尖刺蟹
Porcupine Crab
SpectreY
Area河岸, 高地神塔庇護所, 河岸
Tagsallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
Packs
  • 河岸: 尖刺蟹, 尖刺蟹
  • 河岸: 尖刺蟹, 尖刺蟹
  • 高地神塔庇護所: 尖刺蟹, 尖刺蟹, 尖刺蟹
  • 生命
    70%
    護甲
    +25%
    抗性
    30 -30 0 0
    傷害
    70%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    6 ~ 40
    攻擊時間
    1.995 Second
    Damage Spread
    ±20%
    經驗值
    70%
    Model Size
    115%
    Type
    QuillCrabFire
    Metadata
    QuillCrab
    等級
    70
    生命
    6,101
    護甲
    4,846
    閃避值
    502
    傷害
    174
    法術傷害
    174
    命中
    2,328
    攻擊時間
    1.995
    經驗值
    24,247
    Minion Life
    8,586
    Minion Damage
    1,514
    Minion Armour
    6,785
    QuillCrabSpikeBurstEmptyAction
    attack maximum action distance + [30]
    QuillCrabSpikeBurst
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 139–208
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊時間: 1.995 秒
    造成 30% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1000]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    QuillCrabSpikeShrapnelAudio
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 139–208
    暴擊率: 5%
    攻擊傷害: 20%
    攻擊時間: 1.995 秒
    投射物穿透全部目標
    造成 80% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1002]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    QuillCrabSpikeShrapnel
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 139–208
    暴擊率: 5%
    攻擊傷害: 20%
    攻擊時間: 1.995 秒
    造成 80% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1003]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [18]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
    
    StateMachine
    {
    	on_or_create_state_glowstate_1 = "AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayin.epk' );"
    
    	on_state_glowstate_2 =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayin.epk' );
    		AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_death.epk' );
    	"
    
    	create_state_glowstate_2 = "AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayout.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/QuillCrab/SpikeAttached.ao"
    	preload_epk = ""
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/QuillCrab/QuillCrab"] = {
        name = "Porcupine Crab",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "QuillCrabSpikeBurstEmptyAction",
            "QuillCrabSpikeBurst",
            "QuillCrabSpikeShrapnelAudio",
            "QuillCrabSpikeShrapnel",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurstEmptyAction"] = {
        name = "QuillCrabSpikeBurstEmptyAction",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurst"] = {
        name = "QuillCrabSpikeBurst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1000, 0, 20, 40, 13, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeShrapnelAudio"] = {
        name = "QuillCrabSpikeShrapnelAudio",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {1002, 0, 20, 40, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeShrapnel"] = {
        name = "QuillCrabSpikeShrapnel",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1003, 0, 20, 40, 18, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    尖刺蟹
    Porcupine Crab
    SpectreY
    Area河岸, 高地神塔庇護所, 河岸
    Tagsallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
    Packs
  • 河岸: 尖刺蟹, 尖刺蟹
  • 河岸: 尖刺蟹, 尖刺蟹
  • 高地神塔庇護所: 尖刺蟹, 尖刺蟹, 尖刺蟹
  • 生命
    85%
    護甲
    +25%
    抗性
    30 -30 0 0
    傷害
    85%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    8 ~ 50
    攻擊時間
    1.995 Second
    Damage Spread
    ±20%
    經驗值
    85%
    Model Size
    135%
    Type
    QuillCrabBigFire
    Metadata
    QuillCrabBig
    等級
    70
    生命
    7,409
    護甲
    4,846
    閃避值
    502
    傷害
    211
    法術傷害
    211
    命中
    2,328
    攻擊時間
    1.995
    經驗值
    29,443
    Minion Life
    10,426
    Minion Damage
    1,838
    Minion Armour
    6,785
    QuillCrabSpikeBurstEmptyAction
    attack maximum action distance + [30]
    QuillCrabSpikeBurst
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 169–253
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊時間: 1.995 秒
    造成 30% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1000]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    QuillCrabSpikeShrapnelAudio
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 169–253
    暴擊率: 5%
    攻擊傷害: 20%
    攻擊時間: 1.995 秒
    投射物穿透全部目標
    造成 80% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1002]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    QuillCrabSpikeShrapnel
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 169–253
    暴擊率: 5%
    攻擊傷害: 20%
    攻擊時間: 1.995 秒
    造成 80% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1003]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [18]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabBase"
    
    StateMachine
    {
    	on_or_create_state_glowstate_1 = "AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayin.epk' );"
    
    	on_state_glowstate_2 =
    	"
    		RemoveEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayin.epk' );
    		AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_death.epk' );
    	"
    
    	create_state_glowstate_2 = "AddEffectPack( 'Metadata/Monsters/QuillCrab/glow_stayout.epk' );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/QuillCrab/SpikeAttached.ao"
    	preload_epk = ""
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/QuillCrab/QuillCrabBig"] = {
        name = "Porcupine Crab",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "QuillCrabSpikeBurstEmptyAction",
            "QuillCrabSpikeBurst",
            "QuillCrabSpikeShrapnelAudio",
            "QuillCrabSpikeShrapnel",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurstEmptyAction"] = {
        name = "QuillCrabSpikeBurstEmptyAction",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurst"] = {
        name = "QuillCrabSpikeBurst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1000, 0, 20, 40, 13, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeShrapnelAudio"] = {
        name = "QuillCrabSpikeShrapnelAudio",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {1002, 0, 20, 40, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeShrapnel"] = {
        name = "QuillCrabSpikeShrapnel",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1003, 0, 20, 40, 18, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    尖刺蟹
    Porcupine Crab
    SpectreY
    Area高地神塔庇護所
    Tagsallows_additional_projectiles, beast, fire_affinity, insect, MonsterStab_onhit_audio, not_dex, not_int, ranged, red_blood, slow_movement
    Packs
  • 高地神塔庇護所: 尖刺蟹, 尖刺蟹, 尖刺蟹
  • 生命
    85%
    護甲
    +25%
    抗性
    30 -30 0 0
    傷害
    85%
    命中
    100%
    暴擊 Chance
    5%
    暴擊傷害加成
    +30%
    Attack Distance
    8 ~ 50
    攻擊時間
    1.995 Second
    Damage Spread
    ±20%
    經驗值
    85%
    Model Size
    135%
    Type
    QuillCrabBigFire
    Metadata
    QuillCrabBigElite
    等級
    70
    生命
    7,409
    護甲
    4,846
    閃避值
    502
    傷害
    211
    法術傷害
    211
    命中
    2,328
    攻擊時間
    1.995
    經驗值
    29,443
    Minion Life
    10,426
    Minion Damage
    1,838
    Minion Armour
    6,785
    QuillCrabSpikeBurstEmptyAction
    attack maximum action distance + [30]
    QuillCrabSpikeBurst
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 169–253
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊時間: 1.995 秒
    造成 30% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1000]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    QuillCrabSpikeShrapnelAudio
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 169–253
    暴擊率: 5%
    攻擊傷害: 20%
    攻擊時間: 1.995 秒
    投射物穿透全部目標
    造成 80% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1002]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [13]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    QuillCrabSpikeShrapnel
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    Base Damage: 169–253
    暴擊率: 5%
    攻擊傷害: 20%
    攻擊時間: 1.995 秒
    造成 80% 更少攻擊傷害
    40% 的物理傷害轉換火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1003]
    monster reverse point blank damage -% at minimum range [20]
    projectile angle variance [0]
    projectile ballistic angle from reference event [1]
    projectile spread radius [18]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    CGEQuillCrabFireGround
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    施放時間: 1 秒
    冷卻時間: 1 秒
    每秒造成 7748.3 基本火焰傷害
    active skill area of effect radius +% final [-40]
    base skill effect duration [4000]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabFire"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/QuillCrab/QuillCrabFire"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/QuillCrab/QuillCrabBigElite"] = {
        name = "Porcupine Crab",
        life = 0.85,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.85,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "QuillCrabSpikeBurstEmptyAction",
            "QuillCrabSpikeBurst",
            "QuillCrabSpikeShrapnelAudio",
            "QuillCrabSpikeShrapnel",
            "CGEQuillCrabFireGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurstEmptyAction"] = {
        name = "QuillCrabSpikeBurstEmptyAction",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeBurst"] = {
        name = "QuillCrabSpikeBurst",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1000, 0, 20, 40, 13, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeShrapnelAudio"] = {
        name = "QuillCrabSpikeShrapnelAudio",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {1002, 0, 20, 40, 13, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuillCrabSpikeShrapnel"] = {
        name = "QuillCrabSpikeShrapnel",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_angle_variance",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1003, 0, 20, 40, 18, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEQuillCrabFireGround"] = {
        name = "CGEQuillCrabFireGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -40, 4000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Edit

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