Pale Cherubim
Demon
SpectreY
Tagsbeyond_demon, demon, not_dex, not_str, red_blood, slow_movement, Unarmed_onhit_audio
Packs
  • Pale Cherubim, Pale Servitor
  • Pale Cherubim, Pale Virtue
  • Pale Angel, Pale Seraphim, Pale Cherubim, Pale Servitor
  • Pale Angel, Pale Seraphim, Pale Cherubim, Pale Virtue
  • Life
    120%
    Energy Shield From Life
    10%
    Resistance
    0 30 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    HellscapePaleFodder1
    Metadata
    HellscapePaleFodder1_
    Level
    68
    Life
    8,378
    Armour
    2,413
    Evasion Rating
    477
    Energy Shield
    931
    Damage
    280
    Spell Damage
    280
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    34,361
    Minion Life
    7,484
    Minion Energy Shield
    832
    Minion Damage
    1,163
    Minion Armour
    2,413
    MPSHellscapePaleHammerhead
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.166 sec
    Deals 187.5 to 281.2 Physical Damage
    Pierces all Targets
    50% chance to inflict Bleeding on Hit
    base is projectile [1]
    monster projectile variation [205]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2666
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1_"] = {
        name = "Pale Cherubim",
        life = 1.2,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MPSHellscapePaleHammerhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapePaleHammerhead"] = {
        name = "MPSHellscapePaleHammerhead",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_chance_to_inflict_bleeding_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 205, -40, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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