Mante-rat
Mantis Rat
SpectreY
AreaLe Refuge de la Ziggourat
Tagsallows_inc_aoe, beast, insect, lightning_affinity, medium_movement, melee, MonsterStab_onhit_audio, not_int, not_str
Packs
  • Le Refuge de la Ziggourat: Rôdeur des dunes, Mante-rat
  • Vie
    100%
    Évasion
    +40%
    Résistance
    0 0 0 0
    Damage
    100%
    Précision
    100%
    Attack Distance
    4 ~ 13
    Temps d'attaque
    1.335 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    MantisRat
    Metadata
    MantisRat
    Niveau
    65
    Vie
    6,513
    2,023
    Damage
    212
    Dégâts des sorts
    212
    Précision
    2,214
    Temps d'attaque
    1.335
    Expérience
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Temps d'attaque: 1.335 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTMantisRatLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 7 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [40]
    spell maximum action distance +% [-32]
    walk emerge extra distance [-7]
    GAMantisRatDualStrike
    Triggerable, Attack
    Base Damage: 170–255
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 105%
    Temps d'attaque: 1.335 sec.
    5% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/MantisRat/Audio/MantisRatAggro.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/MantisRat/Audio/MantisRatAggro.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MantisRat/MantisRat"] = {
        name = "Mantis Rat",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMantisRatDualStrike",
            "DTTMantisRatLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMantisRatDualStrike"] = {
        name = "GAMantisRatDualStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMantisRatLeap"] = {
        name = "DTTMantisRatLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 40, -32, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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