Transcendant cuirassé
Les Dégâts de Chaos subis ne Damage taken does not cause double loss of Energy Shield
Vous ne pouvez pas Recharger votre Bouclier d'énergie
Votre Bouclier d'énergie démarre à zéro
Vous ne pouvez pas Recharger votre Bouclier d'énergie
Votre Bouclier d'énergie démarre à zéro
Vous ne pouvez pas être Étourdi
no movement speed [1]
no movement speed [1]
Shielded Transcendent
Spectre | Y |
---|---|
Area | Le Refuge de la Ziggourat, Les Chambres noires, Les Chambres noires |
Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
Packs |
Vie
150%
Energy Shield From Life
20%
Armure
+100%
Ailment Threshold
%
Résistance
30
0
30
0
Damage
128%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
VaalHumanoidShieldLegs
Metadata
VallHumanoidShieldLegs
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
13,074
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
317
Dégâts des sorts
317
Précision
0
Attack Time
1.5
Expérience
51,959
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 254–381
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS2VaalCyborgShieldGenerator
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
CTS2VaalCyborgShieldGeneratorNoCooldown
action attack or cast time uses animation length [1]
DoLiterallyNothing
???
MPSVaalHumanoidShieldLegsGrenade
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [25]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1127]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [3000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
active skill projectile speed +% variation final [25]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1127]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [3000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GSShieldLegsGenadeExplosion
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 12.86 à 38.58 Dégâts de foudre
base is projectile [1]
is area damage [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" } Stats { strafe_distance_+% = -60 } StateMachine { define_shared_state = "lock_on; shields_up;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_shields_up_0 = " shield_barrier.PlayAnimation( end ); shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true ); " on_state_shields_up_1 = " this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao',); shield_barrier.PlayAnimation( start ); shield_barrier.QueueAnimation( idle ); " create_state_shields_up_1 = " this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao', ); shield_barrier.PlayAnimation( idle ); " on_state_shields_up_2 = " shield_barrier.PlayAnimation( shatter ); shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidShieldLegs/VallHumanoidShieldLegs"] = { name = "Shielded Transcendent", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.28, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSVaalHumanoidShieldLegsGrenade", "CTS2VaalCyborgShieldGenerator", "CTS2VaalCyborgShieldGeneratorNoCooldown", "GSShieldLegsGenadeExplosion", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSVaalHumanoidShieldLegsGrenade"] = { name = "MPSVaalHumanoidShieldLegsGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "projectile_ballistic_gravity_override", "active_skill_projectile_speed_+%_variation_final", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", }, levels = { [1] = {1127, -30, 20, 3000, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS2VaalCyborgShieldGenerator"] = { name = "CTS2VaalCyborgShieldGenerator", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CTS2VaalCyborgShieldGeneratorNoCooldown"] = { name = "CTS2VaalCyborgShieldGeneratorNoCooldown", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSShieldLegsGenadeExplosion"] = { name = "GSShieldLegsGenadeExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Les Dégâts de Chaos subis ne Damage taken does not cause double loss of Energy Shield
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
Vous ne pouvez pas Recharger votre Bouclier d'énergie
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Votre Bouclier d'énergie démarre à zéro
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | energy_shield defences |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Vous ne pouvez pas être Étourdi
no movement speed [1]
Id | StanceUnstunableSalmon |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.