污秽初诞者
人形
is spectre with death action [1]
Filthy First-born
SpectreY
Area淹没之城, 冰川池塘, 金字塔避难所
Tagsallows_inc_aoe, humanoid, melee, monster_has_on_death_mechanic, MonsterBlunt_onhit_audio, no_minion_revival, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 淹没之城: 污秽初诞者, 驼背棍棒手, 污秽投手
  • 淹没之城: 污秽初诞者, 呆头棍棒手, 呆头战士
  • 冰川池塘, 淹没之城: 污秽初诞者
  • 金字塔避难所: 污秽初诞者, 呆头棍棒手, 驼背棍棒手
  • 生命
    250%
    +75%
    抗性
    0 30 0 0
    伤害
    250%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    7 ~ 14
    攻击间隔
    3.99 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    140%
    Type
    CenobiteBloater
    Metadata
    CenobiteBloater
    等级
    65
    生命
    16,283
    3,540
    伤害
    531
    法术伤害
    531
    命中
    2,214
    攻击间隔
    3.99
    经验值
    53,768
    召唤物生命
    15,705
    召唤物伤害
    2,072
    召唤物护甲
    6,575
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 425–637
    暴击率: 5%
    攻击间隔: 3.99 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSCenobiteBloaterOnDeath
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 698.1 - 1047 物理伤害
    is area damage [1]
    voll slam damage +% final at centre [35]
    GACenobiteBloaterSlam
    可触发, 攻击
    Base Damage: 425–637
    暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 3.99 秒
    冷却时间: 6 秒
    攻击伤害总增 100%
    +15 近战打击范围
    action attack or cast time uses animation length [1]
    base cannot be blocked [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "burst;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3067
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( 'Art/Models/MONSTERS/Anchorman/SwampTreeWeapon.fmt', saw_jntBnd );"
    }
    
    StateMachine
    {
    	on_or_create_state_burst_1 =
    	"
    		AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Intestines.ao', hip_jntBnd );
    		AddAttached( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/Organs.ao', hip_jntBnd );
    		DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/BeltDanglers.ao' );
    		DetachAllOfType( 'Metadata/Monsters/Cenobite/CenobiteBloater/Attachements/NecklaceDanglers.ao' );
    		HideMeshSegments( tophalfShape, necklaceShape, beltShape );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater"] = {
        name = "Filthy First-born",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 3.99,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSCenobiteBloaterOnDeath",
            "GACenobiteBloaterSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSCenobiteBloaterOnDeath"] = {
        name = "GSCenobiteBloaterOnDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACenobiteBloaterSlam"] = {
        name = "GACenobiteBloaterSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_cannot_be_blocked",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {15, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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