鐮鼠
Mantis Rat
SpectreY
Area高地神塔庇護所
Tagsallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Packs
  • 高地神塔庇護所: 沙丘潛伏者, 鐮鼠
  • 生命
    100%
    閃避值
    +40%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    4 ~ 13
    攻擊時間
    1.335 Second
    Damage Spread
    ±20%
    經驗值
    100%
    Model Size
    100%
    Type
    MantisRat
    Metadata
    MantisRat
    等級
    70
    生命
    8,716
    護甲值
    3,877
    閃避值
    703
    傷害
    248
    法術傷害
    248
    命中
    2,328
    攻擊時間
    1.335
    經驗值
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 198–297
    暴擊率: 5%
    攻擊時間: 1.335 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTMantisRatLeap
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 7 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-32]
    walk emerge extra distance [-7]
    GAMantisRatDualStrike
    可觸發, 攻擊
    Base Damage: 198–297
    暴擊率: 5%
    攻擊傷害: 105%
    攻擊時間: 1.335 秒
    造成 5% 更多攻擊傷害
    50% 的物理傷害轉換閃電傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/MantisRat/Audio/MantisRatAggro.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/MantisRat/Audio/MantisRatAggro.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MantisRat/MantisRat"] = {
        name = "Mantis Rat",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMantisRatDualStrike",
            "DTTMantisRatLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMantisRatDualStrike"] = {
        name = "GAMantisRatDualStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMantisRatLeap"] = {
        name = "DTTMantisRatLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 40, -32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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