Spectre | N |
---|---|
Area | 잃어버린 도시, 지구라트 피난처, 잃어버린 도시 |
Tags | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
생명력
200%
Energy Shield From Life
30%
저항




Damage
200%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 10
공격 속도
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
MundaneMagi
Metadata
MundaneMagi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
9,118
방어도
2,023
회피
440
에너지 보호막
3,908
Damage
425
주문 피해
425
정확도
1,974
공격 속도
1.5
경험치
43,014
Minion Life
8,795
Minion Energy Shield
3,769
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
191.1~286.6 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
191.1~286.6 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

GSMundaneMagiNova
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 3 초
명중 시 25%의 확률로 적을 재로 덮음
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 3 초
227.5~341.2 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
시전 속도: 0.8 초
재사용 대기시간: 8.5 초
base deal no damage [1]
EAMundaneMagiBeam
재사용 대기시간: 6.5 초
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 마법사
Risen Magi
Spectre | N |
---|---|
Area | 세케마의 시련 |
Tags | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
생명력
200%
Energy Shield From Life
30%
저항




Damage
200%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 10
공격 속도
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
427
방어도
106
회피
96
에너지 보호막
183
Damage
83
주문 피해
83
정확도
372
공격 속도
1.5
경험치
1,592
Minion Life
1,410
Minion Energy Shield
604
Minion Damage
119
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
39.22~58.84 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
39.22~58.84 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

GSMundaneMagiNova
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 3 초
명중 시 25%의 확률로 적을 재로 덮음
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 3 초
46.69~70.04 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
시전 속도: 0.8 초
재사용 대기시간: 8.5 초
base deal no damage [1]
EAMundaneMagiBeam
재사용 대기시간: 6.5 초
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 마법사
Risen Magi
Spectre | N |
---|---|
Area | 세케마의 시련 |
Tags | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
생명력
200%
Energy Shield From Life
30%
저항




Damage
200%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 10
공격 속도
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrialTime_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
427
방어도
106
회피
96
에너지 보호막
183
Damage
83
주문 피해
83
정확도
372
공격 속도
1.5
경험치
1,592
Minion Life
1,410
Minion Energy Shield
604
Minion Damage
119
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
39.22~58.84 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
39.22~58.84 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

GSMundaneMagiNova
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 3 초
명중 시 25%의 확률로 적을 재로 덮음
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 3 초
46.69~70.04 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
시전 속도: 0.8 초
재사용 대기시간: 8.5 초
base deal no damage [1]
EAMundaneMagiBeam
재사용 대기시간: 6.5 초
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.