Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
污秽初诞者
CategoryHumanoid人形
IconEnemyArmourStrong IconEnemyResistanceCold
is spectre with death action [1]
Filthy First-born
Spectre
Area淹没之城, 冰川池塘, 金字塔避难所
Tagsallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 淹没之城: 污秽初诞者, 驼背棍棒手, 污秽投手
  • 淹没之城: 污秽初诞者, 呆头棍棒手, 呆头战士
  • 冰川池塘, 淹没之城: 污秽初诞者
  • 金字塔避难所: 呆头棍棒手, 污秽初诞者
  • 生命
    250%
    +75%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    250%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    7 ~ 14
    攻击时间
    3.99 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    140%
    Type
    CenobiteBloater
    Metadata
    CenobiteBloater
    Spectre Reservation
    99%
    Companion Reservation
    47.4%
    等级
    65
    生命
    16,388
    3,540
    伤害
    531
    法术伤害
    531
    命中
    2,228
    攻击时间
    3.99
    经验值
    53,768
    召唤物生命
    15,705
    召唤物伤害
    2,072
    召唤物护甲
    6,575
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 425637
    暴击率: 5%
    攻击时间: 3.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GSCenobiteBloaterOnDeath
    可触发, 法术, 伤害, AttackInPlace
    暴击率: 5%
    施放时间: 1 秒
    造成 698.1 - 1047 物理伤害
    is area damage [1]
    voll slam damage +% final at centre [35]
    GACenobiteBloaterSlam
    可触发, 攻击, AttackInPlace
    Base Damage: 425637
    暴击率: 5%
    攻击伤害: 200%
    攻击时间: 3.99 秒
    冷却时间: 6 秒
    攻击伤害总增 100%
    +1.5近战打击范围
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burst;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3067
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Filthy First-born",
        life = 2.5,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 3.99,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSCenobiteBloaterOnDeath",
            "GACenobiteBloaterSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCenobiteBloaterOnDeath"] = {
        name = "GSCenobiteBloaterOnDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACenobiteBloaterSlam"] = {
        name = "GACenobiteBloaterSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • Edit

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