Mage réanimé
stance movement speed +% final [200]
Risen Magi
Spectre | N |
---|---|
Area | La Cité perdue, Le Refuge de la Ziggourat, La Cité perdue |
Tags | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Packs |
Vie
200%
Energy Shield From Life
30%
Ailment Threshold
%
Résistance
30
-30
0
0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
MundaneMagi
Metadata
MundaneMagi
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
17,432
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
496
Dégâts des sorts
496
Précision
0
Attack Time
1.5
Expérience
69,278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
Inflige 7.823 à 11.73 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
Inflige 7.823 à 11.73 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
GSMundaneMagiNova
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 3 sec.
25% de chances de Recouvrir les Ennemis de cendres au Toucher
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 3 sec.
Inflige 9.313 à 13.97 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
Temps d'incantation: 0.8 sec.
Temps de recharge: 8.5 sec.
base deal no damage [1]
EAMundaneMagiBeam
Temps de recharge: 6.5 sec.
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mage réanimé
Zone : L'Épreuve des Sekhemas
stance movement speed +% final [200]
Risen Magi
Spectre | N |
---|---|
Area | L'Épreuve des Sekhemas |
Tags | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Packs |
Vie
200%
Energy Shield From Life
30%
Ailment Threshold
%
Résistance
30
-30
0
0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrial_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
22
Vie
812
Armure
152
Évasion
96
Bouclier d'énergie
0
Damage
83
Dégâts des sorts
83
Précision
0
Attack Time
1.5
Expérience
1,592
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
Inflige 4.258 à 6.388 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
Inflige 4.258 à 6.388 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
GSMundaneMagiNova
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 3 sec.
25% de chances de Recouvrir les Ennemis de cendres au Toucher
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 3 sec.
Inflige 5.069 à 7.604 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
Temps d'incantation: 0.8 sec.
Temps de recharge: 8.5 sec.
base deal no damage [1]
EAMundaneMagiBeam
Temps de recharge: 6.5 sec.
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Mage réanimé
Zone : L'Épreuve des Sekhemas
stance movement speed +% final [200]
Risen Magi
Spectre | N |
---|---|
Area | L'Épreuve des Sekhemas |
Tags | allows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, very_slow_movement |
Packs |
Vie
200%
Energy Shield From Life
30%
Ailment Threshold
%
Résistance
30
-30
0
0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
MundaneMagiSanctumTrial
Metadata
MundaneMagiSanctumTrialTime_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
22
Vie
812
Armure
152
Évasion
96
Bouclier d'énergie
0
Damage
83
Dégâts des sorts
83
Précision
0
Attack Time
1.5
Expérience
1,592
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSMundaneMagiBasic1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
Inflige 4.258 à 6.388 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
MPSMundaneMagiBasic2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de coup critique: 5%
Temps d'incantation: 1.333 sec.
Temps de recharge: 2 sec.
Inflige 4.258 à 6.388 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1021]
projectile uses contact position [1]
use scaled contact offset [1]
GSMundaneMagiNova
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 3 sec.
25% de chances de Recouvrir les Ennemis de cendres au Toucher
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
active skill area of effect radius +% final [20]
base deal no damage [1]
base skill effect duration [4000]
GSMundaneMagiBeam
Triggerable, Spell, Damage
Chances de coup critique: 5%
Temps d'incantation: 3 sec.
Inflige 5.069 à 7.604 Dégâts de feu
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
15% de chances de Recouvrir les Ennemis de cendres au Toucher
is area damage [1]
GSMundaneMagiChannelMortar
Triggerable, Channel, Spell, Damage
Temps d'incantation: 0.8 sec.
Temps de recharge: 8.5 sec.
base deal no damage [1]
EAMundaneMagiBeam
Temps de recharge: 6.5 sec.
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" on_start_ChangeToStance1 = " FaceObject( censerdetached ); LockOrientation(); " on_end_ChangeToStance1 = "UnlockOrientation();" on_start_ChangeToStance2 = "LockOrientation();" on_end_ChangeToStance2 = "UnlockOrientation();" } Transitionable {} Animated { on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );" } Stats { set_base_heavy_stun_duration_ms = 2700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' ); } ); " } BaseEvents { on_construction_complete = " IfExists( this.censerdetached, {}, { this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',); IfDead( { this.censerheld.CopyAnimation( this ); }, { this.censerheld.PlayAnimation( censer_idle_01 ); } ); } ); " } Actor { on_event_censerspawn_for_ChangeToStance2 = " Delay( 0.1, { DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' ); this.otherdeath = 0; } ); " on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );" on_start_ChangeToStance1 = " this.otherdeath = 1; StartStateTimer( animation, 1.6 ); this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao', ); censerheld.HideAllMeshSegments(); this.censerheld.PlayAnimation( cencer_pick_01 ); Delay( 0.3, { censerheld.ShowAllMeshSegments(); } ); " on_end_ChangeToStance1 = "this.otherdeath = 0;" on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );" } Animated { on_event_cast_light = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd ); Delay( 1.0, { this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' ); } ); " on_event_cast_light_fast = " this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd ); this.censerdetached.Delay( 0.25, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' ); } ); " } Life { on_death = " If( otherdeath == 2, { this.censerheld.PlayAnimation( cencer_death_01 ); } ); If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } ); " } StateMachine { on_timer_animation = "this.otherdeath = 2;" on_timer_animation2 = "this.otherdeath = 1;" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = { name = "Risen Magi", life = 2, energyShield = 0.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MPSMundaneMagiBasic1", "MPSMundaneMagiBasic2", "GSMundaneMagiNova", "GSMundaneMagiBeam", "EAMundaneMagiBeam", "GSMundaneMagiChannelMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic1"] = { name = "MPSMundaneMagiBasic1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSMundaneMagiBasic2"] = { name = "MPSMundaneMagiBasic2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "cover_in_ash_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiNova"] = { name = "GSMundaneMagiNova", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "cover_in_ash_on_hit_%", "base_deal_no_damage", }, levels = { [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiBeam"] = { name = "GSMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cover_in_ash_on_hit_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAMundaneMagiBeam"] = { name = "EAMundaneMagiBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMundaneMagiChannelMortar"] = { name = "GSMundaneMagiChannelMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [200]
Id | StanceMovementSpeed200 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |