蒼白小天使
惡魔
Pale Cherubim
SpectreY
Tagsbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Packs
  • 蒼白小天使, 蒼白僕從
  • 蒼白小天使, 蒼白美德
  • 蒼白天使, 蒼白六翼天使, 蒼白小天使, 蒼白僕從
  • 蒼白天使, 蒼白六翼天使, 蒼白小天使, 蒼白美德
  • 生命
    120%
    Energy Shield From Life
    10%
    抗性
    0 30 0 0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    HellscapePaleFodder1
    Metadata
    HellscapePaleFodder1_
    等級
    68
    生命
    8,378
    傷害
    280
    法術傷害
    280
    命中
    2,464
    攻擊時間
    1.5
    經驗值
    34,361
    召喚物生命
    7,484
    Minion Energy Shield
    832
    召喚物傷害
    1,163
    召喚物護甲
    2,413
    MPSHellscapePaleHammerhead
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.166 秒
    造成 187.5281.2 物理傷害
    穿透所有目標
    擊中時有 50% 機率造成流血
    base is projectile [1]
    monster projectile variation [205]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1_"] = {
        name = "Pale Cherubim",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapePaleHammerhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapePaleHammerhead"] = {
        name = "MPSHellscapePaleHammerhead",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 205, -40, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    蒼白小天使
    惡魔
    Pale Cherubim
    SpectreN
    Tagsbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
    Packs
  • 蒼白小天使, 蒼白僕從
  • 蒼白小天使, 蒼白美德
  • 蒼白天使, 蒼白六翼天使, 蒼白小天使, 蒼白僕從
  • 蒼白天使, 蒼白六翼天使, 蒼白小天使, 蒼白美德
  • 生命
    120%
    Energy Shield From Life
    10%
    抗性
    0 30 0 0
    傷害
    120%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    5 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    120%
    Model Size
    100%
    Type
    HellscapePaleFodder1
    Metadata
    HellscapePaleFodderStrongbox1
    等級
    68
    生命
    8,378
    傷害
    280
    法術傷害
    280
    命中
    2,464
    攻擊時間
    1.5
    經驗值
    34,361
    召喚物生命
    7,484
    Minion Energy Shield
    832
    召喚物傷害
    1,163
    召喚物護甲
    2,413
    MPSHellscapePaleHammerhead
    法術, 投射物, 玩家投射物, 可觸發, 傷害
    暴擊率: 5%
    施放時間: 1.166 秒
    造成 187.5281.2 物理傷害
    穿透所有目標
    擊中時有 50% 機率造成流血
    base is projectile [1]
    monster projectile variation [205]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodderStrongbox1"] = {
        name = "Pale Cherubim",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapePaleHammerhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapePaleHammerhead"] = {
        name = "MPSHellscapePaleHammerhead",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 205, -40, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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