| Spectre | Y |
|---|---|
| Area | 淹沒之城, 冰川湖泊, 高地神塔庇護所 |
| Tags | allows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
| Packs |
生命
250%
+75%
抗性
傷害
250%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
7 ~ 14
攻擊時間
3.99 Second
Damage Spread
±20%
經驗值
250%
Model Size
140%
Type
CenobiteBloater
Metadata
CenobiteBloater
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 425–637
暴擊率: 5%
攻擊時間: 3.99 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "burst;"
}
Stats
{
set_base_heavy_stun_duration_ms = 3067
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "AddAttached( 'Art/Models/MONSTERS/Anchorman/SwampTreeWeapon.fmt', saw_jntBnd );"
}
StateMachine
{
on_or_create_state_burst_1 =
"
AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Intestines.ao', hip_jntBnd );
AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Organs.ao', hip_jntBnd );
DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/BeltDanglers.ao' );
DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/NecklaceDanglers.ao' );
HideMeshSegments( tophalfShape, necklaceShape, beltShape );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater"] = {
name = "Filthy First-born",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.5,
damageSpread = 0.2,
attackTime = 3.99,
attackRange = 14,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"GSCenobiteBloaterOnDeath",
"GACenobiteBloaterSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSCenobiteBloaterOnDeath"] = {
name = "GSCenobiteBloaterOnDeath",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACenobiteBloaterSlam"] = {
name = "GACenobiteBloaterSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_cannot_be_blocked",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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