リズン・マギ
stance movement speed +% final [200]
Risen Magi
SpectreN
Area失われし都市, ジッグラトの避難所, 失われし都市
Tagsallows_additional_projectiles, allows_inc_aoe, キャスター, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement
Packs
  • 失われし都市, 失われし都市: リズン・マギ, 蘇ったマラケス人, 蘇ったマラケス人
  • ジッグラトの避難所: リズン・マギ, 蘇ったマラケス人, 蘇ったマラケス人
  • ライフ
    200%
    Energy Shield From Life
    30%
    耐性
    30 -30 0 0
    Damage
    200%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    MundaneMagi
    Metadata
    MundaneMagi
    レベル
    70
    ライフ
    12,202
    アーマー
    3,877
    回避力
    502
    エナジーシールド
    5,230
    Damage
    496
    スペルダメージ
    496
    命中
    2,328
    Attack Time
    1.5
    経験値
    69,278
    Minion Life
    17,172
    Minion Energy Shield
    7,360
    Minion Damage
    4,325
    Minion Armour
    3,877
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.333 秒
    クールダウン時間: 2 秒
    25308455839から37962684702ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.333 秒
    クールダウン時間: 2 秒
    25308455839から37962684702ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 3 秒
    ヒット時に25%の確率で敵を灰まみれにする
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 3 秒
    30129114094から45193672264ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage
    キャストタイム: 0.8 秒
    クールダウン時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    クールダウン時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • リズン・マギ
    stance movement speed +% final [200]
    Risen Magi
    SpectreN
    Areaセケマの試練
    Tagsallows_additional_projectiles, allows_inc_aoe, キャスター, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, very_slow_movement
    Packs
  • セケマの試練: リズン・マギ
  • ライフ
    200%
    Energy Shield From Life
    30%
    耐性
    30 -30 0 0
    Damage
    200%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrial_
    レベル
    22
    ライフ
    568
    アーマー
    152
    回避力
    96
    エナジーシールド
    244
    Damage
    83
    スペルダメージ
    83
    命中
    372
    Attack Time
    1.5
    経験値
    1,592
    Minion Life
    1,478
    Minion Energy Shield
    634
    Minion Damage
    123
    Minion Armour
    152
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.333 秒
    クールダウン時間: 2 秒
    3339から5008ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.333 秒
    クールダウン時間: 2 秒
    3339から5008ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 3 秒
    ヒット時に25%の確率で敵を灰まみれにする
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 3 秒
    3975から5962ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage
    キャストタイム: 0.8 秒
    クールダウン時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    クールダウン時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • リズン・マギ
    stance movement speed +% final [200]
    Risen Magi
    SpectreN
    Areaセケマの試練
    Tagsallows_additional_projectiles, allows_inc_aoe, キャスター, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, very_slow_movement
    Packs
  • セケマの試練: リズン・マギ, アーンウォーカー
  • ライフ
    200%
    Energy Shield From Life
    30%
    耐性
    30 -30 0 0
    Damage
    200%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrialTime_
    レベル
    22
    ライフ
    568
    アーマー
    152
    回避力
    96
    エナジーシールド
    244
    Damage
    83
    スペルダメージ
    83
    命中
    372
    Attack Time
    1.5
    経験値
    1,592
    Minion Life
    1,478
    Minion Energy Shield
    634
    Minion Damage
    123
    Minion Armour
    152
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.333 秒
    クールダウン時間: 2 秒
    3339から5008ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.333 秒
    クールダウン時間: 2 秒
    3339から5008ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 3 秒
    ヒット時に25%の確率で敵を灰まみれにする
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 3 秒
    3975から5962ダメージを与える
    ヒット時に15%の確率で敵を灰まみれにする
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage
    キャストタイム: 0.8 秒
    クールダウン時間: 8.5 秒
    base deal no damage [1]
    EAMundaneMagiBeam
    クールダウン時間: 6.5 秒
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceMovementSpeed200
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • Edit

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