Mage réanimé
Risen Magi
Spectre | N |
---|---|
Area | La Cité perdue, Le Refuge de la Ziggourat |
Tags | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vie
200%
Energy Shield From Life
30%
Résistance




Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
MundaneMagi
Metadata
MundaneMagi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
9,118
2,023
3,908
Damage
425
Dégâts des sorts
425
Précision
2,214
Temps d'attaque
1.5
Expérience
43,014
Minion Life
8,795
Minion Energy Shield
3,769
Minion Damage
1,658
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

GSMundaneMagiNova
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 3 sec.
25% de chances de Recouvrir les Ennemis de cendres au Toucher
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 3 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
Temps d'incantation: 0.8 sec.
Temps de recharge: 8.5 sec.
base deal no damage [1]
EAMundaneMagiBeam
Temps de recharge: 6.5 sec.
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [200]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mage réanimé
Risen Magi
Spectre | N |
---|---|
Area | L'Épreuve des Sekhemas |
Tags | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vie
200%
Energy Shield From Life
30%
Résistance




Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
22
Vie
427
106
Damage
83
Dégâts des sorts
83
Précision
340
Temps d'attaque
1.5
Expérience
1,592
Minion Life
1,410
Minion Energy Shield
604
Minion Damage
119
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

GSMundaneMagiNova
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 3 sec.
25% de chances de Recouvrir les Ennemis de cendres au Toucher
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 3 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
Temps d'incantation: 0.8 sec.
Temps de recharge: 8.5 sec.
base deal no damage [1]
EAMundaneMagiBeam
Temps de recharge: 6.5 sec.
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [200]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mage réanimé
Risen Magi
Spectre | N |
---|---|
Area | L'Épreuve des Sekhemas |
Tags | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vie
200%
Energy Shield From Life
30%
Résistance




Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 10
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrialTime_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
22
Vie
427
106
Damage
83
Dégâts des sorts
83
Précision
340
Temps d'attaque
1.5
Expérience
1,592
Minion Life
1,410
Minion Energy Shield
604
Minion Damage
119
Minion Armour
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]

GSMundaneMagiNova
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 3 sec.
25% de chances de Recouvrir les Ennemis de cendres au Toucher
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 3 sec.
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
Temps d'incantation: 0.8 sec.
Temps de recharge: 8.5 sec.
base deal no damage [1]
EAMundaneMagiBeam
Temps de recharge: 6.5 sec.
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [200]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.