Transcendant cuirassé
Les Dégâts de Chaos subis ne Damage taken does not cause double loss of Energy Shield
Vous ne pouvez pas Recharger votre Bouclier d'énergie
Votre Bouclier d'énergie démarre à zéro
Vous ne pouvez pas être Étourdi
no movement speed [1]
Shielded Transcendent
SpectreY
AreaLe Refuge de la Ziggourat, Les Chambres noires, Les Chambres noires
Tags1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood
Packs
  • Les Chambres noires, Les Chambres noires: Transcendant cuirassé, Élite de Doryani
  • Le Refuge de la Ziggourat: Élite de Doryani, Transcendant cuirassé
  • Vie
    150%
    Energy Shield From Life
    20%
    Armure
    +100%
    Résistance
    30 0 30 0
    Damage
    128%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    4 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    VaalHumanoidShieldLegs
    Metadata
    VallHumanoidShieldLegs
    Niveau
    65
    Vie
    7,816
    Armure
    4,046
    Score d'Évasion
    440
    Bouclier d'énergie
    1,954
    Damage
    272
    Dégâts des sorts
    272
    Précision
    1,974
    Temps d'attaque
    1.5
    Expérience
    32,261
    Minion Life
    7,172
    Minion Energy Shield
    1,793
    Minion Damage
    578
    Minion Armour
    8,092
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 217–326
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CTS2VaalCyborgShieldGenerator
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    CTS2VaalCyborgShieldGeneratorNoCooldown
    action attack or cast time uses animation length [1]
    DoLiterallyNothing
    ???
    MPSVaalHumanoidShieldLegsGrenade
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [25]
    ballistic projectiles always bounce [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1127]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [3000]
    projectile spread radius [20]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    GSShieldLegsGenadeExplosion
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 87.27 à 261.8 Dégâts de Foudre
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	strafe_distance_+% = -60
    }
    
    StateMachine
    {
    	define_shared_state = "lock_on; shields_up;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_shields_up_0 =
    	"
    		shield_barrier.PlayAnimation( end );
    		shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true );
    	"
    
    	on_state_shields_up_1 =
    	"
    		this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao',  );
    		shield_barrier.PlayAnimation( start );
    		shield_barrier.QueueAnimation( idle );
    	"
    
    	create_state_shields_up_1 =
    	"
    		this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao',  );
    		shield_barrier.PlayAnimation( idle );
    	"
    
    	on_state_shields_up_2 =
    	"
    		shield_barrier.PlayAnimation( shatter );
    		shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidShieldLegs/VallHumanoidShieldLegs"] = {
        name = "Shielded Transcendent",
        life = 1.5,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.28,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalHumanoidShieldLegsGrenade",
            "CTS2VaalCyborgShieldGenerator",
            "CTS2VaalCyborgShieldGeneratorNoCooldown",
            "GSShieldLegsGenadeExplosion",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalHumanoidShieldLegsGrenade"] = {
        name = "MPSVaalHumanoidShieldLegsGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
        },
        levels = {
            [1] = {1127, -30, 20, 3000, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS2VaalCyborgShieldGenerator"] = {
        name = "CTS2VaalCyborgShieldGenerator",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS2VaalCyborgShieldGeneratorNoCooldown"] = {
        name = "CTS2VaalCyborgShieldGeneratorNoCooldown",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSShieldLegsGenadeExplosion"] = {
        name = "GSShieldLegsGenadeExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Les Dégâts de Chaos subis ne Damage taken does not cause double loss of Energy Shield
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chaos damage does not damage energy shield extra hard Min: 1 Max: 1 Global
  • Craft Tagschaos
    Vous ne pouvez pas Recharger votre Bouclier d'énergie
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    Votre Bouclier d'énergie démarre à zéro
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsenergy_shield defences
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Vous ne pouvez pas être Étourdi
    no movement speed [1]
    IdStanceUnstunableSalmon
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no movement speed Min: 1 Max: 1 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • Edit

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