Spectre | N |
---|---|
Area | 잃어버린 도시, 지구라트 피난처, 잃어버린 도시 |
Tags | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
생명력
200%
Energy Shield From Life
30%
Ailment Threshold
%
저항
30
-30
0
0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
MundaneMagi
Metadata
MundaneMagi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
17,432
방어도
3,877
회피
502
에너지 보호막
0
Damage
496
주문 피해
496
정확도
0
Attack Time
1.5
경험치
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
7.823~11.73 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
7.823~11.73 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
GSMundaneMagiNova
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 3 초
명중 시 25%의 확률로 적을 재로 덮음
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 3 초
9.313~13.97 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
시전 속도: 0.8 초
재사용 대기시간: 8.5 초
base deal no damage [1]
EAMundaneMagiBeam
재사용 대기시간: 6.5 초
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 마법사
지역: 세케마의 시련
stance movement speed +% final [200]
Risen Magi
Spectre | N |
---|---|
Area | 세케마의 시련 |
Tags | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Packs |
생명력
200%
Energy Shield From Life
30%
Ailment Threshold
%
저항
30
-30
0
0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
812
방어도
152
회피
96
에너지 보호막
0
Damage
83
주문 피해
83
정확도
0
Attack Time
1.5
경험치
1,592
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
4.258~6.388 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
4.258~6.388 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
GSMundaneMagiNova
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 3 초
명중 시 25%의 확률로 적을 재로 덮음
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 3 초
5.069~7.604 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
시전 속도: 0.8 초
재사용 대기시간: 8.5 초
base deal no damage [1]
EAMundaneMagiBeam
재사용 대기시간: 6.5 초
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일어난 마법사
지역: 세케마의 시련
stance movement speed +% final [200]
Risen Magi
Spectre | N |
---|---|
Area | 세케마의 시련 |
Tags | allows_additional_projectiles, allows_inc_aoe, 시전, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Packs |
생명력
200%
Energy Shield From Life
30%
Ailment Threshold
%
저항
30
-30
0
0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrialTime_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
812
방어도
152
회피
96
에너지 보호막
0
Damage
83
주문 피해
83
정확도
0
Attack Time
1.5
경험치
1,592
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
4.258~6.388 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
4.258~6.388 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 15%의 확률로 적을 재로 덮음
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
GSMundaneMagiNova
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 3 초
명중 시 25%의 확률로 적을 재로 덮음
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 3 초
5.069~7.604 화염 피해
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
명중 시 15%의 확률로 적을 재로 덮음
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
시전 속도: 0.8 초
재사용 대기시간: 8.5 초
base deal no damage [1]
EAMundaneMagiBeam
재사용 대기시간: 6.5 초
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |