骯髒的初始之子
Filthy First-born
SpectreY
Area淹沒之城, 高地神塔庇護所, 淹沒之城
Tagsallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 淹沒之城, 淹沒之城: 骯髒的初始之子, 駝背的持棍者, 骯髒愚者
  • 淹沒之城, 淹沒之城: 骯髒的初始之子, 平頭族持棍者, 平頭族戰士
  • 淹沒之城, 淹沒之城: 骯髒的初始之子
  • 高地神塔庇護所: 骯髒的初始之子, 平頭族持棍者, 駝背的持棍者
  • 生命
    250%
    護甲
    +75%
    Ailment Threshold
    %
    抗性
    0 30 0 0
    傷害
    250%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    Attack Distance
    7 ~ 21
    Attack Time
    3.99 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    140%
    Type
    CenobiteBloater
    Metadata
    CenobiteBloater
    等級
    70
    生命
    21,790
    護甲
    3,877
    閃避值
    502
    能量護盾
    0
    傷害
    620
    法術傷害
    620
    命中
    0
    Attack Time
    3.99
    經驗值
    86,598
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 496–744
    [Critical|暴擊]率: 5%
    Attack Time: 3.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSCenobiteBloaterOnDeath
    可觸發, 法術, 傷害
    施放時間: 1 秒
    造成 144216.1 物理傷害
    is area damage [1]
    GACenobiteBloaterSlam
    可觸發, 攻擊
    Base Damage: 496–744
    [Critical|暴擊]率: 5%
    攻擊傷害: 200%
    Attack Time: 3.99 秒
    冷卻時間: 6 秒
    造成 100% 更多攻擊傷害
    +15 近戰打擊距離
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll [1]
    base skill cannot be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burst;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3067
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( 'Art/Models/MONSTERS/Anchorman/SwampTreeWeapon.fmt', saw_jntBnd );"
    }
    
    StateMachine
    {
    	on_or_create_state_burst_1 =
    	"
    		AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Intestines.ao', hip_jntBnd );
    		AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Organs.ao', hip_jntBnd );
    		DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/BeltDanglers.ao' );
    		DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/NecklaceDanglers.ao' );
    		HideMeshSegments( tophalfShape, necklaceShape, beltShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater"] = {
        name = "Filthy First-born",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 3.99,
        attackRange = 21,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSCenobiteBloaterOnDeath",
            "GACenobiteBloaterSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCenobiteBloaterOnDeath"] = {
        name = "GSCenobiteBloaterOnDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACenobiteBloaterSlam"] = {
        name = "GACenobiteBloaterSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }