骯髒的初始之子
Filthy First-born
SpectreY
Area淹沒之城, 高地神塔庇護所, 淹沒之城
Tagsallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 淹沒之城, 淹沒之城: 骯髒的初始之子, 駝背的持棍者, 骯髒愚者
  • 淹沒之城, 淹沒之城: 骯髒的初始之子, 平頭族持棍者, 平頭族戰士
  • 淹沒之城, 淹沒之城: 骯髒的初始之子
  • 高地神塔庇護所: 骯髒的初始之子, 平頭族持棍者, 駝背的持棍者
  • 生命
    250%
    護甲
    +75%
    抗性
    0 30 0 0
    傷害
    250%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    7 ~ 21
    Attack Time
    3.99 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    140%
    Type
    CenobiteBloater
    Metadata
    CenobiteBloater
    等級
    70
    生命
    21,790
    護甲
    6,785
    閃避值
    502
    傷害
    620
    法術傷害
    620
    命中
    2,328
    Attack Time
    3.99
    經驗值
    86,598
    Minion Life
    30,665
    Minion Damage
    5,406
    Minion Armour
    12,600
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 496–744
    暴擊率: 5%
    Attack Time: 3.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSCenobiteBloaterOnDeath
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 3124146862 物理傷害
    is area damage [1]
    GACenobiteBloaterSlam
    可觸發, 攻擊
    Base Damage: 496–744
    暴擊率: 5%
    攻擊傷害: 200%
    Attack Time: 3.99 秒
    冷卻時間: 6 秒
    造成 100% 更多攻擊傷害
    +15 近戰打擊距離
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burst;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3067
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( 'Art/Models/MONSTERS/Anchorman/SwampTreeWeapon.fmt', saw_jntBnd );"
    }
    
    StateMachine
    {
    	on_or_create_state_burst_1 =
    	"
    		AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Intestines.ao', hip_jntBnd );
    		AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Organs.ao', hip_jntBnd );
    		DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/BeltDanglers.ao' );
    		DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/NecklaceDanglers.ao' );
    		HideMeshSegments( tophalfShape, necklaceShape, beltShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater"] = {
        name = "Filthy First-born",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 3.99,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSCenobiteBloaterOnDeath",
            "GACenobiteBloaterSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCenobiteBloaterOnDeath"] = {
        name = "GSCenobiteBloaterOnDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACenobiteBloaterSlam"] = {
        name = "GACenobiteBloaterSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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