鐮鼠
地區: 高地神塔庇護所
Mantis Rat
Spectre | Y |
---|---|
Area | 高地神塔庇護所 |
Tags | allows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str |
Packs |
生命
100%
閃避值
+40%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 13
Attack Time
1.335 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
MantisRat
Metadata
MantisRat
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
8,716
護甲
3,877
閃避值
502
能量護盾
0
傷害
248
法術傷害
248
命中
0
Attack Time
1.335
經驗值
34,639
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 198–297
[Critical|暴擊]率: 5%
Attack Time: 1.335 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTMantisRatLeap
法術, 位移
施放時間: 1 秒
冷卻時間: 7 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [40]
spell maximum action distance +% [-32]
walk emerge extra distance [-7]
leap slam minimum distance [40]
spell maximum action distance +% [-32]
walk emerge extra distance [-7]
GAMantisRatDualStrike
可觸發, 攻擊
Base Damage: 198–297
[Critical|暴擊]率: 5%
攻擊傷害: 105%
Attack Time: 1.335 秒
造成 5% 更多攻擊傷害
將 50% 的物理傷害轉換為閃電傷害
is area damage [1]
將 50% 的物理傷害轉換為閃電傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/MantisRat/Audio/MantisRatAggro.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/MantisRat/Audio/MantisRatAggro.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MantisRat/MantisRat"] = { name = "Mantis Rat", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.335, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAMantisRatDualStrike", "DTTMantisRatLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMantisRatDualStrike"] = { name = "GAMantisRatDualStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMantisRatLeap"] = { name = "DTTMantisRatLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-7, 40, -32, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }