    +40 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Abklingzeit: 5 Sek.
    +15 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    main hand base minimum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Actor
    {
    	on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
    	on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorroded__"] = {
        name = "Faridun Spearwoman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "main_hand_base_minimum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceMovementSpeedNegative71_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Faridun-Speerkämpferin
    Human
    stance movement speed +% final [-71]
    Faridun Spearwoman
    SpectreY
    Tagscannot_be_monolith, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Faridun-Klingentänzerin, Faridun-Speerkämpfer, Faridun-Schwertkämpfer, Faridun-Speerkämpferin, Faridun-Windschlitzerin
  • Leben
    110%
    Ausweichen
    +80%
    Widerstand
    0 0 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 21
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearCorrodedPatrol
    Stufe
    68
    Leben
    8,533
    Rüstung
    2,413
    Ausweichwert
    859
    Damage
    256
    Zauberschaden
    256
    Genauigkeit
    2,180
    Angriffszeit
    1.5
    Erfahrung
    31,497
    Minion Life
    7,294
    Minion Damage
    571
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMutewindBanditLeap
    Abklingzeit: 10 Sek.
    +40 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Abklingzeit: 5 Sek.
    +15 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    main hand base minimum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack
    Base Damage: 205–308
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearCorrodedPatrol"] = {
        name = "Faridun Spearwoman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "main_hand_base_minimum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceMovementSpeedNegative71_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Faridun-Speerkämpferin
    Human
    stance movement speed +% final [-71]
    Faridun Spearwoman
    SpectreY
    AreaDie Festungskarawane, Vorhut der Festungskarawane, Die Festungskarawane, Vorhut der Festungskarawane
    Tagsfast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, SpearMetal_onhit_audio
    Packs
  • Die Festungskarawane, Vorhut der Festungskarawane, Die Festungskarawane, Vorhut der Festungskarawane: Faridun-Speerkämpfer, Schwere Faridun-Infanterie, Faridun-Speerkämpferin, Faridun-Speerwerferin, Faridun-Infanterie
  • Leben
    110%
    Ausweichen
    +80%
    Widerstand
    0 0 0 0
    Damage
    110%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    6 ~ 22
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    110%
    Model Size
    100%
    Type
    MutewindWomanSpear
    Metadata
    MutewindWomanSpearGrim
    Stufe
    57
    Leben
    4,402
    Rüstung
    1,250
    Ausweichwert
    635
    Damage
    181
    Zauberschaden
    181
    Genauigkeit
    1,504
    Angriffszeit
    1.5
    Erfahrung
    14,732
    Minion Life
    4,931
    Minion Damage
    338
    Minion Armour
    1,250
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMutewindBanditLeap
    Abklingzeit: 10 Sek.
    +40 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanLeap
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    EmptyActionMutewindBanditCombo
    Abklingzeit: 5 Sek.
    +15 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    main hand base minimum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    MutewindBanditWomanCombo1
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    MutewindBanditWomanCombo2
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    MutewindBanditWomanCombo3
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    is area damage [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    GAMutewindWomanSpearStab1
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]
    GAMutewindWomanSpearStab2
    Triggerable, Attack
    Base Damage: 145–217
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffszeit: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Actor
    {
    	on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
    	on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanSpearGrim"] = {
        name = "Faridun Spearwoman",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindWomanSpearStab1",
            "GAMutewindWomanSpearStab2",
            "EmptyActionMutewindBanditLeap",
            "EmptyActionMutewindBanditCombo",
            "WalkEmergeMutewind",
            "MutewindBanditWomanLeap",
            "MutewindBanditWomanCombo1",
            "MutewindBanditWomanCombo2",
            "MutewindBanditWomanCombo3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab1"] = {
        name = "GAMutewindWomanSpearStab1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindWomanSpearStab2"] = {
        name = "GAMutewindWomanSpearStab2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditLeap"] = {
        name = "EmptyActionMutewindBanditLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMutewindBanditCombo"] = {
        name = "EmptyActionMutewindBanditCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "main_hand_base_minimum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanLeap"] = {
        name = "MutewindBanditWomanLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo1"] = {
        name = "MutewindBanditWomanCombo1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo2"] = {
        name = "MutewindBanditWomanCombo2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MutewindBanditWomanCombo3"] = {
        name = "MutewindBanditWomanCombo3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceMovementSpeedNegative71_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Edit

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