Mago Ressuscitado
Morto-vivo
stance movement speed +% final [200]
Risen Magi
SpectreN
AreaA Cidade Perdida, O Refúgio Zigurate
Tagsallows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • A Cidade Perdida: Mago Ressuscitado, Maraketiano Erguido, Maraketiano Erguido, Maraketiano Erguido, Maraketiano Erguido, Maraketiano Erguido
  • O Refúgio Zigurate: Mago Ressuscitado, Maraketiano Erguido, Maraketiano Erguido
  • Vida
    200%
    Energy Shield From Life
    30%
    Resistência
    30 -30 0 0
    Damage
    200%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    MundaneMagi
    Metadata
    MundaneMagi
    Nível
    65
    Vida
    13,026
    Damage
    425
    Dano Mágico
    425
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    43,014
    Minion Life
    12,564
    Minion Energy Shield
    3,769
    Minion Damage
    1,658
    Minion Armour
    2,023
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.333 seg
    Recarga: 2 seg
    Causa 191.1 a 286.6 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.333 seg
    Recarga: 2 seg
    Causa 191.1 a 286.6 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    25% de chance de Cobrir Inimigos em Cinzas ao Acertar
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Causa 227.5 a 341.2 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 0.8 seg
    Recarga: 8.5 seg
    base deal no damage [1]
    EAMundaneMagiBeam
    Recarga: 6.5 seg
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2700
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced
    Actor.slow_animations_go_to_idlefalse
    Actor.actorMetadata/Monsters/MundaneMagi/MundaneMagi.act
    Actor.on_start_ChangeToStance1 =
    Actor.",
    Actor.FaceObject( censerdetached );
    Actor.LockOrientation();
    Actor.on_end_or_destroy_ChangeToStance1UnlockOrientation();
    Actor.on_start_ChangeToStance2LockOrientation();
    Actor.on_end_or_destroy_ChangeToStance2UnlockOrientation();
    Animated.on_event_retarget_for_beam_attack_01censerdetached.SetTargetLocation( this.target );
    Mago Ressuscitado
    Morto-vivo
    stance movement speed +% final [200]
    Risen Magi
    SpectreN
    AreaProvação das Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Provação das Sekhemas: Mago Ressuscitado
  • Vida
    200%
    Energy Shield From Life
    30%
    Resistência
    30 -30 0 0
    Damage
    200%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrial_
    Nível
    22
    Vida
    610
    Damage
    83
    Dano Mágico
    83
    Precisão
    316
    Tempo de Ataque
    1.5
    Experiência
    1,592
    Minion Life
    2,014
    Minion Energy Shield
    604
    Minion Damage
    119
    Minion Armour
    106
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.333 seg
    Recarga: 2 seg
    Causa 39.22 a 58.84 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.333 seg
    Recarga: 2 seg
    Causa 39.22 a 58.84 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    25% de chance de Cobrir Inimigos em Cinzas ao Acertar
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Causa 46.69 a 70.04 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 0.8 seg
    Recarga: 8.5 seg
    base deal no damage [1]
    EAMundaneMagiBeam
    Recarga: 6.5 seg
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • Mago Ressuscitado
    Morto-vivo
    stance movement speed +% final [200]
    Risen Magi
    SpectreN
    AreaProvação das Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, Conjurador, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Provação das Sekhemas: Mago Ressuscitado, Caminhante de Urna
  • Vida
    200%
    Energy Shield From Life
    30%
    Resistência
    30 -30 0 0
    Damage
    200%
    Precisão
    100%
    Attack Distance
    6 ~ 10
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrialTime_
    Nível
    22
    Vida
    610
    Damage
    83
    Dano Mágico
    83
    Precisão
    316
    Tempo de Ataque
    1.5
    Experiência
    1,592
    Minion Life
    2,014
    Minion Energy Shield
    604
    Minion Damage
    119
    Minion Armour
    106
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.333 seg
    Recarga: 2 seg
    Causa 39.22 a 58.84 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1.333 seg
    Recarga: 2 seg
    Causa 39.22 a 58.84 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    25% de chance de Cobrir Inimigos em Cinzas ao Acertar
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 3 seg
    Causa 46.69 a 70.04 de Dano de Fogo
    15% de chance de Cobrir Inimigos em Cinzas ao Acertar
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 0.8 seg
    Recarga: 8.5 seg
    base deal no damage [1]
    EAMundaneMagiBeam
    Recarga: 6.5 seg
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • Edit

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